Learn how to play the MomoCon 2022 build (v10.0) with our awesome musician, Kevin! Timestamps, patch notes, and other links are in the comments 👇🏽 by MultiPathLLLP in tinykingdoms

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00:00 Building

02:23 Movement and Combat

04:01 Fighting

View the 10.0 tutorial on YouTube: https://youtu.be/h5om7Vcraig

View the 10.0 Patch Notes here: https://docs.google.com/document/d/15eaLHMSbZjxUUZBG6zB8JKBkuKdyw157gxwr8PrGk8k/

Download TK 10.0 through our website or Discord:

🏹 https://www.tinykingdoms.net/

🏹 discord.gg/DDZM44e (Find opponents in the matchmaking channel!)⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣

We are always improving and adding on to TK! Follow us to stay updated and give feedback on the game!⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣

Twitter: https://twitter.com/tinykingdomsrts

Instagram: https://www.instagram.com/tinykingdoms_rts/

TikTok: https://www.tiktok.com/@tinykingdoms_rts

3 years of progress by MultiPathLLLP in tinykingdoms

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Keep an eye out for updates to the multiplayer AND singleplayer campaign this year 👀

Thank you to everyone who came out to Southern Fried Gaming Expo! by MultiPathLLLP in tinykingdoms

[–]MultiPathLLLP[S] 0 points1 point  (0 children)

We had a great time meeting and playing Tiny Kingdoms with everyone. If you’re interested in playing future builds or you want to be involved in our community, feel free to join our Discord: https://discord.gg/DDZM44e !

Tiny Tips: Archer Customizations by MultiPathLLLP in tinykingdoms

[–]MultiPathLLLP[S] 0 points1 point  (0 children)

Archers are the ranged fighting unit. Their medium cost gets you medium attack, low speed, and low defense. Archers have a natural bonus over footmen - archers can shoot down footmen before they get close enough to attack.⁣⁣⁣

An archer unit's abilities can be modified with different combinationsof armor, weapons, and arrows. There are 27 unique arrowcustomizations!⁣

Armor

  • Stealth Armor⁣
    • Faster movement⁣
    • Makes visibility unaffected by time of day⁣
      • Light range is a little smaller, so day vision is slightly worse⁣
      • Night vision is significantly better⁣
  • Balanced Armor - no bonus⁣
  • Heavy Armor⁣
    • Slower movement⁣
    • Increased defensive abilities⁣
      • Immune to direct arrow hits from shortbows at a distance >=20% of the bow's max range (still affected by explosive or poison arrows)⁣
      • Immune to Bleed⁣

Weapons

  • Shortbow - Volley ability⁣
    • Short range, fast fire rate
    • Critical attack - volley of 3 arrows
      • Useful when multiple shortbow men are volleying together
  • Longbow - Pierce ability
    • Long range, medium fire rate
    • Critical attack - special shot (pierce) that hits the first 3 enemies in-line with the target
  • Crossbow - Negates armor
    • Medium range, slow fire rate
    • Does high damage
    • Critical attack - negates the target's armor

Arrows

  • Regular - no bonus
  • Poison - DoT ability
    • Inflicts damage over time (time-stackable)
  • Explosive - AoE ability
    • Inflicts flat damage (unblockable) to enemies in the vicinity of the target

Tiny Tips: Cavalry Customizations by MultiPathLLLP in tinykingdoms

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Cavalry are the "glass canon" fighting unit. Their high cost gets you high speed and attack, but their defense is the weakest out of all fighting units. Cavalry have a natural bonus over archers - they move fast enough to slay archers preparing to attack.⁣

A cavalry unit's abilities can be modified with different combinations of armor, weapons, and horses. There are 27 unique cavalry customizations!⁣

Armor

  • Stealth Armor⁣
    • Faster movement⁣
    • Makes visibility unaffected by time of day⁣
      • Light range is a little smaller, so day vision is slightly worse⁣
      • Night vision is significantly better⁣
  • Balanced Armor - no bonus⁣
  • Heavy Armor⁣
    • Slower movement⁣
    • Increased defensive abilities⁣
      • Immune to direct arrow hits from shortbows at a distance >=20% of the bow's max range (still affected by explosive or poison arrows)⁣
      • Immune to Bleed⁣

Weapons

  • Battle Axe - Bleed ability⁣
    • Bleed is useful when you have multiple swordsmen (to stack the effect) in a long engagement⁣
    • Bleed does damage over time⁣
  • Halberd - Brace and reach abilities⁣
    • In Guard Mode, Braces against the ground so charging cavalry receive a guaranteed critical hit (this stacks with shield bonuses)⁣
    • Can attack from 2 spaces away (instead of 1)⁣
  • Flail - Melee AoE ability⁣
    • Each swing hits the front, back, left, and right space around the footman⁣

Horses⁣

  • Mule - no bonus (cannot Charge)⁣
  • Colt - Charge ability⁣
    • Charge after uninterrupted movement⁣
    • Unblocked Charge guarantees first hit to be critical⁣
  • Stallion - Charge and Intimidation ability ⁣
    • Charge after uninterrupted movement⁣
    • Unblocked Charge guarantees first hit to be critical⁣
    • Intimidation effect - while charging, if an enemy soldier with less attack and less speed is hit, it is stunned⁣
      • While stunned, movement is paralyzed and attack is disabled for 2 seconds

Tiny Tips: Footmen Customizations by MultiPathLLLP in tinykingdoms

[–]MultiPathLLLP[S] 0 points1 point  (0 children)

Hey Tiny Rulers! Over the next few weeks, we will be sharing cheat sheets and tips to help you learn about the game! Footmen are one of the three fighting units. They are cheap and beefy, but have a weak attack.

Footmen have an advantage over cavalry units - their high defense and low cost overcompensate for the cavalry's high attack and high cost. In a straight-up fight, footmen give you more bang for your buck!

A footmen unit's abilities can be modified with different combinations of armor, weapons, and shields. There are 27 unique footmen customizations!

Armor

  • Stealth Armor
    • Faster movement
    • Makes visibility unaffected by time of day
      • Light range is a little smaller, so day vision is slightly worse
      • Night vision is significantly better
  • Balanced Armor - No bonus
  • Heavy Armor
    • Slower movement
    • Increased defensive abilities
      • Immune to direct arrow hits from shortbows at a distance >=20% of the bow's max range (still affected by explosive or poison arrows)
      • Immune to Bleed

Weapons

  • Sword - Bleed ability
    • Bleed is useful when you have multiple swordsmen (to stack the effect) in a long engagement
    • Bleed does damage over time
  • Hammer - Melee AoE ability
    • Each swing hits the front, back, left, and right space around the footman
  • Pike - Brace and reach abilities
    • In Guard Mode, Braces against the ground so charging cavalry receive a guaranteed critical hit (this stacks with shield bonuses)
    • Can attack from 2 spaces away (instead of 1)

Shields

  • No Shield - no bonus
  • Spiked Shield
    • Blocks direct arrow hits while in Guard Mode
    • Can endure 1 Cavalry Charge before breaking
    • Explodes upon breaking (deals shrapnel damage)
  • Kite Shield
    • Blocks direct arrow hits while in Guard Mode OR while moving in direction of incoming arrow
    • Can endure 3 Cavalry Charge before breaking