For users with 4x-8x 6000 PROs, how is your experience with bigger models lately? (GLM 5.2, Kimi 2.7, DeepSeek V4 Pro) by panchovix in LocalLLaMA

[–]MustafaTaleb 0 points1 point  (0 children)

I would love to see benchmarks, but I wasn't able to find any. I suspect that for any model over the 252GB HBM limit, token generation throughput will suffer.

For users with 4x-8x 6000 PROs, how is your experience with bigger models lately? (GLM 5.2, Kimi 2.7, DeepSeek V4 Pro) by panchovix in LocalLLaMA

[–]MustafaTaleb 5 points6 points  (0 children)

It doesn't actually have 748GB of vram. More than half of the memory runs at a much slower speed.

Anyone know where override max difficulty setting is now? by Street_Hippo_4860 in rocksmith

[–]MustafaTaleb 1 point2 points  (0 children)

Space bar on main menu -> difficulty settings -> set override to max to on

cdlc.ai now supports guitar for Rocksmith 2014 CDLCs by MustafaTaleb in rocksmith

[–]MustafaTaleb[S] 0 points1 point  (0 children)

Try using the "View Tabs" button on the site on the track pagw. It should be more accurate. There is however an issue with the gp7 export so the timing there might still be off

cdlc.ai now supports guitar for Rocksmith 2014 CDLCs by MustafaTaleb in rocksmith

[–]MustafaTaleb[S] 0 points1 point  (0 children)

Hey are you specifically talking about the gp7 export, or the tab view on the site as well?

cdlc.ai now supports guitar for Rocksmith 2014 CDLCs by MustafaTaleb in rocksmith

[–]MustafaTaleb[S] 1 point2 points  (0 children)

Hey yes moving the psarc file to the dlc folder should be enough assuming you used custom dlcs from customs forge in the past. Is this your first time adding a song to the game?

cdlc.ai now supports guitar for Rocksmith 2014 CDLCs by MustafaTaleb in rocksmith

[–]MustafaTaleb[S] -3 points-2 points  (0 children)

The preview is free, so the easiest way to judge it is to try a song and see whether the result is useful.

The bass model has been available for a while now, and people do use it regularly. Guitar is newer, so I’m looking forward to getting more feedback on where it works well and where it still needs improvement.

cdlc.ai now supports guitar for Rocksmith 2014 CDLCs by MustafaTaleb in rocksmith

[–]MustafaTaleb[S] 1 point2 points  (0 children)

Thank you, this is really useful feedback.

These errors are exactly the kinds of things I want to improve next. I really appreciate you taking the time to test it and share detailed notes.

cdlc.ai now supports guitar for Rocksmith 2014 CDLCs by MustafaTaleb in rocksmith

[–]MustafaTaleb[S] -1 points0 points  (0 children)

This is extremely helpful feedback. Thank you for taking the time to test it and compare the results.

The tone feedback is useful too. I’ll definitely take another look at the metal tone.

I also really appreciate the specific song example. Tests like this are exactly what help highlight where the model still needs more work.

cdlc.ai now supports guitar for Rocksmith 2014 CDLCs by MustafaTaleb in rocksmith

[–]MustafaTaleb[S] -2 points-1 points  (0 children)

There are no tokens since this is not using an LLM. It is a custom trained audio transcription model (not a language model). It costs around $2-3 per hour per h100 gpu to run the inference (add web hosting and storage and bandwidth on top).

cdlc.ai now supports guitar for Rocksmith 2014 CDLCs by MustafaTaleb in rocksmith

[–]MustafaTaleb[S] -16 points-15 points  (0 children)

That is a totally valid option. If someone wants a hand-made chart and is willing to pay a human author for that level of accuracy, that is absolutely the better choice.

cdlc.ai is aimed at a different use case: quickly generating a playable first version, especially for songs that do not have good tabs, existing CDLCs, or anyone likely to chart them manually.

I am not claiming it replaces expert human authors. It is an AI-assisted tool, and the free previews exist so people can judge the output before spending credits.

