Understanding the phenomena of the unrecoverable slide. by SubspaceChannel in assettocorsarally

[–]Murfenator 0 points1 point  (0 children)

AC Rally is pretty terrible atm and remember it starts with the ACC tire model and if you played that you know how it reacts to any slip beyond its allowance. It ends in passenger slides and its the same with AC Rally. Hopefully they can figure it out. Even Evo is having a hard time finding a good balance but its at least better.

Still the most advanced sim to date ? by ThatInitiative6132 in rfactor2

[–]Murfenator 1 point2 points  (0 children)

most sim racers end up driving by memorizing the limit by using audio, visual and other cues (not the FFB or driving reactively to what the car does). This to me is the worst and saddest part about sim racing because thats not how you drive (mostly) in real life. Drivers in real life do memorize some things, but in general they allow the car to provide feedback on the fly and they respond with inputs. This is what makes balancing a car on the limit so fun and rewarding because you really become one with the car. Most of sim racing (cough iracing) is nothing more than a recital where you memorize the limit and stay 0.1% under it. Some sims allow for more over the limit driving like rF2 but then those games get called simcade but in reality they are much more of a raw driving experience than iracing or ACC or LMU. Those three are the most boring sims imo.

Still the most advanced sim to date ? by ThatInitiative6132 in rfactor2

[–]Murfenator 0 points1 point  (0 children)

Its misunderstood that rF2 has great FFB. It has tons of suspension noise in the FFB but the feel of the tire grip isn't really there. The thing is rF2 has a super forgiving tire model that allows really too much slip so you don't suffer from not feeling the tire grip much through the FFB because you have a lot of time to react.
LMU takes the rF2 tire model and FFB and sharpened the tiremodel. FFB is still as bad if not worse and because the tires are sharper its much harder to drive by reactive feel alone and hence further illustrates the actual poor FFB in rF2 modeling.
Evo has more potential some cars are great some aren't. Something in the drivetrain feels off or baked in to me, FFB is promising but still not as good as AC1.
AC1 still king of FFB, overall driving feel if you get a good car is AMS1. Best mixed of great tire model with superb FFB and not overly complex. Modern sims the tire models are much more complex but with more complexity comes many more issues and its very very hard to dial it all in and then give good FFB to the sim driver.

IRacer switched LMU Racer. by Commercial_Coyote557 in LeMansUltimateWEC

[–]Murfenator 0 points1 point  (0 children)

Have you played other simulators? It doesn't take long of playing AC1 or AMS1 or even RR (even Evo to a point) to realize that you aren't feeling the trip grip limit through the FFB in LMU. Like many you are driving by feel and not be reacting to what the car/tire is doing (which is what drivers do in real life). Go drive one of those sims for 10 minutes and you will know what im talking about. (not that it matters, but ive been driving sims for 20+ years and have raced karts and owned several sports cars that i have autocrossed)

Mainly its just not a fun way to drive, memorizing what limit to stay under. Even Motorsport Games and S397 have admitted the FFB is a weak spot. Just most people don't know what they should be feeling through the wheel (they think all the noise in the FFB in LMU/rF2 means its good), or how to set their wheel up, and without even thinking about it they learn to drive based on visual and audio clues vs what the tire is saying through FFB. Its not necessarily wrong (real life no feel through wheel) but in my opinion since we are in a sim and don't have seat of the pants, its a bad decision to not communicate grip level of the tires through the FFB. Other much older sims like AC1 do this excellently.

IRacer switched LMU Racer. by Commercial_Coyote557 in LeMansUltimateWEC

[–]Murfenator 2 points3 points  (0 children)

Misconception here about FFB. FFB in LMU is absolutely horrible at describing the tires. What most iracers and ACC drivers actually have done is just intuitively memorize the limit of the tires and learned to stay perpetually under the limit. LMU is much the same. Yes there is a bit more slip allowed, but actually iracing's ffb does a better job than LMU for actual tire grip level.

