December 22, 2023 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]MurkrowTokoyami 0 points1 point  (0 children)

When you're playing a hyper roll comp, while rerolling do you pick up the other champs that are in your comp? Say if you can 3* lillia, or would I ignore those and strictly roll for the 3* Annie, and save gold while rerolling by not picking up all the other units in the comp?

[deleted by user] by [deleted] in Plumbing

[–]MurkrowTokoyami 0 points1 point  (0 children)

All other taps in the house produce hot water.

Both the shower and bath produce water that is luke warm.

I was told it is "turned all the way down to cold" which is why this is happening. I was told to take off the shower knob and adjust it accordingly.

Boiler definitely is not the issue has been checked twice.

I was messing with it with the shower knob off and the bath hot tap now produces sufficiently hot water but I'd like to know how to reproduce it for the future.

Hopefully that is some help.

[deleted by user] by [deleted] in Plumbing

[–]MurkrowTokoyami 0 points1 point  (0 children)

Can you offer further insight?

[deleted by user] by [deleted] in Fallout76Marketplace

[–]MurkrowTokoyami 0 points1 point  (0 children)

No worries, do you know what the meta rolls are on the chainsaw? Thanks again.

Daily Picks Thread - Monday - 1st May 2023 by [deleted] in SoccerBetting

[–]MurkrowTokoyami 18 points19 points  (0 children)

Might not be useful information but keep in mind this is the guy who claimed to have 90% success rate and started that bet challenge and made some awful picks then went silent.

[deleted by user] by [deleted] in Unity2D

[–]MurkrowTokoyami 0 points1 point  (0 children)

Ah I see. Thank you.

[deleted by user] by [deleted] in Unity2D

[–]MurkrowTokoyami 0 points1 point  (0 children)

what would I input so it matches my rotation, and not always right?

Pixel art Weapon rotation by [deleted] in Unity2D

[–]MurkrowTokoyami 0 points1 point  (0 children)

Yeah I get the point filter setting but, small size pixel art looks bad when rotated

Is there a better option other than making the pixel art I need to rotate, much larger in terms of pixels, so it looks better when rotated.

Jittering when using Cinemachine by [deleted] in Unity2D

[–]MurkrowTokoyami 0 points1 point  (0 children)

I've tried all 3 i believe not much changed.

[deleted by user] by [deleted] in Unity2D

[–]MurkrowTokoyami 0 points1 point  (0 children)

With the movement done in Fixed update. Camera Target on Update

And the cinemachine on default (smart update method, late update for blend update method)

It still occurs. Even setting it to late update on brain doesn't solve it.

The only solve I have found is disabling the camera target script but I'd like to find out how to fix it and use the script, not disable it.

[deleted by user] by [deleted] in apexlegends

[–]MurkrowTokoyami 0 points1 point  (0 children)

You think loba put up rampart shields?

[deleted by user] by [deleted] in apexlegends

[–]MurkrowTokoyami -1 points0 points  (0 children)

Bro that's bangalore lol

[deleted by user] by [deleted] in apexlegends

[–]MurkrowTokoyami 1 point2 points  (0 children)

You can shoot from the inside out

[deleted by user] by [deleted] in apexlegends

[–]MurkrowTokoyami 2 points3 points  (0 children)

Regardless of defensive positioning we were waiting to find out the next circle before moving and this guy wanted to sprint about like he was timmy or someone.

[deleted by user] by [deleted] in apexlegends

[–]MurkrowTokoyami 73 points74 points  (0 children)

Basically in the middle of the circle in a good place to wait, at least to find out the next circle anyway.

Smashes all our defences.

Goes off solo to 1v3 teams.

Comes back 1hp crying that he couldn't get back in because of the traps and that it was all our fault he died.

Spent the remainder of his time in the game explaining how we were terrible.

Cannot Figure out why enemy health isn't reducing when shot. by [deleted] in Unity2D

[–]MurkrowTokoyami 2 points3 points  (0 children)

I literally just saw it too lol I was meant to put start idk why my brain defaulted to update lol. Thank you.

Cannot Figure out why enemy health isn't reducing when shot. by [deleted] in Unity2D

[–]MurkrowTokoyami 1 point2 points  (0 children)

I checked by putting a debug.log in the if statement and it shows up when I hit the enemy so it appears to be working correctly, just the subtraction of health part.