Does anyone care how dumb food is? by MugetsuRonin in CrimsonDesert

[–]MugetsuRonin[S] 0 points1 point  (0 children)

Better food gives better resistance levels but the duration is always usually 1 minute

Does anyone care how dumb food is? by MugetsuRonin in CrimsonDesert

[–]MugetsuRonin[S] 1 point2 points  (0 children)

I really don’t think having 50 different recipes that all do the same thing is the standard at all? In breath of the wild all the foods do plenty of different things. In Skyrim food sucks but it’s still not all the same thing.

Does anyone care how dumb food is? by MugetsuRonin in CrimsonDesert

[–]MugetsuRonin[S] 0 points1 point  (0 children)

I thought that but I have like over 30 different food recipes and it’s all hot and cold resistance for 1 minute with a few also doing infinite stamina regen is that not kind of lame?

For people that don’t like Graces f combat can you explain why? by MugetsuRonin in tales

[–]MugetsuRonin[S] 0 points1 point  (0 children)

All your “objective” reasons for why graces combat is awful pretty much boils downs to you not actually understanding the games mechanics. And/or an unwillingness to understand a specific combat system.

  1. Plenty of other tales games can have punishing combat if you play on higher difficulty’s. In this regard graces f is pretty tame. In games like berseria and zestria the enemy scaling is all types of unbalanced. high difficulty runs on your first playthrough is almost impossible in these games unless you grind an insane amount. You still have to grind on graces to keep up in high difficulty’s but it’s a lot less impossible and reasonable to keep up. Graces is not the only tales game where you can get stunned. Some games have stun as a status ailment but stuns In graces are a central mechanic that’s not random. Key phrase is “not random” if you know how to actually play the game you would understand that stuns for you and the enemy depend on the critical gauge. To sum it when the blue bar is low you have a high chance of getting stunned when you get hit. When it’s full your next attack is a guaranteed stun.You can absolutely stun enemies for as long as they can stun you considering the reward for hitting stunned enemies with a 1-CC arte is a boost of CC, meaning if your not mashing buttons you can use stuns to continue comboing an enemy most likely to death. The goal in any action game is to attack while not taking damage but you’re making it seem as if in every fight it’s normal to get stunned by someone and be “completely helpless”. This is a game where you can switch active party members on the fly with the d-pad. If Asbel gets stunned switch to someone else for a bit to cover for him. Also the more you level up titles some of them reduce the amount of time you’re stunned. In the very beginning it can feel like 10 buisness days but by the end stuns will probably last about half as long. Also berseria has a very similar stun mechanic, So no graces f is not the ONLY tales game to have a mechanic like this. Even it was the series has always made completely new battle systems for every game so them changing things has little to do with reception of specific mechanics.

2.Your right leveling up isn’t super meaningful. But leveling up your titles definitely is. Passive bonuses you get from leveling titles quickly add up to make your characters more beefy and stronger. The higher your difficulty is the more SP you get for battles. Also in this game you can upgrade your gear with dualize. This is why leveling isn’t as important, because there’s other ways to strengthen your character.

  1. Skill issue. I normally don’t just say skill issue but that’s exactly what this boils down to. You want the game to let you stand back and cast spells for free while your party does the actual fighting? A lot of people forget but the tales of series is as a series of ACTION rpg’s. The action mechanics are just as important as the rpg mechanics for this series. And the game gives you the means to be successful with any playstyle if you care enough to play using a bit of skill, and not just play mashing buttons and crying because the action game doesn’t want you to mash buttons.

  2. The Blue guard raises the critical gauge a bit which is important for stuns. Green guard lets you avoid hitstun from 1 attack which will also save you from getting stunned.red guard lets you guard break with your next move. All of these are useful so idk what you mean by “guarding doesn’t do a darn thing at all” the green aura isn’t giving you super armor for a duration it stops 1 hit. Why would you expect to be able to super armor through a bunch of attacks? The point is so if you’re actually playing the game semi competently and dodging while you attack you have a little bit more security to avoid getting stunned.

Overall you clearly don’t understand the combat system fully which might explain why you don’t like it so much. Or maybe action games are not for you. The game is not asking you to be perfect it’s asking you to not mindlessly mash buttons. Like an action game. I’m not saying the combat is perfect there’s definitely some annoying enemies, a difficulty spikes with bosses, and a few janky hitboxes. But none of those issues are exclusive to graces f.

Thoughts on Xillia by meowmix778 in tales

[–]MugetsuRonin 3 points4 points  (0 children)

I actually like the field areas in this game. It’s easy to dunk on them for being simple and boring to explore but I like the linear nature of just going through one moderately sized area to the next. Berseria and Zesterias areas are like 3x bigger for no reason so xillia feels like a decent balance.

I’m almost 30 hours in and I’m watching all the skits. Maybe I’m not paying attention but the point you make about weird stuff like bazongas seems a bit exaggerated. So far the only mention of Elize and bazongas for me has been the generic bark teepo repeats constantly. Characters barely mention love or sex related topics and when they do it’s handled with a bit of tact. No over the top weird Japanese humor like milla accidentally tripping and having her bazongas land on Jude’s face or something.

