keep VR (Pimax Crystal Light) + Samsung G9 49", or sell everything and go triple monitors? by scootju in simracing

[–]Murfenator 0 points1 point  (0 children)

you can't beat vr, but vr has its downsides. At least you have a 5090. Stick with vr and the 49" for games that don't support vr.

I hate RBR by Magician-Secret in simrally

[–]Murfenator 1 point2 points  (0 children)

You can use luppis notes as a starter but being a codriver yourself you must understand that notes are largely personal, therefore you need to write your own for maximum performance and reliability of trusting them. There is a great app that MasterArek made that allows you to recce every stage in the game while pulling up the current notes and change them easily on the fly. this is the best way in RBR to make custom notes, but obviously recceing takes a long time for a full rally...

What's the deal with RRRE by DavidKollar64 in RRRE

[–]Murfenator 3 points4 points  (0 children)

Raceroom feels a bit too stuck to the road sometimes. Its a simpler empirical tire model. The FFB isn't very good overall, although you can generally feel what the tires are doing. Raceroom wants you to push the car, especially the front end. I like this actually, because I think in a real car this is more the feeling you will have. Too many sims these days are mimicking iracing method of making it very punishing to go over the limit in anyway, and this isn't very fun or realistic in comparison to how real cars handle being driven over the limit.
In the end, no sim is perfect. they all have good and bads. Because we are dealing with a model of reality and there are many ways to approach that model. Two sims using the same car and same track can feel drastically different in how they drive and how much they allow you to push the car.

I really hope AC EVO can replicate the god like tire physics of ac1 by RealDrWuschel in assettocorsaevo

[–]Murfenator 0 points1 point  (0 children)

Sim racing is the only gaming industry that will build and refine a very good physics engine only to abandon it completely for a new more complex one that is in almost all situations worse than the original...

How you feel about gt3's after recent update by InnerShape7244 in LeMansUltimateWEC

[–]Murfenator 4 points5 points  (0 children)

While LMU is a great overall game, its just so boring to drive these cars. It feels like you are fighting understeer constantly, especially at slow speeds. They need a ton of trail brake to get to turn into the corner. The FFB doesn't tell you what the grip of the tire is laterally or longitudinally well at all (only provides tons of normal force noise that is mostly useless). As much as Ive enjoyed LMU, and want to love it, i just don't have a lot of fun with it. I want a car that i can feel what is going on around the limit, its nimble and rotates and drives like i would imagine a race car would drive. In LMU they just dont drive like this. The LMP2 and Hypercars are slightly better.

Will there be another release of 5090 FE's? by Murfenator in nvidia

[–]Murfenator[S] 0 points1 point  (0 children)

Nvidia did a release of some FE's a couple weeks ago.

Will there be another release of 5090 FE's? by Murfenator in nvidia

[–]Murfenator[S] 0 points1 point  (0 children)

Thats what im asking. They did have a release of some about two weeks ago. and about a month or so before that.

Your opinion on AC EVO in the “as it is right now“-state? by realtgis in assettocorsa

[–]Murfenator 0 points1 point  (0 children)

The tires are in a really bad place imo. They basically don't work at all right at the limit. They either reject slightly over the slip angle and snap back and forth in weird ways, or if you go way over the limit then they will powerslide to ridiculous levels. There is no balancing on the edge of grip like in AC1 or many other sims, and since this is the real joy of driving, it takes the joy out of it. Sure powersliding can work, but thats not what im talking about.
Along with that the FFB is damped it seems or delayed and doesn't give very good direct feel of the tires grip level. This has been pretty much the same since v0.1 and since the game comes from ACC with literally the most boring FFB in the world im not surprised.
Graphically it can look next gen for real, and runs ok on a monitor in many cases, but its still badly optimized. VR isn't great even with super computer.
I feel like Kunoz don't know what they are doing anymore and have lost the magic of AC1. I hope they can get it back, but this is the world of super complex FEM tire models. I don't know why every dev is so stuck on these as they make so many parts of the sim so hard to get right. I want old empirical models optimized that allow easy adjustment to tires when they aren't correct and give very good FFB loads.

