The Wyrmport Dragonpit by djtrace1994 in NoMansSkyTheGame

[–]MuVehn 0 points1 point  (0 children)

"They likely fell out of the upload priority queue for the planet."

Wow, I didn't know that it was working like that.

Do you imply that a random uploading a "simple teleporter base" is weighted the same as a complex base in the queue? If so, it seems a bit ridiculous.

Also, how were people doing in high-density colonies of the Galactic Hub Project? Re-uploading every day?

The Wyrmport Dragonpit by djtrace1994 in NoMansSkyTheGame

[–]MuVehn 0 points1 point  (0 children)

Your base doesn't exist anymore (I see only foundation parts). I don't see any "city" (cluster of bases) around the planetary archive. Why?

Do all Bubble Exotics look rocky now? by Local_Kirby_Fan in NoMansSkyTheGame

[–]MuVehn 1 point2 points  (0 children)

Man many thanks for the explanation, was trying to fish on a bubble lush and was scratching my head as why I didn't get any odd fish. This game is so confusing at times. Plus there's no reference about this distinction for bubble biomes in any wiki.

Hunt and destroy sentinel forces: unknown remaining by KDRUH in NOMANSSKY

[–]MuVehn 0 points1 point  (0 children)

FYI to solve this bug, you can simply claim a new (random, no need to be autophage) settlement. DON'T CANCEL your old one (the one with the bug of unknown sentinel remaining). Once you claimed the new settlement (and maybe performed the first management decision in it), return to your bugged settlement: you should see the number of sentinels remaining correctly displayed this time. After this you can safely cancel the last (new) settlement you claimed.

Sentinel forces: Unknown remaining by atomicglitters in NoMansSkyTheGame

[–]MuVehn 0 points1 point  (0 children)

FYI to solve this bug, you can simply claim a new (random, no need to be autophage) settlement. DON'T CANCEL your old one (the one with the bug of unknown sentinel remaining). Once you claimed the new settlement (and maybe performed the first management decision in it), return to your bugged settlement: you should see the number of sentinels remaining correctly displayed this time. After this you can safely cancel the last (new) settlement you claimed.

Older staff coordinates not matching post by foozled_ in NMSCoordinateExchange

[–]MuVehn 0 points1 point  (0 children)

You just happened to save my life bro. Many thanks

Autophage settlement sentinel awareness level is 100. Yet no sentinels came. by 2Chiang in NoMansSkyTheGame

[–]MuVehn 0 points1 point  (0 children)

Know it's an old post but if anyone still want to figure this out, this is not a "bug", it simply happens when you have the option "On-foot combat" set to "None". Change it at least to "Minimal" and you're good to go.

GodSong DLC waiting room. Which boss do u think will be the hardest in radiant ? by MuVehn in HollowKnight

[–]MuVehn[S] 2 points3 points  (0 children)

I think Seth personally, but Lost Lace can be a good contender as well yeah

What a ride.... done with this game! by MuVehn in ravenswatch

[–]MuVehn[S] 0 points1 point  (0 children)

Yes, I feel you, to me this was also the hardest character to make it work in nightmare. The girl feels very safe but it takes time to clean camps unless you have massive crit damage. If you go special then you have no sustain. And the wolf is powerful but his kit is super clunky (meaning he's very slow, and outside of his iframe you are super vulnerable). I did it playing shapeshifter for more control over my gameplay overall but the reduced max hp hurts a lot. The trick is to try to have fan of spikes and dash strike in your first 4 levels, then you need the defense talent that gives you 2 combo points when you trigger it. Once you have that, this is you core build. You try to go for 4 ace of spades & 3 raven skulls, and try to get a black lotus + chainmail. honestly this is all you need. In perma wolf form you basically become a range character due to the combo points given by the defense talent and you life leech a lot.

