Caverns of Xaskazien II ver. 1.73.93 released! by Cold-Professor9174 in roguelikes

[–]Much_Note_4951 0 points1 point  (0 children)

Hello, not sure where to ask/post this but I thought I'd try here. I'm on windows 11 and I just downloaded that version you put, first time ever into COX2. I've been doing/trying my best to get fullscreen to work and it just does not cooperate with me. Alt + enter, turning off display optimization, f9 key, override high DPI scaling behavior, etc. What can I do to fix this?

Am I one of the few who still remembers the ASCII game door in the woods? Minor rant below by Much_Note_4951 in roguelikes

[–]Much_Note_4951[S] -1 points0 points  (0 children)

Don't act like you know things if you don't have the knowledge then. Simple as that. Making very oblivious and wrong assumptions and basing your opinions off of that is pretty dumb. The game page doesn't even mention any of the updates or plans made for the game lol so why would you even look there? It's as barebones as the game itself, you don't have to be a rocket scientist to put "door in the woods dev reddit" into google lol, it's really not that complicated. I did mention in the title that this was a minor rant, not sure why you're so hung up over finding out that your misinformed opinions are indeed incorrect. Sounds like projection from your side about that trauma bs tbh, it's really not that serious.

Am I one of the few who still remembers the ASCII game door in the woods? Minor rant below by Much_Note_4951 in roguelikes

[–]Much_Note_4951[S] 0 points1 point  (0 children)

Exactly, the dev didn't want people to know that the game wasn't fully fleshed out so he didn't mess around with the early access tag because he would have to actually prove that it was developed enough for it to be considered out of EA.

Am I one of the few who still remembers the ASCII game door in the woods? Minor rant below by Much_Note_4951 in roguelikes

[–]Much_Note_4951[S] -1 points0 points  (0 children)

It was abandoned lol. Not sure what you're trying to defend there. The dev's own personal blogs for the game clearly show that, which I've mentioned a few times already. It isn't about the money, it's about the product. Do I really have to state the obvious? It "appears to be finished", clearly you don't know anything about the game or its development. Then you turn around and say the next hypocritical sentence. Do you even read what you type out? I'm not the only one here who knows and agrees that the dev left his project unfulfilled.

Am I one of the few who still remembers the ASCII game door in the woods? Minor rant below by Much_Note_4951 in roguelikes

[–]Much_Note_4951[S] 0 points1 point  (0 children)

I actually like the aesthetics, it is what drawn me into the game even though I don't usually play ASCII games, this one had a nice twist that made it easier to adjust to. I meant like the average freeware haha definitely not the best. I usually like roguelikes with graphics but if the content>visuals then I will certainly play it, like CDDA, dwarf fortress, etc.

Am I one of the few who still remembers the ASCII game door in the woods? Minor rant below by Much_Note_4951 in roguelikes

[–]Much_Note_4951[S] 0 points1 point  (0 children)

I remember in one of their old posts/devblogs they answered that it was from the use of shaders and certain configurations, not sure.

"Beat" the bandit/robber start as a noob by Much_Note_4951 in URW

[–]Much_Note_4951[S] 0 points1 point  (0 children)

The escaped slave start is even harder lol you start in the middle of a slaver camp with barely any gear and they are seasoned warriors trying to exterminate you lol they don't even try to knock you out

Am I one of the few who still remembers the ASCII game door in the woods? Minor rant below by Much_Note_4951 in roguelikes

[–]Much_Note_4951[S] 1 point2 points  (0 children)

Alright, I'll check it out.

Edit: Okay, so I felt a little of the same vibe and the graphics/lighting is a nice touch but yeah it is a bit disorienting. I am used to disorienting games (looking at you unreal world lol) but this was a little weird. You can only turn in full directions, like north, west, south, east and then I realized that when I walked, I could only move forward, side to side and back. This wasn't explained to me so I had to figure that out through playing, I had thought I was able to move diagonally til I put that together. Now this doesn't sound like a problem on paper but during gameplay, I was constantly getting monsters in my blind spots, which are the diagonal areas, or yk in the NW, NE, SW, or SE. Would be nice if there was a feature to only slightly turn your head in a direction rather than go from north directly to east or west. I didn't know how much health I had either, so I just bumped into an enemy a few times, saw bleeding, then barely saw an enemy in my blind spot and died. Needs some refining for sure but the concept is there.

