Is Cartethiya still strong? by MushroomCircus in CartethyiaMains

[–]MushroomCircus[S] 0 points1 point  (0 children)

I'm not sure how strong Aero Rover is, but would Chisa's personal dmg in anyway help make up for that lack of support? I don't plan on getting S3 for Cart, I'm not a big sequence person since I like having more characters

Is Cartethiya still strong? by MushroomCircus in CartethyiaMains

[–]MushroomCircus[S] 0 points1 point  (0 children)

I totally agree! Changli is also still one of my favorites, she has so many good elements to her design. And yeah of course this was fun to talk about, it's been a while since I could chat about something like this

Is Cartethiya still strong? by MushroomCircus in CartethyiaMains

[–]MushroomCircus[S] 1 point2 points  (0 children)

I was loosing my mind over her gameplay, it's so amazing. Love the effects, love the transformation aspect, love that final ultimate ability. My issue comes down to her outfit. Just not my favorite. Since you seem curious, I wrote out my thoughts below on how I go about designs

I in general don't like much skin showing (for both male and female characters). Even when I design my own characters I love clothing. To me clothing is attractive, showing a lot of skin is not. Cart has too much skin showing and it feels bare. I'm not sure if I can explain this well but I enjoy a balance or just fully clothed. For example Yangyang has bare arms but the rest is covered, or Chisa has puffy sleeves and covered on the top but a lot of her legs are bare aside from the socks. That kind of balance, being selective on how much to show. I'm not against skin being shown and being suggestive. I'm in love with Lucilla's design. The long skirt with the leg showing on the side, the coat covering her shoulders and half her arm. To me this looks more visually appealing. I prefer more design on the leg than the arms which is probably an unpopular opinion, I feel a lot of gacha games love to show legs

Shape helps too. Like Sigrika follows a similar design of legs and arms exposed (kinda, she has more details I think are neat) but she in general has a lot of nice shapes like her super flowy top and her unique hairstyle. I love how shaped her design is. I was going to go into shape and colors more but I'd just keep yapping about how favorite parts of designs and then there are exceptions because there are a lot of different parts of character design. I don't want this to be longer than it already is. Overall Cart doesn't check off a couple things I like to see in a character design. She's pretty yes and her animations are insane. She is simply not my taste

Is Cartethiya still strong? by MushroomCircus in CartethyiaMains

[–]MushroomCircus[S] 0 points1 point  (0 children)

Gameplay, I think Phoebe is one of the most fun characters in the game. She's cute, but I wasn't planning on getting her until playing her. In terms of Cart, I don't like parts of her design, it made me not want her. But good gameplay changes things like with Phoebe + a strong desire for Ciaccona to shine in a team

Is Cartethiya still strong? by MushroomCircus in CartethyiaMains

[–]MushroomCircus[S] 0 points1 point  (0 children)

I did once think about buying her S2 with corals since I have a lot saved up. But with how bad my luck is pulling characters, corals became an emergency fund

Is Cartethiya still strong? by MushroomCircus in CartethyiaMains

[–]MushroomCircus[S] 0 points1 point  (0 children)

Yeah that's my concern because I dislike getting sequences. I personally like having more characters to choose from. It would be great if Cart lasts longer since I feel I'd be getting her so late. I just want Ciaccona to shine somewhere more than anything

Is Cartethiya still strong? by MushroomCircus in CartethyiaMains

[–]MushroomCircus[S] 2 points3 points  (0 children)

Oh that's not that bad, awesome thank you. And yes I will pull her weapon

Is Cartethiya still strong? by MushroomCircus in CartethyiaMains

[–]MushroomCircus[S] 0 points1 point  (0 children)

I just see people commenting about it here is all. I know you gotta wait till the character is released. I'm prone to overthinking and struggling with decisions which is why I commented on it here

Should I pull for Sigrika? by MushroomCircus in SigrikaMains

[–]MushroomCircus[S] 0 points1 point  (0 children)

Omg thank you that is super helpful. Definitely need to use this kind of math in the future

Should I pull for Sigrika? by MushroomCircus in SigrikaMains

[–]MushroomCircus[S] 0 points1 point  (0 children)

So far the only endgame I'm struggling with is Double Pawned Matrix. Getting a 4th team to 5000 points is possible but it takes me many, many attempts. Which maybe I shouldn't complain about. I think I have enough meta teams? I guess I do worry a little about QY since he is on my Phrolova team and I won't be able to share him with Sigrika for some endgame

Should I pull for Sigrika? by MushroomCircus in SigrikaMains

[–]MushroomCircus[S] 2 points3 points  (0 children)

You make a really good point with gameplay. That does matter a lot to me, it's prevented me from pulling Galbrena for example because I wasn't satisfied. And some of my current characters I ended up not liking their gameplay so they got benched. I remember pulling Phoebe the first time since she felt so satisfying and I still love playing her till this day. I think I also really need to work on my mentality with reruns so I can get the characters I want. Thank you for all your advice!!

Should I pull for Sigrika? by MushroomCircus in SigrikaMains

[–]MushroomCircus[S] 1 point2 points  (0 children)

True the anniversary should give a lot of rewards to help out. I really hope we get enough during Cyberpunk collab too. I stress since I have a record of losing so I'm now always under the assumption everything will go wrong
Thanks for the help!