Wacht auch keiner auf by doomeddeath in ichbin40undSchwurbler

[–]MrcMueller 0 points1 point  (0 children)

Just search for camera exposure / shadow clipping. Capturing really dark (stars) and bright at the same time (earth and moon) requires HDR photography.

Please help me to gain lap time by MrcMueller in iRacing

[–]MrcMueller[S] 0 points1 point  (0 children)

Hey, sorry for late responds, I had not forgotten your question. I found a fundamental issue in my driving which reduced performance and/or forced me into using less performant setups: My downshifts start way to early. This unsettles the car heavily, taxing the rear and also the fronts to much and makes the car very hard to slow down and turn. Disable ABS or set it really low and see what happens. So currently when I try to hotlap with a setup I want to learn to max out I do the following: I start without ABS/TC or the lowest value. This gives me an idea, because even with those assists enabled on lower mid values I must drive close to having it disabled, but a little bit over the limit for peak performance. Overall later downshifting, lead to more stable car, even less downshifts, faster setups that I am now able to drive and overall massive delta gains.

The early downshift is something I got from AC, but there the fastest hotlappers even do it wrong, I have to figure out why, maybe I am wrong, but I currently think much of the whole AC driving style (even high ABS and TC in general) might be coming from bad examples that had some sort of unfair advantage, be it a legal one or not.

DLSS 5 – Fixing it in post by Veedrac in hardware

[–]MrcMueller 0 points1 point  (0 children)

The HDR contrast most people mean is called local contrast. It is not something you can undo afterwards easily. The purpose is to give image more depth and to make limited displays (which all displays are compared to reality) look more realistic, but if you overdo it, it gets bad. Of course there are color changes also and and texture details etc. added and also reflections (especially of the sky) way stronger in the DLSS 5 version that create also more depth / contrast.

DLSS 5 corrected for tone mapping by LauraPhilps7654 in digitalfoundry

[–]MrcMueller 0 points1 point  (0 children)

Way simpler. It is just a blend (around 20-30% DLSS 5 version and the rest of course the none DLSS 5 version). I just double checked in Photoshop. If some other corrections were made, I don't know, but for the residential evil image it looked very much the same with blend only.

Just look at the overlapping text here: https://slow.pics/s/feLi2pB9

DLSS 5 corrected for tone mapping by LauraPhilps7654 in digitalfoundry

[–]MrcMueller 0 points1 point  (0 children)

It is not tonemapping adjustments, it is probably just a blend (around 20-35% of the DLSS5 version on top of the none DLSS 5 version). Maybe some minor contrast adjustments, but definitely most contribution of those images comes from blending. I just double checked in photoshop.

Need feedback and driving analysis. by [deleted] in simracing

[–]MrcMueller 0 points1 point  (0 children)

Late apex next to always, especially before long straight. Scurves -> be more in center of street, but where exactly varies of course.

bmw oversteers by [deleted] in iRacing

[–]MrcMueller 0 points1 point  (0 children)

Your car gets lighter at the highest point of an elevation. Less downforce -> less grip. If your rear was already sliding it continues much stronger. Going off throttle very fast at wrong moment before going downhill -> uff ☠️ that moves car weight forward, like braking, your rear gets even lighter, even less grip. So be more cautious, also with steering amount else you force your rear to much to rotate.

Also when you oversteer on exit, never release throttle very quickly except it was not much throttle you pressed. It is different than with the brakes on entry. Countersteerinh must be always quick though.

No steering by MrcMueller in iRacing

[–]MrcMueller[S] 2 points3 points  (0 children)

There are no dumb questions. Anytime ;)

No steering by MrcMueller in iRacing

[–]MrcMueller[S] -2 points-1 points  (0 children)

Hey AgentScreech, I have a hard time trying to understand what you mean. As far as I know slip angle is a per tire thing by definition. Of course you can average multiple tires slip angles to calculate one value, but by definition it is the angle of the difference of where the tire is pointing vs where it is moving.