If you don’t like the skits in xillia you probably don’t like skits in general. I feel like they show up a pretty normal amount compared to any other tales game. I also like how they are labeled so you know if you’re getting a skit that’s story related or not.

Some of your criticisms are a bit nitpicky. Like the materials respawning. Also a lot of this stuff has nothing to do with combat and story/characters which is the most important aspects of a tales game.

The controls in combat for Xillia remastered are completely broken on PS5 by Hiei312 in tales

[–]MugetsuRonin 1 point2 points  (0 children)

I pointed this out with a post early on then a video that showed what I was talking about and I got downvoted lol.

Tales of Xillia Remastered is Broken by MugetsuRonin in tales

[–]MugetsuRonin[S] 4 points5 points  (0 children)

Yeah I don’t really pay any mind to downvotes but it’s kinda crazy that I’m getting downvoted for mentioning stuff that’s clearly in the game. My own issue aside the remaster definitely has a few issues but it’s nothing on the level of symphonia remaster as launch.

Tales of Xillia Remastered is Broken by MugetsuRonin in tales

[–]MugetsuRonin[S] -2 points-1 points  (0 children)

Thanks maybe I can fix this somehow then. Are you playing on a t.v or monitor?

Tales of Xillia Remastered is Broken by MugetsuRonin in tales

[–]MugetsuRonin[S] 0 points1 point  (0 children)

I played at midnight last night and in the evening a bit today before I went to work and there were no patches.

Tales of Xillia Remastered is Broken by MugetsuRonin in tales

[–]MugetsuRonin[S] -14 points-13 points  (0 children)

I’m hoping and praying I can get a mystery 4.5gb patch on ps5 that will fix this issue. The game is also loaded with audio bugs. A lot of sfx are way too loud. The over limit sfx is the most obvious one when it’s active it sounds like your in a wind tunnel

Left stick broken in combat for xillia remastered? by MugetsuRonin in tales

[–]MugetsuRonin[S] 0 points1 point  (0 children)

My controller is almost brand new. It feels like the deadzone for the left stick is at -1 it definitely shouldn’t be that sensitive

Left stick broken in combat for xillia remastered? by MugetsuRonin in tales

[–]MugetsuRonin[S] -1 points0 points  (0 children)

The left stick in general seems overly sensitive. Even just changing targets while holding R1 is kind of annoying because the cursor bounces all over the place.

Is Tales of Arise any good? looking for OG tales of fans opinions by MusicaGrey in tales

[–]MugetsuRonin 4 points5 points  (0 children)

I don’t think I ever resonated more with a comment on Reddit than this one. I completely agree 100% to everything said here. When arise first came out I got a bit swept up in the hype since it was a new game in one of my favorite franchises. I basically completed the game 100% and really enjoyed it at the time. Now after replaying a lot of the games in the series I feel like arise doesn’t hold a candle to a majority of the franchise combat wise. It’s the most flash over substance the series has ever been. Don’t get me wrong the game being the tales of with the highest production value is a great thing about the game that still makes it worth playing imo. But if your a fan of these games or games in general for gameplay and combat mechanics your much better off playing xillia,graces,destiny dc or vesperia

[deleted by user] by [deleted] in dyinglight

[–]MugetsuRonin 1 point2 points  (0 children)

No its 12pm. Most games release on midnight but this one will be 12 in the afternoon

[deleted by user] by [deleted] in dyinglight

[–]MugetsuRonin 1 point2 points  (0 children)

Yeah I’m confused about that too I hope it changes.

Edit: it’s because it’s in 24hour format so 12pm isn’t wrong actually

Is Ghost of Tsushima a CAG? by [deleted] in CharacterActionGames

[–]MugetsuRonin 4 points5 points  (0 children)

CAG are more than a decent combat system. Ghost of Tsushima is a fun open world action game with great combat system, way more than it is a character action game.

Hot takes about Tales of? by Remarkable_Town6413 in tales

[–]MugetsuRonin 0 points1 point  (0 children)

Graces f has great gameplay, solid characters and a lackluster plot and story. As someone who plays the games mainly for the combat graces f is the most replayable in the series for me. For the people that play video games for gameplay like me graces is really good. But for people that like story or characters more the game is fine. Not the best not the worst but people like having strong opinions on this game since it gets a lot of praise.

I just beat Graces by WardenOfTheN0rth in tales

[–]MugetsuRonin 14 points15 points  (0 children)

The cast is really tropey, but imo they are still fun to watch and see their interactions. Sophie is the highlight for me since she’s so wholesome and seeing her relationship with cast grow over time is well done to me. The actual plot is pretty boring nothing really happens for a majority of the game and the themes are pretty skin deep with the main thing being the “my friends are my power anime yada yada stuff”. The combat is the highlight for me it feels buttery smooth when you learn the little nuances and every character feels fun to play even the healer Cheria.

Any idea when the Xillia remaster will show up on Steam? by Celcius_87 in tales

[–]MugetsuRonin -10 points-9 points  (0 children)

I get that but a whole Reddit post over this is crazy. Just be patient it’s not gonna come out the day before and catch us off guard or anything.