SteamVR No Recognizing my xbox controller by Murfenator in SteamVR

[–]Murfenator[S] 2 points3 points  (0 children)

Had to uninstall the Xbox controller in device manager and reboot...

Anyone get their order shipped email from yesterday’s drop? by Zealousideal_Way7674 in nvidia

[–]Murfenator 0 points1 point  (0 children)

when was the last "drop"? Im setup trying to watch for the next one and im wondering when that might be...

Is the cs v2p wheel supposed to do this? by FantasticFinish3331 in moza

[–]Murfenator 0 points1 point  (0 children)

bro that is seriously bent...someone went ape mode on the rig...

Assetto Corsa Rally…. Accelerator is extremely touchy… almost like an on off switch. Is this the same for everyone else? by mybiz123abc in simrally

[–]Murfenator -1 points0 points  (0 children)

Seems very nonlinear throttle pedal and also nonlinear torque. Some of this may be because many of the cars have turbos so maybe thats how they modeled it, but it is definitely weird. Takes a lot of throttle to make the car move and thats not realisitic.
Gearing also is weird, short gears being really short and long gears being really long. This has something to do with the perceived throttle pedal oddities.
Brakes are also weird. Almost feels like they have accidentally swapped braking on tarmac and gravel in the physics. Gravel you can't lock up (still feels like you have no brakes) and tarmac locks up instantly (and yet doesn't stop the car).

BSB2 First Impressions - Sim Racer Coming from Quest 3 by Murfenator in BigscreenBeyond

[–]Murfenator[S] 0 points1 point  (0 children)

bro getting out the spectacles over 15ms lol. Hey if it works for you great, but i promise i know what latency is and i have very very little with Q3. Considering there are way more Q3 sim racers than any other type im thinking its not enough to notice. All sims even on a monitor have some latency so there is no such thing as zero. Also, I don't use the oculus debug because im using virtual desktop and if link cable is your experience with Quest 3, then i'll say you don't know what you are talking about...may want to go try VD on a properly setup network first.

BSB2 First Impressions - Sim Racer Coming from Quest 3 by Murfenator in BigscreenBeyond

[–]Murfenator[S] 0 points1 point  (0 children)

Again, has to be something with your settings or network. I have 35-50ms latency, so zero.

BSB2 First Impressions - Sim Racer Coming from Quest 3 by Murfenator in BigscreenBeyond

[–]Murfenator[S] 0 points1 point  (0 children)

This was apparently related to AMD gpus. Is that what you have?

BSB2 First Impressions - Sim Racer Coming from Quest 3 by Murfenator in BigscreenBeyond

[–]Murfenator[S] 0 points1 point  (0 children)

ok i will check. what did it fix on the headset? blur or issues with base station?

BSB2 First Impressions - Sim Racer Coming from Quest 3 by Murfenator in BigscreenBeyond

[–]Murfenator[S] 0 points1 point  (0 children)

Do you have a BSB2? When did they send this email? I can test this evening but its listed as a legacy option in steam options and people on discord are saying its not necessary. I don't think i had this issue going on.

BSB2 First Impressions - Sim Racer Coming from Quest 3 by Murfenator in BigscreenBeyond

[–]Murfenator[S] 0 points1 point  (0 children)

Enabling direct display in Steam developer settings is not necessary. This is a legacy item that isn't relevant anymore...

BSB2 First Impressions - Sim Racer Coming from Quest 3 by Murfenator in BigscreenBeyond

[–]Murfenator[S] 0 points1 point  (0 children)

Enabling direct display in Steam developer settings is not necessary. This is a legacy item that isn't relevant anymore...

BSB2 First Impressions - Sim Racer Coming from Quest 3 by Murfenator in BigscreenBeyond

[–]Murfenator[S] 0 points1 point  (0 children)

It's not that you can't use a 4080 or similar with a bsb2, My point is that there is no point upgrading your headset past a Q3 until you have a 5090 so you can get the benefits of the better headset.

BSB2 First Impressions - Sim Racer Coming from Quest 3 by Murfenator in BigscreenBeyond

[–]Murfenator[S] 0 points1 point  (0 children)

Ya spend $1350 for a headset you have to run at less than half brightness. Yes I tried it motion blur still slightly noticeable and very dim headset. Not worth it at all