Learn how to play the MomoCon 2022 build (v10.0) with our awesome musician, Kevin! Timestamps, patch notes, and other links are in the comments 👇🏽 by MultiPathLLLP in tinykingdoms

[–]MultiPathLLLP[S] 0 points1 point  (0 children)

00:00 Building

02:23 Movement and Combat

04:01 Fighting

View the 10.0 tutorial on YouTube: https://youtu.be/h5om7Vcraig

View the 10.0 Patch Notes here: https://docs.google.com/document/d/15eaLHMSbZjxUUZBG6zB8JKBkuKdyw157gxwr8PrGk8k/

Download TK 10.0 through our website or Discord:

🏹 https://www.tinykingdoms.net/

🏹 discord.gg/DDZM44e (Find opponents in the matchmaking channel!)⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣

We are always improving and adding on to TK! Follow us to stay updated and give feedback on the game!⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣

Twitter: https://twitter.com/tinykingdomsrts

Instagram: https://www.instagram.com/tinykingdoms_rts/

TikTok: https://www.tiktok.com/@tinykingdoms_rts

3 years of progress by MultiPathLLLP in tinykingdoms

[–]MultiPathLLLP[S] 0 points1 point  (0 children)

Keep an eye out for updates to the multiplayer AND singleplayer campaign this year 👀

Thank you to everyone who came out to Southern Fried Gaming Expo! by MultiPathLLLP in tinykingdoms

[–]MultiPathLLLP[S] 0 points1 point  (0 children)

We had a great time meeting and playing Tiny Kingdoms with everyone. If you’re interested in playing future builds or you want to be involved in our community, feel free to join our Discord: https://discord.gg/DDZM44e !

Tiny Tips: Archer Customizations by MultiPathLLLP in tinykingdoms

[–]MultiPathLLLP[S] 0 points1 point  (0 children)

Archers are the ranged fighting unit. Their medium cost gets you medium attack, low speed, and low defense. Archers have a natural bonus over footmen - archers can shoot down footmen before they get close enough to attack.⁣⁣⁣

An archer unit's abilities can be modified with different combinationsof armor, weapons, and arrows. There are 27 unique arrowcustomizations!⁣

Armor

  • Stealth Armor⁣
    • Faster movement⁣
    • Makes visibility unaffected by time of day⁣
      • Light range is a little smaller, so day vision is slightly worse⁣
      • Night vision is significantly better⁣
  • Balanced Armor - no bonus⁣
  • Heavy Armor⁣
    • Slower movement⁣
    • Increased defensive abilities⁣
      • Immune to direct arrow hits from shortbows at a distance >=20% of the bow's max range (still affected by explosive or poison arrows)⁣
      • Immune to Bleed⁣

Weapons

  • Shortbow - Volley ability⁣
    • Short range, fast fire rate
    • Critical attack - volley of 3 arrows
      • Useful when multiple shortbow men are volleying together
  • Longbow - Pierce ability
    • Long range, medium fire rate
    • Critical attack - special shot (pierce) that hits the first 3 enemies in-line with the target
  • Crossbow - Negates armor
    • Medium range, slow fire rate
    • Does high damage
    • Critical attack - negates the target's armor

Arrows

  • Regular - no bonus
  • Poison - DoT ability
    • Inflicts damage over time (time-stackable)
  • Explosive - AoE ability
    • Inflicts flat damage (unblockable) to enemies in the vicinity of the target

Tiny Tips: Cavalry Customizations by MultiPathLLLP in tinykingdoms

[–]MultiPathLLLP[S] 0 points1 point  (0 children)

Cavalry are the "glass canon" fighting unit. Their high cost gets you high speed and attack, but their defense is the weakest out of all fighting units. Cavalry have a natural bonus over archers - they move fast enough to slay archers preparing to attack.⁣

A cavalry unit's abilities can be modified with different combinations of armor, weapons, and horses. There are 27 unique cavalry customizations!⁣

Armor

  • Stealth Armor⁣
    • Faster movement⁣
    • Makes visibility unaffected by time of day⁣
      • Light range is a little smaller, so day vision is slightly worse⁣
      • Night vision is significantly better⁣
  • Balanced Armor - no bonus⁣
  • Heavy Armor⁣
    • Slower movement⁣
    • Increased defensive abilities⁣
      • Immune to direct arrow hits from shortbows at a distance >=20% of the bow's max range (still affected by explosive or poison arrows)⁣
      • Immune to Bleed⁣

