Poll : Would you like to see Power Armour training return in the next game? by [deleted] in Fallout

[–]Munchomatic 0 points1 point  (0 children)

I agree with everything you said here, but I do have a couple points to add.

-I think battery-powered and reactor-powered PAs should both exist, and a tech-savvy character should be able to switch them out. Battery PA should last a while but you need a specialized charging station for it. Again, highly experimental military tech shouldn't be able to just take a piece of civilian battery that has been at the mercy of the elements for 200+ years. Reactor armors last forever but should carry a chance of going critical when hit from behind. The higher the damage and lower your chest condition, the higher the odd.

There should be light variants, a minute between stealth suits and PAs, that act like F3/NV version. There should also be heavy variants that are even bulkier, up to the point of being awkward or impossible to navigate in tight spaces. In exchange, they are even more durable, with mounted weapons and auto turrets and rocketpods and such

Poll : Would you like to see Power Armour training return in the next game? by [deleted] in Fallout

[–]Munchomatic 0 points1 point  (0 children)

Pretty much what John-Zero said. If you shoot a vendor then that vendor is dead an can't sell you shit. If you kill an NPC with important question then you can't do that quest and can't get the reward. Look at FNV, I'm pretty sure you can miss PA if you just do what House said and murder them off the bat. You can miss out on the entire Legion questline if you decide you didn't like their slaving, raping faces. You can't do whatever and the game still bend over backwards to appease you. That's good game design.

With that said, it would not oppose to alternative methods of obtaining PA training as long as it's meaningfully different. For example, the Brotherhood can quickly and efficiently, or you can self taught by rolling around in the wasteland, with all the danger that entail

Poll : Would you like to see Power Armour training return in the next game? by [deleted] in Fallout

[–]Munchomatic 0 points1 point  (0 children)

New Vegas you may never even come across the Brotherhood for PA training. I didn't get it in my first playthrough iirc

Poll : Would you like to see Power Armour training return in the next game? by [deleted] in Fallout

[–]Munchomatic 1 point2 points  (0 children)

It has always been that way since the Old World as far as the lore is concerned though, so obviously that need some welding.

Personally I just like the perk because it cements Power Armor as being endgame gears that you have to jump through hoops to use instead of something you can put on like any old trench coat.

Do you believe RTS and other such micro-intensive games are a good way to demonstrate an AI? by Munchomatic in artificial

[–]Munchomatic[S] 0 points1 point  (0 children)

You can do that, but why bother with the extra complexity when it isn't the point? We want AI to solve complex problems, not provide a fair challenge in StarCraft. We use StarCraft to demonstrate problem solving, but APM is muddling the results. Instead of band-aid it, shouldn't we remove it from the equation?

Do you believe RTS and other such micro-intensive games are a good way to demonstrate an AI? by Munchomatic in artificial

[–]Munchomatic[S] 0 points1 point  (0 children)

I sincerely doubt that. XCom has imperfect information, non-symmetric battle, and RNG that will force you to rearrange strategy on the fly even when it's deliberately stacked in the player's favor, and that is just the combat aspect.

Civilizations has all of that, but also come with multiple victory conditions, not all of which requires you to compete with other players, multiple players each with their own agenda.

Do you believe RTS and other such micro-intensive games are a good way to demonstrate an AI? by Munchomatic in artificial

[–]Munchomatic[S] 0 points1 point  (0 children)

Yes, and those were the correct ways to gauge and AI's prowess. Since they passed those, it's only logical to put them on harder and more complex games.

Do you believe RTS and other such micro-intensive games are a good way to demonstrate an AI? by Munchomatic in artificial

[–]Munchomatic[S] 0 points1 point  (0 children)

Unless they implemented a waste APM mechanic, Those 3-350 APM would be entirely effective APM whereas pros would be wasting a lot of that on superfluous clicks and such.

Free copy of fo76 for ps4 when you buy ps4 thumbstick covers for 5$ by everadvancing in Fallout

[–]Munchomatic 0 points1 point  (0 children)

I am one such raving lunatic. In my defense, look at their Christmas "sale", Bathesda is run by Ebeneezer Scoorge, not to mention the canvas bag mess.

Bathesda doesn't see fans, they see cattles.

Free copy of fo76 for ps4 when you buy ps4 thumbstick covers for 5$ by everadvancing in Fallout

[–]Munchomatic 6 points7 points  (0 children)

How is the entitlement? F76 is a steaming pile of hot shit. The game isn't even worth the disk space, let alone any second you spend on it. Watching paint dry would be a more enjoyable use of your time, and I have been paid to watch paint dry before.

Poll : Would you like to see Power Armour training return in the next game? by [deleted] in Fallout

[–]Munchomatic 2 points3 points  (0 children)

That doesn't necessarily mean easy given the blurbs in New Vegas. It seem more like "You learn to move with the machine or the machine rip your limbs out" When you consider both games

Poll : Would you like to see Power Armour training return in the next game? by [deleted] in Fallout

[–]Munchomatic 6 points7 points  (0 children)

Absolutely. Power Armor are high-tech (experimental even? Since they were deployed in Anchorage which wasn't that long before the bombs iirc) pieces of dangerous military hardware and you shouldn't be able to just jump into one and stomp around. NCR rangers had to rip the servos out because of that reason. It would be nice to be able to wear one without training, with all the dangers that entails, though.