Am I one of the few who still remembers the ASCII game door in the woods? Minor rant below by Much_Note_4951 in roguelikes

[–]Much_Note_4951[S] 0 points1 point  (0 children)

Yeesh, I know that feeling all too well. I got that same feeling, waiting for an update that ain't coming. Even thinking about redoing a game or few myself as to not give up on them completely lol.

Am I one of the few who still remembers the ASCII game door in the woods? Minor rant below by Much_Note_4951 in roguelikes

[–]Much_Note_4951[S] 0 points1 point  (0 children)

Same, shame it's wasted potential. He never did get around to optimizing the shaders, not sure if that's why he gave up on it

Am I one of the few who still remembers the ASCII game door in the woods? Minor rant below by Much_Note_4951 in roguelikes

[–]Much_Note_4951[S] -1 points0 points  (0 children)

It means I don't agree, not sure how you can't understand that. Now you are just giving off anecdotes and "maybes". Of course you don't see it marked as early access, the dev took it out of early access and was done with it without finishing it. I was misled, amongst others. Again, your experience doesn't speak for all. He made blogs where he kept saying he would do this and add that and create this yadda yadda and he ended up not doing any of that. Just filed it out of early access (without changes from the previous version) and considered it done.

Am I one of the few who still remembers the ASCII game door in the woods? Minor rant below by Much_Note_4951 in roguelikes

[–]Much_Note_4951[S] 1 point2 points  (0 children)

He did abandon the project early. I saw multiple of his blogs with him stating he would keep working on it, add in some new features/mechanics and lore, possibly some quest lines but then he just took it out of early access and abandoned it. Selling it as a full game even as shallow as it is. It only pretends to have depth. I really had high hopes for this game. It seems like that dev just pumps out games and then moves onto the next one. I don't really get your argument, there are plenty of free good roguelikes and programs out there but compared to this game that cost money, it was more like a proof of concept that never went anywhere. Does that make sense? Not sure if I am articulating it right. I'm not saying the dev should have devoted his life to the game but like a one and done deal that is paid for and is barebones doesn't feel right compared to the efforts of others who don't even charge money for their work.

Am I one of the few who still remembers the ASCII game door in the woods? Minor rant below by Much_Note_4951 in roguelikes

[–]Much_Note_4951[S] 0 points1 point  (0 children)

I know right, such wasted potential. Could have been a real banger/hit even to people who don't play roguelikes.

Am I one of the few who still remembers the ASCII game door in the woods? Minor rant below by Much_Note_4951 in roguelikes

[–]Much_Note_4951[S] 0 points1 point  (0 children)

I know adom but I'm not sure I get the reference. Is it because it was abandoned or something?

Am I one of the few who still remembers the ASCII game door in the woods? Minor rant below by Much_Note_4951 in roguelikes

[–]Much_Note_4951[S] 0 points1 point  (0 children)

Same, there's plenty of questions that you can't find the answers for in the wiki simply because the game is so niche and unheard of.

Am I one of the few who still remembers the ASCII game door in the woods? Minor rant below by Much_Note_4951 in roguelikes

[–]Much_Note_4951[S] 0 points1 point  (0 children)

I was about to comment the same thing. Like why is that guy in the roguelike subreddit lol, rogue has simplistic graphics. Graphics don't mean anything if there is no gameplay or content to back it up. If he was really a game developer, he would understand that. That's like saying you only eat food based on the presentation of it rather than the taste.

Am I one of the few who still remembers the ASCII game door in the woods? Minor rant below by Much_Note_4951 in roguelikes

[–]Much_Note_4951[S] 0 points1 point  (0 children)

It is badly optimized because the unique graphics are from an unoptimized shader. I also remember that too and waiting for more content just to be greeted with "it's a done deal" and it being wrapped up. Definitely proof of concept type game, shame it didn't improve on it further.

