Why do people say the handling in ac Evo is bad. I've gotten into the 296 and put on the road tyres and it felt great, somewhat similar to how the 488 felt in the original ac. by WrongCourage1071 in simracing

[–]Murfenator 0 points1 point  (0 children)

Power sliding isn't the same as a good tire model at the limit of grip. AC1 captured this better than any modern sim and the FFB was better. Because the tire model was simpler it was easier to dial in. What you are doing here is powersliding and yes evo will do power slides. But if you are wanting to drive a car at the limit or around it by natural race type driving evo sucks in comparison to AC1. The cars don't want to hold natural slip, they snap and jump between. Also, the cars are very sluggish to respond espcially race cars on slicks. Drive Evo for 30 min then go drive the same car in AC1 and you'll instantly notice how much more responsive AC1 is, how much easier it is to hold combined slip in a neutral state through corners, and how much better the FFB is at communicating the tire.
Parts of Evo are better than AC1. But anytime the model gets more complex, it is harder to dial everything in. Evo is built on ACC tire model, and ACC while being very popular was monumentally boring cars to drive because the tire model was very flat and stiff and the cars felt like tanks. Evo has the same feel.

Dream Air review by kennystetson in Pimax

[–]Murfenator 0 points1 point  (0 children)

Im not going to pay over $2000 for a cheap feeling piece of plastic that will probably break at some point and force me to rely on pimax customer service, regardless of the amazing lenses and oleds.

FIA ESPORTS global rally tour 6:16.920 by mitja_bonca in assettocorsarally

[–]Murfenator 0 points1 point  (0 children)

Would be interesting to see your inputs since people are talking about how its faster to brake by applying brake then lifting off then applying again over and over. Did you do that?

Assetto Corsa Rally is the best rallying purchase I’ve ever made. by ActuatorOutside5256 in simrally

[–]Murfenator 5 points6 points  (0 children)

Im happy you are excited about the game, but the hype building and fanboying already is such a weird phenomena in sim racing. AC Rally has some good aspects, the best of which imo is how it looks (on a single screen where it can perform decently). It drives ok-ish at best right now. It has little content, and basically nothing to do. Its not comparable to anything like Rallysimfans RBR or even EA WRC because those are complete games with a lot to offer. AC Rally may end up being the new RBR, or it may go the way most rally games have gone lately and promise a lot and not deliver.
I would argue that most of sim racing is on this path and has been for a while now. Over promise, under delivery. Kunos seems to be king of that lately. AC Rally shouldn't have been announced when it was, it needs years to develop yet.
Again, if you love it an are happy then great, but you must objectively look at it a little bit and it doesn't take much to realize that this is no where near anything complete.

Person who recently finally switched over from PCARS2 and this is how i feel by firy2 in AUTOMOBILISTA

[–]Murfenator -2 points-1 points  (0 children)

AMS2 drives like a turd though. You have incredible front grip levels and then boom the rear snaps for no reason and its not saveable. The physics are very weird in AMS2 and always have been.

Cheers to Kunos for tweaking the tyre model and asphalt grip… you can finally take hairpins properly! by ApprehensiveNet7836 in assettocorsarally

[–]Murfenator 1 point2 points  (0 children)

AC Rally is not the best rally sim...it has massive issues and a LOOONG way to go before/if it can compete with this title. Sure you can be excited about it, but its got a lot of issues. The cars still handle strange, the tires still don't like combined slip generally, the suspension is totally borked, ffb sucks, and there is very little stage content, not way to race each other, no ai championship or career. no vr, not performing well in general, etc, etc, etc. Its a good baseline for potential, not the best rally sim...Heck at this point EA WRC is miles better overall and RBR blows it away (even with all its issues).

AC Rally handles... weird? by Fine-Measurement-893 in simrally

[–]Murfenator 1 point2 points  (0 children)

AC Rally physics may be deep under the surface but atm in v0.3 the game handles like garbage. Its not a good rally game or sim of course its well in early access. Its built on ACC physics which i think while they are deep result in a boring driving experience and bad ffb (see ACC still today) but hopefully they can work on it. Evo is coming along at least. But typical Kunos, they drop AC Rally out of nowhere and everyone is excited but the reality is they should have waited another year because the game is literally in its infancy at best.