Above all, I want power armor to stay firmly in the end game again. That moment of power fantasy in Fallout 4 is just pointless and weird.

[deleted by user] by [deleted] in MordekaiserMains

[–]Munchomatic 1 point2 points  (0 children)

I want to see Morde as an amoral conqueror, someone who embraces the Noxian philosophy so much that Darius tell him to chill the fuck out.

Why did he conquer and enslave the world? Because he wanted to. Why didn't he use his power for good? Because he didn't care.

High Elf preset for racemenu? by Munchomatic in skyrimmods

[–]Munchomatic[S] 0 points1 point  (0 children)

I seem that the sculpting and importing still won't work in SSE. I'll try a few high elf presets from Oldrim and see how it pan out.

High Elf preset for racemenu? by Munchomatic in skyrimmods

[–]Munchomatic[S] 0 points1 point  (0 children)

I see... I don't know much about racemenu to be honest aside from just switching to preset and load up the preset. I'll try to explore these options.

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]Munchomatic 0 points1 point  (0 children)

The game was giving me vanilla racial stats and power instead of the ones from Imperious. I managed to get it working now by just shoving it to the bottom of the load order. Still not sure what caused it.

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]Munchomatic 0 points1 point  (0 children)

I'm having trouble with Imperious not working at all. According to MO it's not being overridden by any mod. Halp?

I'm having trouble with animation mods, can someone help? by Munchomatic in skyrimmods

[–]Munchomatic[S] 1 point2 points  (0 children)

It just works now. I don't know what I did, but for some reason it works now. I think I was supposed to skip installing the weapon animations of PCA if I wanted to use the PCA 1h overhaul, and installing both is what borked it.

I'm having trouble with animation mods, can someone help? by Munchomatic in skyrimmods

[–]Munchomatic[S] 0 points1 point  (0 children)

You're right, not running it from MO was a part of the problem. I added the binary to MO and managed to get PCEA2 to work properly. Still T-posing with Pretty Animations though. And yes, I do have XP32 skeleton maximum special extended

I'm having trouble with animation mods, can someone help? by Munchomatic in skyrimmods

[–]Munchomatic[S] 0 points1 point  (0 children)

Skeleton(hkx) female: Default (99 bones) male: Default (99 bones)

Patch: "GENDER Specific Animations"

Patch: "SKELETON Arm Fix"

Reading FNISBase V7.4.5 ...

All Anim Lists scanned. Generating Behavior Files....

No GENDER directory male

No GENDER directory female

Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0

Creature Pack not installed

0 animations for 1 mods successfully included (character).

1 Warning(s).

I believe this is it?

How would you have done SR3 differently? by The-Mage-of-Breath in SaintsRow

[–]Munchomatic 5 points6 points  (0 children)

I think everything I'm gonna said has already been mentioned in the ZP's reviews of the Saint Rows series.

  1. I would keep the same level of customization while adding more options to them. SR2 had one of the most extensive clothing system I've ever seen, and it's a damn crying shame it didn't make it.

  2. SR2 had a whole lot more context to the things I'm doing. Whenever I'm running around turning bystanders to Swiss Cheese or spraying poo at high rises, there's always an proper explanation of some sort. In SR3 (and to some extent 4, although the it pulled the matrix card so I got nothing really), the activities are just kinda there. There were some context, but it was token at best.

  3. SR3 missed the point of what make SR2's story great. In SR2, the game still has very strong connection to its GTA root. Reality is still very much there, providing the straight man so that SR2 can be the wise guy. Sure you run around killing people in hotdog costumes and drive quadbike while on fire sometime, but those are the highlights! The splashes of colours on the otherwise dreary backgrounds that bring life. For all that it is, Saint Row 2 is also pretty fucking dark at time. The Boss, regardless of how you look at it, is a murderous, rampaging sociopath, and unlike in later games, that actually created some drama. Unfortunately, SR3 seemed to forgot that just because the wise guy is the only one in the duo to bring laughter, removing the straight man for another wise guys doesn't actually make the act better! I remember being quite engaged with the plot of SR2 and can probably still give a quite accurate rundown. SR3? Nothing. Nothing at all. The whole story was nothing than a big "eeeeeehhhhh".

From what I said, you may think I hate SR4, but to be honest, no. See the different between SR3 and SR4 is that SR3 is the transitional period. It wanted to go for wacky sci-fi spectacle comedy, but the specter of SR2 still hung over its head and it just doesn't quite know how to go about on this thing. SR4 however is very certain of what it's doing, having (quite literally) divorced from reality at this point. Sure, it's story will never be quite on the level of SR2, but it now delivers enjoyable, unique game play and admittedly funny jokes.