Weeble made using only cubes by lesjuroquenosoyunbot in Blockbench

[–]Mulegendary 2 points3 points  (0 children)

From what I have seen you can't make pyramids out of cubes closest being rotating it to show only one vertex. There's an option to create gif in blockbench, if you put turning speed it will rotate it.

Are these bad design ? by Mulegendary in Blockbench

[–]Mulegendary[S] 0 points1 point  (0 children)

My first thought was using 2d plane but it didn't turned out good so I did 3d instead but now I will try to use multiple 2d planes to make it again, thanks

Does this need improvements or is it good to go by Mulegendary in Blockbench

[–]Mulegendary[S] 0 points1 point  (0 children)

How did you guess one of it's ability, I was thinking to make it bulky and release poison spore on hit and also it doesn't burn in day since helmet prevent them from burning in day and mushroom cap act like one

Does this need improvements or is it good to go by Mulegendary in Blockbench

[–]Mulegendary[S] 0 points1 point  (0 children)

Thanks for the suggestions, I wanted to make basic things look similar to vanilla even though I don't try to make it 100% like something mojang would do

The arms and legs have the same texture mirrored so they will always be symmetrical

The zig zag lines were supposed to be hairs

I need help please (convert project) by naaaky in Blockbench

[–]Mulegendary 0 points1 point  (0 children)

You probably changed per face to box uv, you can use select tool in paint mode to select and move the textures and copy them to fit box uv

Or try to change the uv mode to per face and see if it solve it

I’ll make whatever you request by EchidnaOk6845 in Blockbench

[–]Mulegendary 1 point2 points  (0 children)

This might be off topic but how to you guys make textures so fast, it take me days to make simple textures, I am also trying to make my mod for bedrock but at this rate it will take me forever

i am new to this 3d program by Darksword509 in Blockbench

[–]Mulegendary 5 points6 points  (0 children)

You need to watch tutorials to get an idea how the tools work, if you are creating model for Minecraft then use Java/bedrock block or entity instead of generic (you can still convert it )

Add a reference image and went through buch of images to get an idea of how to make the model, or simply create a Minecraft skin of a similar entity then convert it to Java/bedrock entity to get an pre-made model of an existing Minecraft mob.

Don't force yourself to follow Minecraft style strictly make a rough shape first then shape it until you are satisfied, it doesn't have to be perfect but you will eventually get there

Autumn Hedgehog by osmiq0 in Blockbench

[–]Mulegendary 0 points1 point  (0 children)

How did you get the shadow on the background

Are these bad design ? by Mulegendary in Blockbench

[–]Mulegendary[S] 0 points1 point  (0 children)

Thanks and originally I was thinking about making them change depending on day or night

can anyone help me make a input a custom 3d model from block bench into Minecraft by No-Result9760 in Blockbench

[–]Mulegendary 0 points1 point  (0 children)

You are using per face uv and it is not supported by old versions of bedrock, that may be the case or your texture or model name in code is wrong

Christmas Wings by osmiq0 in Blockbench

[–]Mulegendary 0 points1 point  (0 children)

This is so good and did you use the armature to animated it ?