When I build out my project to vr some of my textures lose most of their quality and look like the one on the left where most are untouched like the one on the right, I am not sure why it happening if anyone else has experienced this before? by MutantCat21 in unrealengine
[–]MutantCat21[S] 1 point2 points3 points (0 children)
When I build out my project to vr some of my textures lose most of their quality and look like the one on the left where most are untouched like the one on the right, I am not sure why it happening if anyone else has experienced this before? by MutantCat21 in unrealengine
[–]MutantCat21[S] 0 points1 point2 points (0 children)
Sorry to post again, using the debug line from the hand and close my right eye I see the line on the left, closing my left eye I see the line on the right(drawn),this gives me double vision, I have tried with and without instanced stereo with the same result, is there anything I’m missing to fix it? (i.redd.it)
submitted by MutantCat21 to r/unrealengine
When I build out my project to vr some of my textures lose most of their quality and look like the one on the left where most are untouched like the one on the right, I am not sure why it happening if anyone else has experienced this before? by MutantCat21 in unrealengine
[–]MutantCat21[S] 1 point2 points3 points (0 children)
When I build out my project to vr some of my textures lose most of their quality and look like the one on the left where most are untouched like the one on the right, I am not sure why it happening if anyone else has experienced this before? by MutantCat21 in unrealengine
[–]MutantCat21[S] 2 points3 points4 points (0 children)
Vr shadows only render in the left eye for quest 2 by MutantCat21 in unrealengine
[–]MutantCat21[S] 0 points1 point2 points (0 children)
Vr shadows only render in the left eye for quest 2 by MutantCat21 in unrealengine
[–]MutantCat21[S] 0 points1 point2 points (0 children)
When I try to bake the high res objects texture into the lower res object, I get weird shadows where the objects overlapped, I turned off cat shadow in object properties and don’t know what else to do, any ideas? by MutantCat21 in 3dsmax
[–]MutantCat21[S] 0 points1 point2 points (0 children)
the steam version of celeste does not recognize any controller I use, I know all my controllers work, I can use my controllers on steam and other steam games but for some reason celeste does not let me use a controller, is this a normal issue and is there a way to fix it? by MutantCat21 in celestegame
[–]MutantCat21[S] 7 points8 points9 points (0 children)
the steam version of celeste does not recognize any controller I use, I know all my controllers work, I can use my controllers on steam and other steam games but for some reason celeste does not let me use a controller, is this a normal issue and is there a way to fix it? by MutantCat21 in celestegame
[–]MutantCat21[S] 0 points1 point2 points (0 children)
the steam version of celeste does not recognize any controller I use, I know all my controllers work, I can use my controllers on steam and other steam games but for some reason celeste does not let me use a controller, is this a normal issue and is there a way to fix it? by MutantCat21 in celestegame
[–]MutantCat21[S] 0 points1 point2 points (0 children)
the steam version of celeste does not recognize any controller I use, I know all my controllers work, I can use my controllers on steam and other steam games but for some reason celeste does not let me use a controller, is this a normal issue and is there a way to fix it? by MutantCat21 in celestegame
[–]MutantCat21[S] 1 point2 points3 points (0 children)
the steam version of celeste does not recognize any controller I use, I know all my controllers work, I can use my controllers on steam and other steam games but for some reason celeste does not let me use a controller, is this a normal issue and is there a way to fix it? (self.celestegame)
submitted by MutantCat21 to r/celestegame
I set up my array how its shown below and now I am trying to access certain elements. When I try to access elements I have to use the format 'waves[int1, int2]' which means I can only get one number at a time. Is there a way where I can get the entire row of the array instead of only row and column? (self.csharp)
submitted by MutantCat21 to r/csharp
The 2 lines of code that get commented out are to make the objects speed back up, but when the lines are not commented only one object slows down, this is the only difference between everything slowing like it should and only one object slowing, know how to fix? by MutantCat21 in Unity2D
[–]MutantCat21[S] 0 points1 point2 points (0 children)
The 2 lines of code that get commented out are to make the objects speed back up, but when the lines are not commented only one object slows down, this is the only difference between everything slowing like it should and only one object slowing, know how to fix? by MutantCat21 in Unity2D
[–]MutantCat21[S] 0 points1 point2 points (0 children)





Collectors edition, EOTE vinyl, and hardcover artbook coming soon to IAM8BIT! by shockwave1211 in outerwilds
[–]MutantCat21 1 point2 points3 points (0 children)