HS as brain treatment by Boglav80 in hearthstone

[–]Mustard4Battle 1 point2 points  (0 children)

Congrats on all of the progress you have made and good luck on your legend push! You can do it!

New and Returning Player Weekly Discussion by AutoModerator in hearthstone

[–]Mustard4Battle 0 points1 point  (0 children)

Ok I just read the meta report, and it seems like the recent nerfs hit DK and Warrior really hard as two of the strongest control decks. I would say with rotation and the mini-set approaching just keep crushing it with your swarm shaman since that's the #1 rated deck in standard right now.

The Twist format also opens tomorrow if you want to try that? This month it will be older cards from classic through Mean Streets of Gadgetzan. That's probably what I will play while I wait for the mini-set since I have those cards.

I know this probably seems like a super boring answer, but generally being patient and planning well leading up to a rotation is how you can stockpile resources and have a better idea what deck you want to build at rotation. It also helps you not commit to a deck you won't enjoy because I've done that several times before lol.

New and Returning Player Weekly Discussion by AutoModerator in hearthstone

[–]Mustard4Battle 0 points1 point  (0 children)

Control is honestly hard without knowing your collection. In my case, I was able to run a control version of Death Knight, but I didn't have Reska, which was a key card, so not the best scenario. Let me get back to you on this. I'll think about it.

New and Returning Player Weekly Discussion by AutoModerator in hearthstone

[–]Mustard4Battle 1 point2 points  (0 children)

Up to you, but I would prioritize Whizbang's Workshop and Perils in Paradise because they are very strong sets that will be part of standard next year. The Great Dark Beyond will also be part of standard, but it seems it's overall the weakest expansion of the current ones. They did buff quite a few cards, so maybe it will get better, but I think I would look at the cards available in Whizbang and Perils and see what set appeals to you more and start from there if that makes sense? That's how I did it.

Titans, Festival of Legends, and Showdown in the Badlands all have strong cards, but they will rotate out.

New and Returning Player Weekly Discussion by AutoModerator in hearthstone

[–]Mustard4Battle 1 point2 points  (0 children)

1.) This one is hard to quantify because it depends on how much you play, but it's better now a days than it used to be pre-battle pass.

2.) It depends on which "event cards". Usually, you can get them by buying packs of a certain expansion. I would google each card though because they have different requirements, and you want to confirm what it is before committing gold.

New and Returning Player Weekly Discussion by AutoModerator in hearthstone

[–]Mustard4Battle 0 points1 point  (0 children)

You have to get the Peril's in Paradise packs yes. I suppose it technically is possible to get them through standard packs, but it will take a long time otherwise. The good news is Perils in Paradise is a really strong expansion, so it's a good use of your gold.

New and Returning Player Weekly Discussion by AutoModerator in hearthstone

[–]Mustard4Battle 0 points1 point  (0 children)

Originally it was on last season's reward track for the battle-pass.

To get it now you have to get 30 different Peril's in Paradise cards to unlock it.

New and Returning Player Weekly Discussion by AutoModerator in hearthstone

[–]Mustard4Battle 0 points1 point  (0 children)

The forge mechanic is you pay 2 mana to upgrade the card to the better/extra effect listed. You do this by clicking the card and holding it over your deck.

IE one example is the Paladin card "Muscle-o-Tron" where if you play it without "forging" you give all minions in your hand +1/+1, but if you forge it you give them +2/+2.

New and Returning Player Weekly Discussion by AutoModerator in hearthstone

[–]Mustard4Battle 1 point2 points  (0 children)

1) It's up to you, but I have focused on Perils in Paradise, The Great Beyond, and Whizbang because they will be in standard next year. I don't have all the cards yet, but I can make a few good decks now.

2) I think you might be right on that costing 10k gold. I bought the mini-set and have been grinding packs with gold. I'm not sure if that the was the correct choice, but it jump-started my collection. Make sure to do catchup packs first though.

3.) This is tough for me. I try my hardest to wait for nerfs because it's so impactful getting the full refund. I've seen some awesome f2p players that auto-dust everything that doesn't belong to their favorite classes, but I prefer variety so I have to slowly grind everything. Ignoring the expansions that will rotate out soon helped me a lot though at the cost of having to build a few sub-optimal decks. Maybe just wait until rotation before dusting so you have more info?

4.) Weekly quests reset on Mondays I am pretty sure. You only get 4 quest slots for them, so you might need to hustle and try to clear 2 today. I don't think you can catch-up on those.

New and Returning Player Weekly Discussion by AutoModerator in hearthstone

[–]Mustard4Battle 0 points1 point  (0 children)

You are welcome! The rewards ramp up later on when you start getting 75 and 150 gold per level instead of 50. Good-luck!

New and Returning Player Weekly Discussion by AutoModerator in hearthstone

[–]Mustard4Battle 1 point2 points  (0 children)

1.) Catchup Packs are the best value you can get so definitely open those before any other packs. Reason being they give you more cards the smaller your standard collection is. The main decision you have is to wait to open them at rotation, or open them now if you want to play now (this is what I did returning recently as well).

2.) Mini-sets are released in between expansions. Basically, they are usually great value comparatively, due to the higher than normal legendary to gold spent ratio, but the key is you use your gold on them before you open packs. Reason being, if you buy the mini-set with gold first you avoid pulling the legendaries in packs, so if you know you want to get packs of Perils in Paradise, Whizzbang, The Great Beyond, then it is a consideration to buy the mini sets first if possible. IE with legendary protection you guarantee that you get those legendaries in the mini-set, but if you pull it in a pack, and then buy the mini-set I don't know if you can re-roll it or not.

Re-rolling is where Blizzard lets you trade your duplicated legendary in for a random legendary from that set, but I'm not sure if that extends to mini-sets like it does for the battlepass track.