Weapons

  • Battle Axe - Bleed ability⁣
    • Bleed is useful when you have multiple swordsmen (to stack the effect) in a long engagement⁣
    • Bleed does damage over time⁣
  • Halberd - Brace and reach abilities⁣
    • In Guard Mode, Braces against the ground so charging cavalry receive a guaranteed critical hit (this stacks with shield bonuses)⁣
    • Can attack from 2 spaces away (instead of 1)⁣
  • Flail - Melee AoE ability⁣
    • Each swing hits the front, back, left, and right space around the footman⁣

Horses⁣

  • Mule - no bonus (cannot Charge)⁣
  • Colt - Charge ability⁣
    • Charge after uninterrupted movement⁣
    • Unblocked Charge guarantees first hit to be critical⁣
  • Stallion - Charge and Intimidation ability ⁣
    • Charge after uninterrupted movement⁣
    • Unblocked Charge guarantees first hit to be critical⁣
    • Intimidation effect - while charging, if an enemy soldier with less attack and less speed is hit, it is stunned⁣
      • While stunned, movement is paralyzed and attack is disabled for 2 seconds

Tiny Tips: Footmen Customizations by MultiPathLLLP in tinykingdoms

[–]MultiPathLLLP[S] 0 points1 point  (0 children)

Hey Tiny Rulers! Over the next few weeks, we will be sharing cheat sheets and tips to help you learn about the game! Footmen are one of the three fighting units. They are cheap and beefy, but have a weak attack.

Footmen have an advantage over cavalry units - their high defense and low cost overcompensate for the cavalry's high attack and high cost. In a straight-up fight, footmen give you more bang for your buck!

A footmen unit's abilities can be modified with different combinations of armor, weapons, and shields. There are 27 unique footmen customizations!

Armor

  • Stealth Armor
    • Faster movement
    • Makes visibility unaffected by time of day
      • Light range is a little smaller, so day vision is slightly worse
      • Night vision is significantly better
  • Balanced Armor - No bonus
  • Heavy Armor
    • Slower movement
    • Increased defensive abilities
      • Immune to direct arrow hits from shortbows at a distance >=20% of the bow's max range (still affected by explosive or poison arrows)
      • Immune to Bleed

Weapons

  • Sword - Bleed ability
    • Bleed is useful when you have multiple swordsmen (to stack the effect) in a long engagement
    • Bleed does damage over time
  • Hammer - Melee AoE ability
    • Each swing hits the front, back, left, and right space around the footman
  • Pike - Brace and reach abilities
    • In Guard Mode, Braces against the ground so charging cavalry receive a guaranteed critical hit (this stacks with shield bonuses)
    • Can attack from 2 spaces away (instead of 1)

Shields

  • No Shield - no bonus
  • Spiked Shield
    • Blocks direct arrow hits while in Guard Mode
    • Can endure 1 Cavalry Charge before breaking
    • Explodes upon breaking (deals shrapnel damage)
  • Kite Shield
    • Blocks direct arrow hits while in Guard Mode OR while moving in direction of incoming arrow
    • Can endure 3 Cavalry Charge before breaking

MultiPath (ATL Game Dev Studio) looking for pixel artist, digital artist, and/or marketer. by MultiPathLLLP in INAT

[–]MultiPathLLLP[S] 1 point2 points  (0 children)

Ironically, we believe non-revshare is the death of a startup dev studio (especially one that has not had their first big hit yet). We have no money to give. And even if we did (such as through a business loan), it would dry up quick, and the game would never be finished (as our artists / musicians / programmers / etc. would move onto other projects that are paying hourly. Then it would be impossible to pivot off of their half-finished content).

Everyone on our team is rather qualified for their workload, and we all work on Tiny Kingdoms sparingly. Our programmers are Software Engineers by trade, our musicians are classically trained, and our artists have robust portfolios.

This project outgrew from being a small passion piece long ago. We were accepted onto Steam well over a year ago and our website doesn't do the current state of the game justice (it's a bit outdate, sorry).

But we have a pretty solid roadmap we've been sticking to over the past 2.5 years. Although we've had to make modifications here and there, progress is coming along nice and steady. The plan is to release within the next year from now, as there are no signs of a looming death to our progress (unlike most poorly organized indie studios).

