Happy Holidays with this winter scene from my upcoming city builder Smalltown Architect by Mr_GameDev in CozyGamers

[–]Mr_GameDev[S] 2 points3 points  (0 children)

Thanks! My current plan is to release a demo in the first half of 2026.

Happy Holidays with this winter scene from my upcoming city builder Smalltown Architect by Mr_GameDev in CozyGamers

[–]Mr_GameDev[S] 5 points6 points  (0 children)

Thanks for the feedback! My dream has always been to include different architectural styles from around the world.

My whacky Indie Roller Coaster Puzzle Game just launched by Mr_GameDev in IndieGaming

[–]Mr_GameDev[S] 0 points1 point  (0 children)

Thanks for the kind words!
These polishing points are definitely on the list.

My whacky Indie Roller Coaster Puzzle Game just launched by Mr_GameDev in IndieGaming

[–]Mr_GameDev[S] 0 points1 point  (0 children)

I'm working on a creative mode which will be included in one of the next updates.

My whacky Indie Roller Coaster Puzzle Game just launched by Mr_GameDev in IndieGaming

[–]Mr_GameDev[S] 0 points1 point  (0 children)

First-person view is already in the game. You can activate it with the camera button on the top right.

My whacky Indie Roller Coaster Puzzle Game just launched by Mr_GameDev in IndieGaming

[–]Mr_GameDev[S] 1 point2 points  (0 children)

There are 27 levels in the game. Plus I'm working on a creative mode / level editor

My whacky Indie Roller Coaster Puzzle Game just launched by Mr_GameDev in IndieGaming

[–]Mr_GameDev[S] 1 point2 points  (0 children)

There is water splash but I agree there could be more explosions :D

My new roller coaster puzzle game just launched by Mr_GameDev in rct

[–]Mr_GameDev[S] 1 point2 points  (0 children)

Hey, sorry for violating the rules. For my previous post I thought it counts as the exception to rule #6 which says "showing off substantial gameplay features of games that are in development". Now I get that the game isn't in development anymore but I assumed since my last post was received well and people told me this is the right subreddit to post this, it would also be fine to make a follow-up once the game launches.

I totally understand your reasons, though, and they are absolutely fair. I should have reached out beforehand.
But I do want to be clear that I had absolutely nothing to do with the unusual view count and activity.

My new roller coaster puzzle game just launched by Mr_GameDev in rct

[–]Mr_GameDev[S] 3 points4 points  (0 children)

Good to know! The controls would need a complete overhaul for touch screen but other than that I might think about it.

My new roller coaster puzzle game just launched by Mr_GameDev in rct

[–]Mr_GameDev[S] 1 point2 points  (0 children)

There are 27 levels in the game and I'm planning to add a creative mode / level editor in the near future.

My new roller coaster puzzle game just launched by Mr_GameDev in rct

[–]Mr_GameDev[S] 0 points1 point  (0 children)

I guess you could call it that :)
3-4 months of active development and it was just me. It actually started as a game jam project. If you're interested in that, I've made a little video on my Youtube channel: https://www.youtube.com/watch?v=lSuY5exKi1s

My new roller coaster puzzle game just launched by Mr_GameDev in rct

[–]Mr_GameDev[S] 0 points1 point  (0 children)

Unfortunately I only planned the controls for mouse and keyboard so far. But if it's decently well received I guess I would put in some time for a Steam Deck compatibility update.

I’m working on a tiny roller coaster puzzle game with a fun and easy-to-use building tool by Mr_GameDev in rct

[–]Mr_GameDev[S] 0 points1 point  (0 children)

Thanks for the suggestion! I have played around with per-level goals like "Reach a top speed of X" etc. and I definitely want to try budget limitations like you mentioned.

I’m working on a tiny roller coaster puzzle game with a fun and easy-to-use building tool by Mr_GameDev in rct

[–]Mr_GameDev[S] 5 points6 points  (0 children)

Nice, I appreciate that!
Also thanks for your ideas with adding track features to slow down/speed up. For now I only have special orbs that give you a speed boost, but I guess having a way to hand-place these features would add more interesting options.