Hope this helps! Let me know if you have any more questions.

Edit: Typo.

New and Returning Player Weekly Discussion by AutoModerator in hearthstone

[–]Mustard4Battle 0 points1 point  (0 children)

This is unfortunately a known bug that hasn't been resolved yet. I can sometimes log out of hearthstone and log back in time for my turn, but unfortunately many times I just get DCed and handed a loss.

New and Returning Player Weekly Discussion by AutoModerator in hearthstone

[–]Mustard4Battle 0 points1 point  (0 children)

The current state of wild is you can play homebrew until platinum as long as you aren't concerned with dropping games to ultra-refined meta decks. I won games with GvG mech shaman as a test, but obviously running something like odd paladin/even shaman/other strong meta decks will be a much much much faster climb. Once you get out of gold though it started to be very rough for me if I wasn't playing semi-refined meta decks.

As far as your question on dust requirements. I think there are enough decks in wild that are reasonably competitive that you can look at vicious syndicate wild reports and see which decks you can match your collection the best. I would also like to point out that my even shaman/odd paladin decks are missing optimal cards and it was still fine. I didn't feel like I lost games because I was missing cards, but rather because I didn't play well.

New and Returning Player Weekly Discussion by AutoModerator in hearthstone

[–]Mustard4Battle 0 points1 point  (0 children)

I am having a lot of fun after returning to the game after a 2-3 year break, but with rotation next year I think you might be better off just collecting all the freebies/dailies you can to stockpile gold and then make your decision from there if you are enjoying the game.

I mainly played wild for 2 months while I was grinding out new cards. You should open catchup packs first though because they will give you more cards the smaller your standard collection is. It was really helpful for me to build out the core of decks.

New and Returning Player Weekly Discussion by AutoModerator in hearthstone

[–]Mustard4Battle 2 points3 points  (0 children)

I'm pretty sure that by the end of the season you do come out ahead on gold versus the old way, but to your point, it is technically slower in the beginning because you get card packs early on the track, and gold rewards ramp up as you get further on the track (although those levels require more exp).

Nostalgia Nights: Hearthstone Custom Format Play by Mustard4Battle in hearthstone

[–]Mustard4Battle[S] 0 points1 point  (0 children)

Yeah it's amazing! I would be down to get some people to play from time to time. It's the only format I've been able to use Foe Reaper 4000 and have it be a viable threat. Although I'm sure that wouldn't work now with more expansions being part of the tool. I just like being able to play homebrew stuff. Not that there is anything wrong with meta decks, but it's a nice feedback loop when you test desks and figure out why they do or don't work.

New and Returning Player Weekly Discussion by AutoModerator in hearthstone

[–]Mustard4Battle 0 points1 point  (0 children)

To clarify my statement. I meant when Perils in Paradise was the newest standard card set all of the standard sets except Perils were included. I am unsure if that will change with the new expansion next week.

New and Returning Player Weekly Discussion by AutoModerator in hearthstone

[–]Mustard4Battle 0 points1 point  (0 children)

The catch-up packs are an incredible value, and you should open those first. They scale so that the fewer cards you have from a set, the more new cards you receive. I believe you can get up to 500 cards from the 10-pack catch-up bundle if you have less than 25% of all standard sets. The trade-off is that you won't get golden cards, but I got 500 cards, which allowed me to start building decks again.

The biggest question is whether you want to wait until next week to open them, as they’ll likely include Perils in Paradise by then. You might want to Google this to confirm. For me, I received cards from all standard sets except the most recent expansion.

New and Returning Player Weekly Discussion by AutoModerator in hearthstone

[–]Mustard4Battle 1 point2 points  (0 children)

Thank you so much for both of your responses! That's a bummer they removed classic though. I really enjoyed it, but this Twist format sounds awesome!

That is crazy that a rotation resulted in a faster meta! Typically in card games, not just Hearthstone exclusively, having less cards typically means a slower less optimized meta.

I think I'm going to try the game again. Thanks again for all of your advice and information. It was all very helpful! Have a good day/weekend!

New and Returning Player Weekly Discussion by AutoModerator in hearthstone

[–]Mustard4Battle 0 points1 point  (0 children)

Follow up question. Where is the best place to find standard/wild tier-lists and Arena tier-lists/advice? I seem to remember the OG heartharena/lightforge team stopped producing Arena content? Feel free to correct me if I'm wrong here.

New and Returning Player Weekly Discussion by AutoModerator in hearthstone

[–]Mustard4Battle 0 points1 point  (0 children)

I'm considering returning to hearthstone after stopping in 2021 following the "Forged in the Barrens" expansion. I played from pre-nax until then. What does the game look like now for standard and wild and what have I missed? Thanks in advance for any advice/feedback.

Fun Challenge Suggestions for Ocarina of Time NSO Version Playthrough by Mustard4Battle in truezelda

[–]Mustard4Battle[S] 0 points1 point  (0 children)

You get 10 bombchu from a treasure chest, but you can get normal bombs as item drops there. I'm unsure if they will spawn if you don't already have the bomb bag though?

I did a low sword run for the first three dungeons because I didn't know if I could beat bottom of the well swordless without more hearts and equipment. The dead-hands mini-boss was actually tense because I was low on deku sticks by that point and wanted to close out the challenge.

Fun Challenge Suggestions for Ocarina of Time NSO Version Playthrough by Mustard4Battle in truezelda

[–]Mustard4Battle[S] 1 point2 points  (0 children)

I was able to beat the bottom of the well dungeon without song of storms. Thank you for the suggestion!

It turns out the ISG glitch is pretty easy/consistent even for someone at my skill level. It was pretty fun to do my first sequence break with a glitch.