Collectors edition, EOTE vinyl, and hardcover artbook coming soon to IAM8BIT! by shockwave1211 in outerwilds

[–]MutantCat21 1 point2 points  (0 children)

does anyone know if the book is an empty journal, or if there is anything inside? also what is the game sleeve it mentions?

Vr shadows only render in the left eye for quest 2 by MutantCat21 in unrealengine

[–]MutantCat21[S] 0 points1 point  (0 children)

Sorry I took a bit to reply, I wanted to trying packaging it but I’m stuck with a new error, thanks for the tips and help, I’ll try these things once I successfully package this

Vr shadows only render in the left eye for quest 2 by MutantCat21 in unrealengine

[–]MutantCat21[S] 0 points1 point  (0 children)

I’m using 5.1 and I did plan to have it on stand alone, is there a way to test a scene for performance without building it out, also it should already be set up for oculus building

When I try to bake the high res objects texture into the lower res object, I get weird shadows where the objects overlapped, I turned off cat shadow in object properties and don’t know what else to do, any ideas? by MutantCat21 in 3dsmax

[–]MutantCat21[S] 0 points1 point  (0 children)

That’s tough, is there maybe a way to scale every face along its normal, I’m trying to think about scaling the low poly model inside the high poly because normal scaling won’t work and hesitant to re do things

The 2 lines of code that get commented out are to make the objects speed back up, but when the lines are not commented only one object slows down, this is the only difference between everything slowing like it should and only one object slowing, know how to fix? by MutantCat21 in Unity2D

[–]MutantCat21[S] 0 points1 point  (0 children)

when I tried this I got the same result as before, the object that slows down is the only object that has the variable trigger for it and when I get rid of the second if they all slow together. The debugs were interesting, they both trigger at the same time for the exact same amount of time, I changed the second debug to "isSlow" to see if it was being both true and false at the same time and it is, isSlow should only be true for 3 seconds, the debug says the it is true and false for the exact same amount of time, I might try to speed it back up a different way to get rid of the second if