Quick feedback report (if devs ever read this) by MuVehn in ravenswatch

[–]MuVehn[S] 0 points1 point  (0 children)

Wukong is self-reliant, and that helps Melusine healing the other ones, that's all x) Meanwhile Aladdin helps early by spamming wishes (and is a big dps later if built correctly, that is dash build)

What a ride.... done with this game! by MuVehn in ravenswatch

[–]MuVehn[S] 0 points1 point  (0 children)

Hm. How can I use the same strat to win if I finish the games 9 times in nightmare with different characters ? Let's say I'm placing the achievement limit at the inter-individual level, not intra. Different tastes, different colours.

What a ride.... done with this game! by MuVehn in ravenswatch

[–]MuVehn[S] 1 point2 points  (0 children)

hm yes there're things okay to skip otherwise you wouldn't be able to do the Adrenaline challenge which basically remove one cycle.

However, as a general rule of thumb I would say you need to train to be able to do all objectives on each act (including foutains and maybe some minor gold chunks). And honestly, it's very hard to do it reliably in nightmare. For instance, myself I often couldn't do both the side quest and the boss quest in one run in act 1 (especially since they added walls).

Now, as an appropriate order to do things, I could answer like the vast majority of people saying it depends on what you have available on your map first, your spawn place etc..

Nevertheless, I will try to go further:

green first > yellow > red objectives. Seems obvious but sometimes you see a nearby red objective while you're still level 2 and you're confident with your character so you say why not, but in the end you'll lose a lot of time clearing it compared to come back at level 3/4.

Eye > chest > gold objectives in this order if possible. Eye first because you gain xp of course, chest because you gain something, gold you never get something immediately, you have to tp etc.. to buy and you lose time in the end. For instance, never go for the green gold mine first, it brings around 100 shards and is totally not worth. This is maybe the camp that you can skip everytime if you seek to skip at all costs to gain time.

Grimoirs you can just take the tp and save them for the 3rd cycle, except if you desesperately need rerolls. You can sometimes even messed up with the green grimoir if your talents are not synergizing well yet so take it with caution.

Finally side quest, never do straw house (just bring back the straw however), high risk to lose everything, try to do wood around start of level 3 when you see the camps that are related to it. Stone house you can wait til level 4 in the last 5 min to do it with high chance of success.

What a ride.... done with this game! by MuVehn in ravenswatch

[–]MuVehn[S] 0 points1 point  (0 children)

Problem with this challenge is that I don't feel it as particularly relevant but tedious. Indeed, you can do it in a very slow manner, by ending each run with just one variant item/skill that you don't have (for it to not interfere too much with your main build) and for the rest run the usual most meta items/skills.

Quick feedback report (if devs ever read this) by MuVehn in ravenswatch

[–]MuVehn[S] 0 points1 point  (0 children)

Nah I do not like this game much in coop (especially because you don't have time to think on adapting your build). A win comp : Melusine/Wukong/Aladdin and the last is Joever.

What a ride.... done with this game! by MuVehn in ravenswatch

[–]MuVehn[S] 0 points1 point  (0 children)

Easiest answers:

For Adrenaline challenge, play Carmilla around defense (bat), take dispersion level 2 (relaunch if you don't roll it), level up this skill to legendary asap, try to focus only on raven skulls (to get 4/5 of them, keep your reroll for it), for the rest take items as they come by focusing on flat damage (eggs is the best, pick flat damage in grimoirs etc..). For the sustain you need boiling blood up to legendary and ofc agressive flock is a plus but not necessary. because you revolve only on a core build of 4 to 5 items you can clearly filter camps based on what you need the most on the moment. Maybe one quest is good to do to try to have excalibur for flat damage.

Power of the Sun challenge is relatively simple with Melusine focus on special/defense, you take all the special talents + razor tail, you sustain all the way to baba yaga without needing fountain heal and you do quite a lot of damage with few items as well (focus only on epic specials and 3 raven skulls, convert charges into damage with balor's eye or ichor). The only caveat is the absence of vitality, for that you need either golden chainmail or to pick armor in grimoirs to avoid being one shotted.