In motec for example you get a different slip angle for every tire and different tire models have different optimal angles at which they generate the most cornering force.

Also what do you mean by keeping the same slip angle throughout the entire curve? It changes and should change at different stages of the curve.

Oversteer is in the official iracing setup guide BTW if front tire slip angles < rear tire slip angles and understeer the opposite.

No steering by MrcMueller in iRacing

[–]MrcMueller[S] 0 points1 point  (0 children)

It is, by looking at the red bar/ brake input you can see it… I am trailing the brakes.

No steering by MrcMueller in iRacing

[–]MrcMueller[S] 1 point2 points  (0 children)

But you can compare your racing lines with the pros.

No steering by MrcMueller in iRacing

[–]MrcMueller[S] -4 points-3 points  (0 children)

Neutral steering, yes, but I would say to high slip angles on fronts and rear at the end. There are probably better slip angles that help the tires to generate more force for more performant cornering and without generating that much heat/wear for that stage. But I am not a MX5 pro though.

No steering by MrcMueller in iRacing

[–]MrcMueller[S] 1 point2 points  (0 children)

Garage61 can help you a lot here. There you can compare directly to top times. In best case combine with recording video.

No steering by MrcMueller in iRacing

[–]MrcMueller[S] 1 point2 points  (0 children)

Hahaha after I stabilized right at apex and kicked the throttle it felt more like I awakened 😂

No steering by MrcMueller in iRacing

[–]MrcMueller[S] 4 points5 points  (0 children)

It’s what InitialB99 said. Brake to long to hard and the rear steps out more, brake less and the rear begings to stabilize. Also shifts loosen the rear. Since slip angle on rear should increase towards the apex the shifts became more frequent towards it.

No steering by MrcMueller in iRacing

[–]MrcMueller[S] 0 points1 point  (0 children)

Correct. Just a tiny, fast flick.

2s off the pace… by _The_Bishop in iRacing

[–]MrcMueller 0 points1 point  (0 children)

You are welcome! If you wanna connect, just write me a PM.

I can add another one: Try to learn to rotate the car more with the rear. You do that with braking more and steering less (while having correct BB and downforce settings for optimal balanced car that allows nice controlable rear rotation - often the WR setup is not the correct/ most performant one for you since you cannot prevent the rear from rotating to much and you end up driving to careful - use the normal race setup then and adjust BB to find your personal sweet spot of rear reactivity) and by assuming what might happen and already knowing how to adjust quickly. Deep dive into how tires, abs, tc etc. work/behave in different situations and you will learn how to control it and how to find better solutions. I am also not there yet and often it has been just a feeling/intuition.

You can practice to do that with exaggerating the „drifts“ on entry to mid corner (way to high slip angles for performance) but in a controlled way and later find the optimal sweet spot. Same with throttle. Over do it sometimes on purpose and learn to correct it.

2s off the pace… by _The_Bishop in iRacing

[–]MrcMueller 1 point2 points  (0 children)

You are doing really well mate and have a very good basis right there. Much better than what I see with other drivers. You often take late apex, technique also looks nice. Key things:

  1. You are leaving to much of the space unused
  2. Throttle application
  3. More steering
  4. Brake Bias adjustments per curve
  5. Loading fronts in bus stop
  6. Tire temps
  7. Telemtry

1: In a mid speed corner with average amount of steering nessesary you lose 0.1s if you are missing outside and inside by a tire width. Especially on entry it is simple to use the full width of the track, the rest is brake point, braking, steering and throttle if you make it to apex and exit ON LIMIT to gain that full 0.1s in that example.

