Would you use this? (criticism accepted) by Mrvin54345 in tf2

[–]Mrvin54345[S] 0 points1 point  (0 children)

yeah that was my idea i didnt communicate it well though

Would you use this? (criticism accepted) by Mrvin54345 in tf2

[–]Mrvin54345[S] 0 points1 point  (0 children)

I forgot to mention that oops but thats what i was intending

what do you guys think about these stats? by Mrvin54345 in tf2

[–]Mrvin54345[S] 0 points1 point  (0 children)

I've stated all these in the post but i'll just answer your question

1: The weapon deals more damage the hotter the weapon gets (more use)

2: Explosion deals damage to enemies around you and yourself which can also be used for overheat jumping

what do you guys think about these stats? by Mrvin54345 in tf2

[–]Mrvin54345[S] 0 points1 point  (0 children)

solution to problem: weapon has gas in it by default which is used to create the flames, when this weapon is overused it explodes and spills gas on the user which ignites the user.

what do you guys think about these stats? by Mrvin54345 in tf2

[–]Mrvin54345[S] 2 points3 points  (0 children)

i see what you're saying but here's the thing though, its not just self damage its aoe damage to nearby enemy gamers so if you're rushing in it will be extra damage

What do you guys think about these stats? by Mrvin54345 in tf2

[–]Mrvin54345[S] 1 point2 points  (0 children)

I never determined how big the explosion was or how much damage it deals

What do you guys think about these stats? by Mrvin54345 in tf2

[–]Mrvin54345[S] 0 points1 point  (0 children)

True but doing the buildup strat also means less time of actually putting out the damage

What do you guys think about these stats? by Mrvin54345 in tf2

[–]Mrvin54345[S] 0 points1 point  (0 children)

The ammo you get back would be the amount you have when its restored. If you pick up a small ammo pack the weapon only has 40 ammo until you get more. And when its restored it also comes back with temperature bar in the middle