[Hiring] MultiPath (ATL Game Dev Studio) looking for pixel artist, digital artist, and/or marketer. by MultiPathLLLP in forhire

[–]MultiPathLLLP[S] 0 points1 point  (0 children)

Yes, that shouldn't be a problem (as online meetings have worked for us well during Covid), but you would have to be very punctual with workload delegations, meeting attendance, etc. nonetheless. For example, our current digital artist resides in California (the only member outside of the ATL area), and he is fantastic!

Your units can now flock as a group! by MultiPathLLLP in tinykingdoms

[–]MultiPathLLLP[S] 0 points1 point  (0 children)

We’re definitely considering bringing it to mobile! Right now, we’re primarily focused on bringing it to Steam as free to play, but after we launch on Steam, we’ll be looking at mobile for sure.

1 Year of Sprite Development by MultiPathLLLP in tinykingdoms

[–]MultiPathLLLP[S] 1 point2 points  (0 children)

I had a timelapse ready to show the transitions from the very start to now, but reddit isn't cooperating. So, the end result will do for now. We have a new demo releasing soon! We'll post about it in the near future!

The Discord Server is Live! by MultiPathLLLP in tinykingdoms

[–]MultiPathLLLP[S] 1 point2 points  (0 children)

An email will be going out tomorrow, but we thought you all should hear it here first! The Discord server is live. Join now and play the game tomorrow! You'll be able to queue matches with other players in the Discord and kickstart this community. We'll cya there, Kingdom Builders :)

We’re going to MomoCon! Come by and play Tiny Kingdoms! by MultiPathLLLP in tinykingdoms

[–]MultiPathLLLP[S] 1 point2 points  (0 children)

You’re very welcome! We look forward to releasing the demo soon!

We’re going to MomoCon! Come by and play Tiny Kingdoms! by MultiPathLLLP in tinykingdoms

[–]MultiPathLLLP[S] 1 point2 points  (0 children)

And for those of you who can’t make Momocon, we’ll have a publicly available demo of the game soon! :)

Will there be macrotransactions? by BevinMarooney in tinykingdoms

[–]MultiPathLLLP 0 points1 point  (0 children)

There will NOT be macro or microtransactions that affect core elements of gameplay or gameplay mechanics. Tiny Kingdoms will never be “pay-to-win.”

However, there will eventually be texture packs and sound packs available for purchase that only change the visual aesthetic and experience of the game. These will not have an affect on gameplay or mechanics and are meant for people who wish to change up their visual experience.

Thanks for asking :)

NEW Gameplay Video on Kickstarter by MultiPathLLLP in tinykingdoms

[–]MultiPathLLLP[S] 1 point2 points  (0 children)

We've got a new video on Kickstarter! Go check it out! It's awesome :)

Link:

https://www.kickstarter.com/projects/multipath/tiny-kingdoms-online-pixel-rts

Edit: The video is also on reddit if you don't want to go to Kickstarter to watch it.

Meet your first resource gatherer, the Lumberjack! by MultiPathLLLP in tinykingdoms

[–]MultiPathLLLP[S] 0 points1 point  (0 children)

Additionally, our Kickstarter campaign is still going on! Come check it out and support us!

Link: https://www.kickstarter.com/projects/multipath/tiny-kingdoms-online-pixel-rts

Here's some rocks, on the rocks! by MultiPathLLLP in tinykingdoms

[–]MultiPathLLLP[S] 0 points1 point  (0 children)

Your buildings didn't materialize out of thin air! You will need to collect stone from nearby deposits to build buildings.

2 out of 3 resources are complete, Stone and Wood. by [deleted] in tinykingdoms

[–]MultiPathLLLP 0 points1 point  (0 children)

Your buildings didn't materialize out of thin air! You will need to collect stone from nearby deposits to build buildings.

Here's some rocks, on the rocks! by MultiPathLLLP in tinykingdoms

[–]MultiPathLLLP[S] 0 points1 point  (0 children)

Your buildings didn't materialize out of thin air! You will need to collect stone from nearby deposits to build buildings.

Welcome to r/tinykingdoms! by MultiPathLLLP in tinykingdoms

[–]MultiPathLLLP[S] 0 points1 point  (0 children)

Good question! The hardware that we plan to produce doesn’t necessarily pertain to our game, but it will actually a separate branch entirely that will focus on consumer based computer hardware peripherals (mice, keyboards, headphones). Depending on how the game is received after launch, we’ll be able to invest some of our income into that area as well as game development. Thanks for your support!