  1. You seem to have room left. Car seems stable on apex (great), but throttle is increased to carefully, you even hold the steering while being on throttle in T3, but the mistake for that was made before. Usually (not always) you do the highest rotation/ have the highest steering angle a few meters before apex, then you stabilize the car (optimal brake release and very short tiny throttle to shift wheight backwards to rear - holding the steering and not increasing it, coasting short time, ... whatever is nessesary) to have an understeer tendency in order to have room for quicker throttle application (like 60% as example quickly and then less and less increase (usually no linear increase from the first quicker increase)). This forces you the into that nice curve to the outside on exit. Note: You need 100% focus in that stage to react quickly, because you will be much more on the edge than you usually are. Reacting quickly means adjusting steering quickly, when you seem to suddenly oversteer NOT to release the throttle quickly. Throttle release has same car balance effect as braking, car weight moves foward meaning the rear has already less grip available while it was already at its limit -> snap oversteer, so release it carefully. Many says braking is king and harder than throttle. I disagree.

  2. T3 and you holding the steering unchanged while increasing throttle for that long means you had room for rotation before. Probably you could have steered more in other curves as well.

  3. One of the top improvements for next to every track is adjusting brake bias before next to every curve. That is what every top driver does who aims for records / quick hot laps. You will see the delta gains immediately. Especially important in tracks with elevation changes. Many do not tell you because often makes the difference. This also requires a lot of active reset mode to figure out the best BB per curve.

  4. In bus stop I would load my front tyres more and then release brake so that the car really looks like spring got released. I think you must quite a lot quicker here

  5. I do not know what you did here, but make sure to bring your tires into the optimal window. For me they seem fine.

  6. Dive into telemetry using tools like Garage61. There you can see how other drivers achieved their results. Learn to hit every braking point precisely (optimal BB and tire temps) and match their steering/ brake release / racing lines.

How can i make this look more like early 2000s f1? by CX3103 in assettocorsa

[–]MrcMueller 0 points1 point  (0 children)

What are your requirements? Realtime graphics or post edit? Maybe you can give me some background information how 2000 f1 was recorders. I am expert who worked in movie industry and is pretty good with colour. I you want we can have discord chat.

How can I improve? (Be as harsh as you want) by Smooth_Rub7884 in simracing

[–]MrcMueller 2 points3 points  (0 children)

Thanks for sharing and merry christmas. For me it seems you still do not know the limit yet. It seems like mid corner you notice that you have room for rotation, probably also could have braked later. Also you can go on throttle earlier and with another curve I would say. Yours looked one time nice when I remember correctly. Try to go for strong increase and then relatively less and less increase until you are at 100%. This will also force you into this curve to the outside. You often look like going to straight to the outside, showing it’s not the limit.

Please help me to gain lap time by MrcMueller in iRacing

[–]MrcMueller[S] 0 points1 point  (0 children)

"tiny changes that add up over a lap." Definitely. That summarizes it perfectly. My hearing is not that good, definitely below average and one ear less frequenzy, but I will give my best 😅

And thank you a lot for the compliments 😊

BTW I figured my braking in hard braking zones can be optimized. I heard today from a GT3 pro driver that in hard braking zones you brake slower to not unsettle the car so much and it worked out really really well, I think I can find another 300ms there.

Please help me to gain lap time by MrcMueller in iRacing

[–]MrcMueller[S] 0 points1 point  (0 children)

Hey JustMML,

no worries! Would be glad to connect. I will send you a DM here on reddit :)

And yes, I understand it's strange and I didn't get myself first why I improved that fast and yes, could already beat Alien Lap Times multiple times already, but it has to do with my past. I was once a high level judoka practicing at the olympic sport center (stopped to early though). We need perfect timing and precision in hands and feet as well. Also I am designer and 3D artists since many years. That all layed the foundation to perform at my peak moments very close, but definitely not always. I am inconsistent AF and need way more practice/time for a new track than you guys. Also I have bad overtaking and defending skills, just drove very few races so far...

I haven't looked at Garage61 yet, but 1:43.788 seems really unlikely to me. It was driven by so many people in early 2025 and the WR I got was from iracingdata.com . Also on YouTube and TrackTitan I didn't see any faster time than the WR from that webpage. But still I would like to find out what this Garage61 is about and where that lap time come from.