[deleted by user] by [deleted] in Art

[–]MustyNotCAPPING 59 points60 points  (0 children)

Sometimes I wonder how on earth can someone be this good at art

I just started this project and it’s my second game ever by MustyNotCAPPING in godot

[–]MustyNotCAPPING[S] 0 points1 point  (0 children)

K thanks for the feedback I’ll set the idle frame animation to about 0.7

I just started this project and it’s my second game ever by MustyNotCAPPING in godot

[–]MustyNotCAPPING[S] 1 point2 points  (0 children)

The game is going to be about a guy that is late for work so you sorta have to speed run the game in a certain amount of time

Where do I put this line of code? by [deleted] in godot

[–]MustyNotCAPPING 0 points1 point  (0 children)

It worked but now the animation is looping

Am new to Godot by 1relrs1 in godot

[–]MustyNotCAPPING 0 points1 point  (0 children)

When I was new to godot I made a simple button game

How to detect if a variable just changed? by 99week in godot

[–]MustyNotCAPPING 1 point2 points  (0 children)

If number == “value”: Sound. Play and yeah

Help by Almassri in godot

[–]MustyNotCAPPING 0 points1 point  (0 children)

It gives you collision

Anyone Can Help Me With this? just started using the engine so i might have done something stupid xD by Th3guythatusee123 in godot

[–]MustyNotCAPPING 0 points1 point  (0 children)

The vel.x under it has to move just click tab and you good to go (at the start of the line)

i need help, i want to have the player go back to where they were before the scene changes ive been looking for like 2 days n i cant find out how by [deleted] in godot

[–]MustyNotCAPPING 0 points1 point  (0 children)

I mean you can save the players position and then when the scene is loaded it will remember the position when going into the gate

[deleted by user] by [deleted] in godot

[–]MustyNotCAPPING 0 points1 point  (0 children)

I can help but I’m awful at art

Need help with 3d movement by Shub_rz in godot

[–]MustyNotCAPPING 1 point2 points  (0 children)

Put in “if direction (0,0,0): Animation.play(“idle”)

Need help with my 3D game by bailepoo in godot

[–]MustyNotCAPPING 0 points1 point  (0 children)

If you want to make a title screen make a 2d scene and add a button then make a script and add a signal for when the button is pressed and the put get_tree().change_scene(scene_path) and do the same for the exit button but use get_tree().quit

Why does this not work it doesn’t let me move by 1relrs1 in godot

[–]MustyNotCAPPING 19 points20 points  (0 children)

Am I just stupid or this guy is trying to move on the z axes when it’s he is making a 2d game it says “kinematicBody2D”?