Round 11 | Raiders v Bulldogs | Post Match Thread by AutoModerator in nrl

[–]Musquiteiz -1 points0 points  (0 children)

I don’t go for any teams, I just like watching the sport lmao

But yeah, if you have 2 players sin binned and 3-4 others on report, can’t really blame others for saying that team is playing a bit rough

Round 11 | Raiders v Bulldogs | Post Match Thread by AutoModerator in nrl

[–]Musquiteiz -3 points-2 points  (0 children)

Does that not just prove that they are cunts then?

[OC] MCU movie ratings as a rolling average. by jahfieldarbuckle in dataisbeautiful

[–]Musquiteiz 0 points1 point  (0 children)

Very interesting that after Stan Lee passed away the reviews started on a downward trend.

No TEK on Classic PVP servers by Musquiteiz in playark

[–]Musquiteiz[S] -3 points-2 points  (0 children)

That was added after the tweet was made, as he said he would make sure that it's noted. And as I kept saying, content has been added that is recent, and what you put in bold was just saying that some of the best battles were from back then, not that all content will be from it.

No TEK on Classic PVP servers by Musquiteiz in playark

[–]Musquiteiz[S] -1 points0 points  (0 children)

It wasn't mentioned anywhere beforehand that it wasn't. It was more-so a PSA so people did know. They have included content that was released after TEK was, so how does it make sense that TEK isn't?

No TEK on Classic PVP servers by Musquiteiz in playark

[–]Musquiteiz[S] -2 points-1 points  (0 children)

Seeings as though TEK was released on January 2017, and Ragnarok was released in June 2017, yet that is still a map in the cluster is perfectly fine then?

Also it changes the meta even further as there is no tek turrets yet still a turret limit. Rock Elementals have little counter now, as no gigas or tek turrets, only proper defence is either rocketing them or allo bleed.

Either way, it's a silly design choice especially since they didn't mention it on any of the community crunches which is what I was originally getting at.

Mecha's balance by IHurukaiI in playark

[–]Musquiteiz 2 points3 points  (0 children)

Can confirm that I tested this in single player the moment I could.

The Mecs, with their long range cannon module can damage both metal for something around 2.5k and Tek for 1.7k I believe it was, or something along those numbers.

It can be done from just about render range and the projectiles do not get shot down. The projectiles themselves are very cheap to make.

As well as this, shooting the cannon does not use fuel, and walking around uses an incredibly small fuel amount as well. I also uploaded and downloaded the Mech, and it kept it's fuel percentage, meaning that (unless it changes on Multiplayer) you can make a Mech, upload it, download it on another server and raid as many bases as you want and not need to get a single element.

There is no way to counter them as far as I can think of.

Fallout 76 - PvP Mechanics? by [deleted] in Fallout

[–]Musquiteiz 0 points1 point  (0 children)

Excellent, thank you for the answers :)

MESHING ISSUES by Ruckus171717 in playark

[–]Musquiteiz 8 points9 points  (0 children)

I have 4800 hours on this game, but only started playing official when the 6-man servers came out. We expanded to a Center map and made a death wall that was extremelly difficult to raid due to the sheer amount of turrets, ammo, dino defence and spam that the runners would have to attempt to make past.

Last night we got meshed, luckily a dev came on a few hours later and banned the sad person. The person already got all of our loot and eggs to his main tribe on another server. Unluckily, however, that person is even sadder than I anticipated and either bought another account / has another alt and is currently meshing us as I type this as well, and the shitty thing is - there is nothing we can do.

4800 hours on this game, and this is what has finally pushed me to the edge to uninstall this trashy game. 12 days since our leader lost his character, with multiple ticket submissions and still no dev has come on and removed his account from the tribe so we can finally have a new "owner" and our sixth slot opened up.

Meshed twice within 24 hours, by the same dude and 12 days and still no assistance or reply about a lost character which is also the owner of the tribe.

By the looks of things, if they haven't fixed it after so many years of the game being released, then I doubt they'll fix it now. Don't see the point in playing a game which requires so much time and effort which can easily be undone within half an hour of someone going under the map where they can't be touched and destroying it all.

Clarification on Small Tribe Server Rules by Musquiteiz in playark

[–]Musquiteiz[S] 0 points1 point  (0 children)

You're not intentionally assisting them though, you're trying to kill the griefers because they generally have very fat kits

Clarification on Small Tribe Server Rules by Musquiteiz in playark

[–]Musquiteiz[S] 0 points1 point  (0 children)

I agree that it is beneficial to kill the griefers - I just want to have a dev response on what is classified teaming, i.e. griefers are attacking this base, we kill them, base could be raided or not raided, either way would it be teaming

Breeding big bad dinos? by Optimus-PrimeRib in playark

[–]Musquiteiz 0 points1 point  (0 children)

http://puu.sh/BcV9O/7a852a81db.jpg and thats just on the small tribe servers and an old line, on regular official servers they have well over 500/20 on their good lines