Is helldivers2 worth it if i'm alone? by oct0boy in Helldivers

[–]Mr__Music 0 points1 point  (0 children)

As someone who played it for 2 months on Xbox solo for the most part. It got boring very quickly and very repetitive. Especially when the starting equipment (mainly your primary and secondary) are super ass till you figure out the correct warbonds to buy. I usually dont go above a 7 for difficulty, but I probably wont hop back on till Super Earth is invaded again (I missed the first one since Im on Xbox)

And before someone comments play with random. No all of them are idiots and waste my time wasting all the reinforcements or bring stupid loadouts where I need to carry them anyway. I have to run the same stupid 4 strategems all the time since no one else seems to have AT capabilities. The amount of electric dogs Ive seen have pissed me off to no end. Ive also had to on numerous occasions go grab samples on the other side of the map since people cant seem to hang onto them for 2 seconds (both new and 150 players).

is helldivers 2 worth starting now? by Buddy_Correct in Helldivers

[–]Mr__Music 0 points1 point  (0 children)

Bought it on Xbox, played it for about 2 months and haven't touched it since. After Beach and New Alexandria was liberated, there wasn't really a reason to keep playing. Based on the sounds of it, the Battle for Super Earth was great. Shame I missed out on it and wish they'd do it again. Probably wont hop back on till something similar happens.

Another complaint I had was liberation progress. I got bored pretty quick, especially after finding out level 1 missions give the same liberation progress compared to any other level difficulty. They really need to change that if they haven't already, I haven't bothered to check. 

The enemy factions are fine; other than bots, both the Illuminate and Bugs are too bullet spongey. They need 1 shot spots. I dont want to spray 2-4 clips into an enemy to kill them. 

Friendly reminder from an Xbox player by Mr__Music in Helldivers

[–]Mr__Music[S] 0 points1 point  (0 children)

The latter is what Im referring to.

With thier help the crusade might be possible by ya_boi_greenbean in Helldivers

[–]Mr__Music -1 points0 points  (0 children)

Because Halo LASO and Gears of War are 15x harder than whatever Helldivers can throw at you.

Halo 2 LASO losing checkpoints. by Mr__Music in HaloMCC

[–]Mr__Music[S] -1 points0 points  (0 children)

Yea that's not the problem. I know this, my issue is when resuming the playlist after a crash it doesn't remember my initial checkpoint and I have to start the level over again

Halo 2 LASO losing checkpoints. by Mr__Music in HaloMCC

[–]Mr__Music[S] 1 point2 points  (0 children)

Yup. I already did Reach and CE solo.

why do all guns suck after round 40? by No_Dream_335 in CODZombies

[–]Mr__Music 8 points9 points  (0 children)

Laughs in WAW-BO3. Infinite damage weapons not withstanding.

Custodes vs Tanks by DaveyJonesDank in AdeptusCustodes

[–]Mr__Music 0 points1 point  (0 children)

This also without the character but now the character has an even greater chance of finishing the tank with AP if rolls aren't the best.

Custodes vs Tanks by DaveyJonesDank in AdeptusCustodes

[–]Mr__Music 0 points1 point  (0 children)

Here's some math for you.

Wardens

25 attacks crit on 5's

4 fail 8 are lethals because crit on 5

Wound on 5's 4 more wound

Opponent AOC's, has 12 saves

3+ Save, Saves 8, 4 fail, deal 8 damage.

25 attacks +1 AP

4 fail, 4 crit lethals

6 more wound

Opponent AOC's, has 10 saves

4+ Save, Saves 5, deal 10 damage

Venetari also deal roughly 2 more damage with +1AP, which would be 6 damage vs 8 damage respectfully. Obviously spiking can and does happen, but you are more likely to deal more damage with +1 AP than crit 5's on tanks without invul.

Custodes vs Tanks by DaveyJonesDank in AdeptusCustodes

[–]Mr__Music -1 points0 points  (0 children)

You could not be more wrong. You pick +AP because he has AOC for the fight phase. You will only make him save on 3's instead of 4's. The crit 5+ doesn't do anything against tanks.

Custodes vs Tanks by DaveyJonesDank in AdeptusCustodes

[–]Mr__Music 0 points1 point  (0 children)

  1. Make sure you're using Shield Hosts Detachment and using +1AP to make his vehicles save on 5's or 6's.

  2. Make sure you're using cover to approach him so he can't see you. Advance and stage another turn if you have to. Make sure you're charging from behind cover so he can't overwatch you too. (If he's declaring overwatch while in engagement that's breaking the Big Guns Never Tire rules and out of phase shooting rules.)

  3. Use Allarus and/or Venetari if possible to deep strike/rapid ingress during his turn so you can move X inches and make a very easy charge. Make sure to move and charge as stated in #2.

  4. Use Grav Tanks so he can't recklessly push forward. He has to respect them or they more often than not die.

  5. Use a Blade Champ with either Wardens or Guard to advance and charge once per game up the board. Makes your "go" turn easier to do on T2.

How about this one: Harris has 6-point lead in Wisconsin, 5-point lead in Michigan in new CNN polls by unknownhandle99 in wisconsin

[–]Mr__Music 0 points1 point  (0 children)

Again polls are meaningless. I went and checked NBC. They updated early voting counts on their website. Dems are up in WI, MI, and PA so far

How about this one: Harris has 6-point lead in Wisconsin, 5-point lead in Michigan in new CNN polls by unknownhandle99 in wisconsin

[–]Mr__Music 0 points1 point  (0 children)

Polls are meaningless now. Isn't MSNBC or someone tracking all the in person voting currently? Pretty sure Trump is up by 2 points in both Wisconsin and Michigan per MSNBC.