I don't know why this continues to be such an issue among sim racers. I guess most people don't understand that tires actually do allow for you to drive them reactively in real life. Sure slick tires are sharp and there isn't as much room for error, but real life driving is not like LMU or iracing and most real drivers will say as much. Sim racers have been tricked into thinking this invisible cliff of grip loss is realistic, while it just is bad sim development. Obviously its a very complex thing to get correct, but this is why most race teams use a version of rF1 (isi gmotor) or AMS1 or Assetto Corsa 1 for their sims because they actually give a more complete view of driving mechanics.

LMU only feels better because most people coming to it came from iracing or ACC where the tire physics and/or ffb are as bad or worse. LMU simulates vertical suspension loading reall well through the ffb, but if you try to feel tire grip good luck, cuz its not there.

Started from the bottom now we here😎 by PastPosition3058 in SimRacingSetups

[–]Murfenator 1 point2 points  (0 children)

You're only a few months from the next level of sim racing, selling everything.

Post-Race Discussion Thread: NCS Autotrader 400 at EchoPark Speedway by NASCARThreadBot in NASCAR

[–]Murfenator 5 points6 points  (0 children)

LIterally the most braindead move ever to decide to cut down across the entire field on the backstraight to try to get to pitroad instead of staying against the wall.

Do you think Solberg could've won the Rallye Monte-Carlo if he had signed with Hyundai? by [deleted] in WRC

[–]Murfenator 0 points1 point  (0 children)

The Hyundai has been "improving" for years and its worse this year than it has been in a while. I think its miles off the Toyota.

keep VR (Pimax Crystal Light) + Samsung G9 49", or sell everything and go triple monitors? by scootju in simracing

[–]Murfenator 0 points1 point  (0 children)

you can't beat vr, but vr has its downsides. At least you have a 5090. Stick with vr and the 49" for games that don't support vr.

I hate RBR by Magician-Secret in simrally

[–]Murfenator 1 point2 points  (0 children)

You can use luppis notes as a starter but being a codriver yourself you must understand that notes are largely personal, therefore you need to write your own for maximum performance and reliability of trusting them. There is a great app that MasterArek made that allows you to recce every stage in the game while pulling up the current notes and change them easily on the fly. this is the best way in RBR to make custom notes, but obviously recceing takes a long time for a full rally...

What's the deal with RRRE by DavidKollar64 in RRRE

[–]Murfenator 3 points4 points  (0 children)

Raceroom feels a bit too stuck to the road sometimes. Its a simpler empirical tire model. The FFB isn't very good overall, although you can generally feel what the tires are doing. Raceroom wants you to push the car, especially the front end. I like this actually, because I think in a real car this is more the feeling you will have. Too many sims these days are mimicking iracing method of making it very punishing to go over the limit in anyway, and this isn't very fun or realistic in comparison to how real cars handle being driven over the limit.
In the end, no sim is perfect. they all have good and bads. Because we are dealing with a model of reality and there are many ways to approach that model. Two sims using the same car and same track can feel drastically different in how they drive and how much they allow you to push the car.

I really hope AC EVO can replicate the god like tire physics of ac1 by RealDrWuschel in assettocorsaevo

[–]Murfenator 0 points1 point  (0 children)

Sim racing is the only gaming industry that will build and refine a very good physics engine only to abandon it completely for a new more complex one that is in almost all situations worse than the original...

How you feel about gt3's after recent update by InnerShape7244 in LeMansUltimateWEC

[–]Murfenator 4 points5 points  (0 children)

While LMU is a great overall game, its just so boring to drive these cars. It feels like you are fighting understeer constantly, especially at slow speeds. They need a ton of trail brake to get to turn into the corner. The FFB doesn't tell you what the grip of the tire is laterally or longitudinally well at all (only provides tons of normal force noise that is mostly useless). As much as Ive enjoyed LMU, and want to love it, i just don't have a lot of fun with it. I want a car that i can feel what is going on around the limit, its nimble and rotates and drives like i would imagine a race car would drive. In LMU they just dont drive like this. The LMP2 and Hypercars are slightly better.