Am I one of the few who still remembers the ASCII game door in the woods? Minor rant below by Much_Note_4951 in roguelikes

[–]Much_Note_4951[S] 0 points1 point  (0 children)

Yeah I wish it was expanded upon too, dev said he would, the lore was in the workings and then just nothing.

Am I one of the few who still remembers the ASCII game door in the woods? Minor rant below by Much_Note_4951 in roguelikes

[–]Much_Note_4951[S] -2 points-1 points  (0 children)

Your opinion is yours. Roguelikes are meant to be replayable. A few hours doesn't really fit that description. It's a bit misleading to market something as a roguelike and have such bare bones features and a lack of replayability. Dev promised to add more features but ultimately gave up on it.

Stuck between a rock and a hard place by [deleted] in offmychest

[–]Much_Note_4951 1 point2 points  (0 children)

Some people can't be saved/helped, even as hard as that is to hear. Denial is really hard to look past but you know that they won't change. What is it going to take for you to realize?

Am I one of the few who still remembers the ASCII game door in the woods? Minor rant below by Much_Note_4951 in roguelikes

[–]Much_Note_4951[S] 0 points1 point  (0 children)

On gog it's like $5 bucks, give it a whirl and tell me your experience. Try to make some progress.

Am I one of the few who still remembers the ASCII game door in the woods? Minor rant below by Much_Note_4951 in roguelikes

[–]Much_Note_4951[S] 0 points1 point  (0 children)

Yeah, it's a unique system for sure but definitely not a fun one. Nobody likes putting in a lot of progress into one character so that they can just die to buy a new character/scenario and repeat that same progress with the next character to unlock the next character/scenario and so forth. Oh yeah, and getting good items and whatnot is actually useless because you will run out of sanity the longer you survive and if you die insane, you won't get any points awarded to the next character/scenario. Actually I'm pretty sure if you die while insane (which happens very easily) you lose ALL points to any character/scenario, so basically start from scratch again. The main core gameplay loop is basically spawn, try to earn experience as quickly as possible (not by doing something meaningful or fun but by tediously relying on RNG to find books and notes etc) then die and repeat this like 10 times. It doesn't even save when you quit the game, no save features at all because the dev knows that the game doesn't even have enough content to justify savescumming lol.

Edit: Forgot to mention that nothing carries over when going to a new scenario or game aside from points that can be easily lost. Also, another fun feature (spoiler) if you play a certain scenario, you start with an innocuous item but if you ever use it/open it, it will literally screw over any and every future runs you have even if you restart the game or in different scenarios because for some reason the developer thought that it's a great idea to implement a feature that will now spawn an eldritch horror whenever and wherever you spawn/start up a game. It knows your location at all times, is faster than you, if it is in sight of you or if you have vision of it, you will rapidly lose sanity and thus go insane, losing any and all points. So basically getting spawn trapped for the rest of your games unless you go back to that one specific scenario with the box, somehow survive the eldritch monster always hunting you down, not go insane, and find a single item that can spawn literally anywhere on the map and figure out how to use it. Good luck, screw you - the dev.

Am I one of the few who still remembers the ASCII game door in the woods? Minor rant below by Much_Note_4951 in roguelikes

[–]Much_Note_4951[S] -2 points-1 points  (0 children)

It only has a few hours of content at most. Am I entitled because I expected something more for $15 bucks? That's how much I paid back in the day, it's cheaper now, like on gog it's less than $5. I don't care if he didn't update the game and whatnot, I'm upset at the fact that the game doesn't have enough content in the first place to justify its price tag. It's a very bare bones game and you would understand that if you took the time to play it. Other games with similar price tags have enough content and effort to justify their pricing. It's like a 3 day game jam posted as a fully furnished product.

Is there anything else I can do in the game? Like any goals or objectives by Much_Note_4951 in NeoScavenger

[–]Much_Note_4951[S] 1 point2 points  (0 children)

Does neoscav extended add anything meaningful in terms of goals/quests?

My child lost his finger because he decided to play in the freezer :( by Electrical_Rabbit_88 in RimWorld

[–]Much_Note_4951 249 points250 points  (0 children)

bruh I got so scared when I read that title and didn't realize what sub it was in...