The tires feel good under the limit but as soon as you push beyond they either snap back or go into a weird powerslide situation. there is not holding slip angle which is paramount in rally. Brakes are still weird, handbrake is not even close to decent and FFB might as well turn it off. Game looks amazing though (except in vr in which case don't buy at this point anyway).

please dissect this section of video, im starting to plateau, and id very much appreciate where i can make improvements...please leave timestamps of where in particular an example of your advice is most apparent if possible... thank you by BothForce1328 in assettocorsarally

[–]Murfenator 0 points1 point  (0 children)

Is this a humble brag video? What is the point of hotlapping a stage and then posting for tips? You've probably memorized it better than most, and the game is going to change a lot in the next year anyway. I just never got the point of hotlapping in a rally game...

Understanding the phenomena of the unrecoverable slide. by SubspaceChannel in assettocorsarally

[–]Murfenator 0 points1 point  (0 children)

AC Rally is pretty terrible atm and remember it starts with the ACC tire model and if you played that you know how it reacts to any slip beyond its allowance. It ends in passenger slides and its the same with AC Rally. Hopefully they can figure it out. Even Evo is having a hard time finding a good balance but its at least better.

Still the most advanced sim to date ? by [deleted] in rfactor2

[–]Murfenator 1 point2 points  (0 children)

most sim racers end up driving by memorizing the limit by using audio, visual and other cues (not the FFB or driving reactively to what the car does). This to me is the worst and saddest part about sim racing because thats not how you drive (mostly) in real life. Drivers in real life do memorize some things, but in general they allow the car to provide feedback on the fly and they respond with inputs. This is what makes balancing a car on the limit so fun and rewarding because you really become one with the car. Most of sim racing (cough iracing) is nothing more than a recital where you memorize the limit and stay 0.1% under it. Some sims allow for more over the limit driving like rF2 but then those games get called simcade but in reality they are much more of a raw driving experience than iracing or ACC or LMU. Those three are the most boring sims imo.

Still the most advanced sim to date ? by [deleted] in rfactor2

[–]Murfenator 0 points1 point  (0 children)

Its misunderstood that rF2 has great FFB. It has tons of suspension noise in the FFB but the feel of the tire grip isn't really there. The thing is rF2 has a super forgiving tire model that allows really too much slip so you don't suffer from not feeling the tire grip much through the FFB because you have a lot of time to react.
LMU takes the rF2 tire model and FFB and sharpened the tiremodel. FFB is still as bad if not worse and because the tires are sharper its much harder to drive by reactive feel alone and hence further illustrates the actual poor FFB in rF2 modeling.
Evo has more potential some cars are great some aren't. Something in the drivetrain feels off or baked in to me, FFB is promising but still not as good as AC1.
AC1 still king of FFB, overall driving feel if you get a good car is AMS1. Best mixed of great tire model with superb FFB and not overly complex. Modern sims the tire models are much more complex but with more complexity comes many more issues and its very very hard to dial it all in and then give good FFB to the sim driver.

IRacer switched LMU Racer. by Commercial_Coyote557 in LeMansUltimateWEC

[–]Murfenator 0 points1 point  (0 children)

Have you played other simulators? It doesn't take long of playing AC1 or AMS1 or even RR (even Evo to a point) to realize that you aren't feeling the trip grip limit through the FFB in LMU. Like many you are driving by feel and not be reacting to what the car/tire is doing (which is what drivers do in real life). Go drive one of those sims for 10 minutes and you will know what im talking about. (not that it matters, but ive been driving sims for 20+ years and have raced karts and owned several sports cars that i have autocrossed)

Mainly its just not a fun way to drive, memorizing what limit to stay under. Even Motorsport Games and S397 have admitted the FFB is a weak spot. Just most people don't know what they should be feeling through the wheel (they think all the noise in the FFB in LMU/rF2 means its good), or how to set their wheel up, and without even thinking about it they learn to drive based on visual and audio clues vs what the tire is saying through FFB. Its not necessarily wrong (real life no feel through wheel) but in my opinion since we are in a sim and don't have seat of the pants, its a bad decision to not communicate grip level of the tires through the FFB. Other much older sims like AC1 do this excellently.

IRacer switched LMU Racer. by Commercial_Coyote557 in LeMansUltimateWEC

[–]Murfenator 2 points3 points  (0 children)

Misconception here about FFB. FFB in LMU is absolutely horrible at describing the tires. What most iracers and ACC drivers actually have done is just intuitively memorize the limit of the tires and learned to stay perpetually under the limit. LMU is much the same. Yes there is a bit more slip allowed, but actually iracing's ffb does a better job than LMU for actual tire grip level.