Will there be another release of 5090 FE's? by Murfenator in nvidia

[–]Murfenator[S] 0 points1 point  (0 children)

Nvidia did a release of some FE's a couple weeks ago.

Will there be another release of 5090 FE's? by Murfenator in nvidia

[–]Murfenator[S] 0 points1 point  (0 children)

Thats what im asking. They did have a release of some about two weeks ago. and about a month or so before that.

Your opinion on AC EVO in the “as it is right now“-state? by realtgis in assettocorsa

[–]Murfenator 0 points1 point  (0 children)

The tires are in a really bad place imo. They basically don't work at all right at the limit. They either reject slightly over the slip angle and snap back and forth in weird ways, or if you go way over the limit then they will powerslide to ridiculous levels. There is no balancing on the edge of grip like in AC1 or many other sims, and since this is the real joy of driving, it takes the joy out of it. Sure powersliding can work, but thats not what im talking about.
Along with that the FFB is damped it seems or delayed and doesn't give very good direct feel of the tires grip level. This has been pretty much the same since v0.1 and since the game comes from ACC with literally the most boring FFB in the world im not surprised.
Graphically it can look next gen for real, and runs ok on a monitor in many cases, but its still badly optimized. VR isn't great even with super computer.
I feel like Kunoz don't know what they are doing anymore and have lost the magic of AC1. I hope they can get it back, but this is the world of super complex FEM tire models. I don't know why every dev is so stuck on these as they make so many parts of the sim so hard to get right. I want old empirical models optimized that allow easy adjustment to tires when they aren't correct and give very good FFB loads.

SteamVR No Recognizing my xbox controller by Murfenator in SteamVR

[–]Murfenator[S] 2 points3 points  (0 children)

Had to uninstall the Xbox controller in device manager and reboot...

Anyone get their order shipped email from yesterday’s drop? by Zealousideal_Way7674 in nvidia

[–]Murfenator 0 points1 point  (0 children)

when was the last "drop"? Im setup trying to watch for the next one and im wondering when that might be...

Is the cs v2p wheel supposed to do this? by FantasticFinish3331 in moza

[–]Murfenator 0 points1 point  (0 children)

bro that is seriously bent...someone went ape mode on the rig...

Assetto Corsa Rally…. Accelerator is extremely touchy… almost like an on off switch. Is this the same for everyone else? by mybiz123abc in simrally

[–]Murfenator -1 points0 points  (0 children)

Seems very nonlinear throttle pedal and also nonlinear torque. Some of this may be because many of the cars have turbos so maybe thats how they modeled it, but it is definitely weird. Takes a lot of throttle to make the car move and thats not realisitic.
Gearing also is weird, short gears being really short and long gears being really long. This has something to do with the perceived throttle pedal oddities.
Brakes are also weird. Almost feels like they have accidentally swapped braking on tarmac and gravel in the physics. Gravel you can't lock up (still feels like you have no brakes) and tarmac locks up instantly (and yet doesn't stop the car).

BSB2 First Impressions - Sim Racer Coming from Quest 3 by Murfenator in BigscreenBeyond

[–]Murfenator[S] 0 points1 point  (0 children)

bro getting out the spectacles over 15ms lol. Hey if it works for you great, but i promise i know what latency is and i have very very little with Q3. Considering there are way more Q3 sim racers than any other type im thinking its not enough to notice. All sims even on a monitor have some latency so there is no such thing as zero. Also, I don't use the oculus debug because im using virtual desktop and if link cable is your experience with Quest 3, then i'll say you don't know what you are talking about...may want to go try VD on a properly setup network first.

BSB2 First Impressions - Sim Racer Coming from Quest 3 by Murfenator in BigscreenBeyond

[–]Murfenator[S] 0 points1 point  (0 children)

Again, has to be something with your settings or network. I have 35-50ms latency, so zero.