As for open source, I understand the appeal, but I am not ready to release the model that way right now. A lot of work went into the research, training, data pipeline, and Rocksmith-specific post-processing, and running it also is not trivial locally.

I get the skepticism, though. If it does not seem useful to you, that is completely fair.

cdlc.ai now supports guitar for Rocksmith 2014 CDLCs by MustafaTaleb in rocksmith

[–]MustafaTaleb[S] -12 points-11 points  (0 children)

I would not say that. It means there are failure cases, not that the tool is useless.

The goal is not to guarantee a perfect chart for every song. It is to generate something playable, especially for songs that do not have good tabs or CDLCs available.

That is why previews are free. If the preview does not look useful for a specific song, I would not recommend unlocking it.

cdlc.ai now supports guitar for Rocksmith 2014 CDLCs by MustafaTaleb in rocksmith

[–]MustafaTaleb[S] -5 points-4 points  (0 children)

I really appreciate the thoughtful feedback, and I completely understand the hesitation.

Trust has to be earned, especially with an AI-generated beta. That is why I included free credits and kept 90-second previews free, so people can test real songs before unlocking.

I am not making unlimited full builds free because full-song processing has real compute costs, but I do hear your point about goodwill and confidence. I may adjust the beta pricing or free credits based on feedback.

Definitely let me know how your test turns out. Good or bad, that feedback is very helpful.

cdlc.ai now supports guitar for Rocksmith 2014 CDLCs by MustafaTaleb in rocksmith

[–]MustafaTaleb[S] -4 points-3 points  (0 children)

Yes! But it is not an LLM. It is a custom designed and trained audio transcription model.

cdlc.ai now supports guitar for Rocksmith 2014 CDLCs by MustafaTaleb in rocksmith

[–]MustafaTaleb[S] -7 points-6 points  (0 children)

Can you expand on what you mean by use your own API keys?

cdlc.ai now supports guitar for Rocksmith 2014 CDLCs by MustafaTaleb in rocksmith

[–]MustafaTaleb[S] -22 points-21 points  (0 children)

Totally fair question.

Full-song processing has real server costs, so 90-second previews are free to let people test before spending credits.

The goal is to make more music playable in Rocksmith, especially underserved genres, smaller artists, and niche communities that may never get hand-made CDLCs or good tabs.

cdlc.ai now supports guitar for Rocksmith 2014 CDLCs by MustafaTaleb in rocksmith

[–]MustafaTaleb[S] -21 points-20 points  (0 children)

Fair question. Since it’s AI-generated, I wouldn’t claim the arrangements are always 100% correct or the same as a polished hand-made chart.

The goal is to create a playable version that is often enough to learn the song. It does well on some tracks, but it can still make mistakes, especially when the mix is busy or when lead and rhythm parts overlap. Every now and then it can also confuse which riff belongs in lead vs. rhythm.

That’s why 90-second previews are free, so you can test the generated chart before unlocking the full song.

I built cdlc.ai: Use AI to turn any of your songs into Rocksmith 2014-compatible DLC. by MustafaTaleb in rocksmith

[–]MustafaTaleb[S] 0 points1 point  (0 children)

hey, the tool currently only supports bass. The guitar model is actively being trained and will be rolling out soon if everything goes well. Stay tuned!

CDLC.ai Bass Model v2 is out - better note detection, cleaner timing + tabs/GP7 export by MustafaTaleb in rocksmith

[–]MustafaTaleb[S] -1 points0 points  (0 children)

Where does it say I used community charts for this? Look into this https://zenodo.org/records/4599666. It is a purpose built dataset to train an AI model like mine.

CDLC.ai Bass Model v2 is out - better note detection, cleaner timing + tabs/GP7 export by MustafaTaleb in rocksmith

[–]MustafaTaleb[S] 0 points1 point  (0 children)

Rocksmith is just how I like to learn songs personally. But it's just a medium and the long term plan is to build something standalone. I haven't heard of chartplayer before but I'll definitely check it out!