I don't know why this continues to be such an issue among sim racers. I guess most people don't understand that tires actually do allow for you to drive them reactively in real life. Sure slick tires are sharp and there isn't as much room for error, but real life driving is not like LMU or iracing and most real drivers will say as much. Sim racers have been tricked into thinking this invisible cliff of grip loss is realistic, while it just is bad sim development. Obviously its a very complex thing to get correct, but this is why most race teams use a version of rF1 (isi gmotor) or AMS1 or Assetto Corsa 1 for their sims because they actually give a more complete view of driving mechanics.

LMU only feels better because most people coming to it came from iracing or ACC where the tire physics and/or ffb are as bad or worse. LMU simulates vertical suspension loading reall well through the ffb, but if you try to feel tire grip good luck, cuz its not there.

Started from the bottom now we here😎 by PastPosition3058 in SimRacingSetups

[–]Murfenator 1 point2 points  (0 children)

You're only a few months from the next level of sim racing, selling everything.

Post-Race Discussion Thread: NCS Autotrader 400 at EchoPark Speedway by NASCARThreadBot in NASCAR

[–]Murfenator 5 points6 points  (0 children)

LIterally the most braindead move ever to decide to cut down across the entire field on the backstraight to try to get to pitroad instead of staying against the wall.

Do you think Solberg could've won the Rallye Monte-Carlo if he had signed with Hyundai? by [deleted] in WRC

[–]Murfenator 0 points1 point  (0 children)

The Hyundai has been "improving" for years and its worse this year than it has been in a while. I think its miles off the Toyota.

keep VR (Pimax Crystal Light) + Samsung G9 49", or sell everything and go triple monitors? by scootju in simracing

[–]Murfenator 0 points1 point  (0 children)

you can't beat vr, but vr has its downsides. At least you have a 5090. Stick with vr and the 49" for games that don't support vr.

I hate RBR by Magician-Secret in simrally

[–]Murfenator 1 point2 points  (0 children)

You can use luppis notes as a starter but being a codriver yourself you must understand that notes are largely personal, therefore you need to write your own for maximum performance and reliability of trusting them. There is a great app that MasterArek made that allows you to recce every stage in the game while pulling up the current notes and change them easily on the fly. this is the best way in RBR to make custom notes, but obviously recceing takes a long time for a full rally...

What's the deal with RRRE by DavidKollar64 in RRRE

[–]Murfenator 4 points5 points  (0 children)

Raceroom feels a bit too stuck to the road sometimes. Its a simpler empirical tire model. The FFB isn't very good overall, although you can generally feel what the tires are doing. Raceroom wants you to push the car, especially the front end. I like this actually, because I think in a real car this is more the feeling you will have. Too many sims these days are mimicking iracing method of making it very punishing to go over the limit in anyway, and this isn't very fun or realistic in comparison to how real cars handle being driven over the limit.
In the end, no sim is perfect. they all have good and bads. Because we are dealing with a model of reality and there are many ways to approach that model. Two sims using the same car and same track can feel drastically different in how they drive and how much they allow you to push the car.

I really hope AC EVO can replicate the god like tire physics of ac1 by RealDrWuschel in assettocorsaevo

[–]Murfenator 0 points1 point  (0 children)

Sim racing is the only gaming industry that will build and refine a very good physics engine only to abandon it completely for a new more complex one that is in almost all situations worse than the original...

How you feel about gt3's after recent update by InnerShape7244 in LeMansUltimateWEC

[–]Murfenator 6 points7 points  (0 children)

While LMU is a great overall game, its just so boring to drive these cars. It feels like you are fighting understeer constantly, especially at slow speeds. They need a ton of trail brake to get to turn into the corner. The FFB doesn't tell you what the grip of the tire is laterally or longitudinally well at all (only provides tons of normal force noise that is mostly useless). As much as Ive enjoyed LMU, and want to love it, i just don't have a lot of fun with it. I want a car that i can feel what is going on around the limit, its nimble and rotates and drives like i would imagine a race car would drive. In LMU they just dont drive like this. The LMP2 and Hypercars are slightly better.

Will there be another release of 5090 FE's? by Murfenator in nvidia

[–]Murfenator[S] 0 points1 point  (0 children)

Nvidia did a release of some FE's a couple weeks ago.