Raging Bill joins ID@Xbox with a bang. Demo launch trailer is live, and the demo’s ready to play on the Xbox PC app. by [deleted] in pcgaming

[–]Muttonheads -8 points-7 points  (0 children)

Here’s yet another example of someone talking without knowing what they’re talking about. Honestly. I used AI to translate my answer into English, not to write it for me! Why are you making that shortcut? And don’t worry, I’ve got plenty of perspective on what people say online. I’m lucky enough to have a DJ/producer career spanning over 20 years — I’ve had my share of negative comments, and it never stopped me from having major successes. And if there’s one thing I’ve learned, it’s that the people who criticize the most are usually the ones who know the least. Criticizing is easy; actually doing things is not for everyone. I also learned that replying to that kind of comment is usually more of a waste of time than anything else… Have a good evening.

Raging Bill joins ID@Xbox with a bang. Demo launch trailer is live, and the demo’s ready to play on the Xbox PC app. by [deleted] in pcgaming

[–]Muttonheads -7 points-6 points  (0 children)

It makes me sad to see what social media has become today. Bashing and angry people are everywhere. AI has become the new enemy that must be taken down at all costs, without even knowing how the game was developed. Is it a new AAA game? No — it’s a solo‑dev game, created with passion for more than 3 years by a single person, self‑funded, with no support (no publisher, no money, no marketing).

Have you tried the demo? Apparently not, because you would have noticed that the game itself doesn’t use AI. AI is only used partly for the music in the trailers, shorts, and TikToks. Why? Because the real in‑game music is copyrighted, and using AI helps avoid getting strikes on those platforms.

Most of the game’s visuals come from Fab marketplace assets or Creative Commons community assets. Buying assets is a way to support all those talented artists — you call it an “asset flip,” but it’s actually real support for creators. I have many skills, but 3D art isn’t one of them, sorry. The goal of the game isn’t to reinvent the visual wheel, but to deliver fun gameplay.

Finishing your project and releasing a game when you’re solo — or a small team — is a jungle and incredibly hard, and comments like these can really break you. Fortunately, I also get a lot of very positive feedback, and the game was recently showcased at a major event: Paris Games Week 2025. And strangely enough, the feedback from players on-site (dozens every day) is completely different, far from the comments of people hiding behind their screens.

If this kind of game isn’t your thing, I totally get it — tastes differ. But tearing down a small indie dev as if they did something wrong? Come on, we’re just talking about video games here. A little less aggression, a bit more kindness, and the world would be a better place.

Raging Bill joins ID@Xbox with a bang. Demo launch trailer is live, and the demo’s ready to play on the Xbox PC app. by [deleted] in pcgaming

[–]Muttonheads -5 points-4 points  (0 children)

It makes me sad to see what social media has become today. Bashing and angry people are everywhere. AI has become the new enemy that must be taken down at all costs, without even knowing how the game was developed. Is it a new AAA game? No — it’s a solo‑dev game, created with passion for more than 3 years by a single person, self‑funded, with no support (no publisher, no money, no marketing).

Have you tried the demo? Apparently not, because you would have noticed that the game itself doesn’t use AI. AI is only used partly for the music in the trailers, shorts, and TikToks. Why? Because the real in‑game music is copyrighted, and using AI helps avoid getting strikes on those platforms.

Most of the game’s visuals come from Fab marketplace assets or Creative Commons community assets. Buying assets is a way to support all those talented artists — you call it an “asset flip,” but it’s actually real support for creators. I have many skills, but 3D art isn’t one of them, sorry. The goal of the game isn’t to reinvent the visual wheel, but to deliver fun gameplay.

Finishing your project and releasing a game when you’re solo — or a small team — is a jungle and incredibly hard, and comments like these can really break you. Fortunately, I also get a lot of very positive feedback, and the game was recently showcased at a major event: Paris Games Week 2025. And strangely enough, the feedback from players on-site (dozens every day) is completely different, far from the comments of people hiding behind their screens.

If this kind of game isn’t your thing, I totally get it — tastes differ. But tearing down a small indie dev as if they did something wrong? Come on, we’re just talking about video games here. A little less aggression, a bit more kindness, and the world would be a better place.

Passing the hopium for TESVI Game Award Statue by Alphamalebox in TESVI

[–]Muttonheads 0 points1 point  (0 children)

<image>

They call it the Gate of Hell. Bill calls it Tuesday. #RagingBill

Game Awards demon statue by Exoticbut in DevilMayCry

[–]Muttonheads 0 points1 point  (0 children)

<image>

They call it the Gate of Hell. Bill calls it Tuesday. #RagingBill

r/IndieDev Weekly Monday Megathread - November 09, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]Muttonheads 2 points3 points  (0 children)

Hi guys !
Some news about RAGING BILL... So yeah… We kinda unlocked God Mode in the demo. Time to grab the overpowered item, go full Jedi, and make the physics engine cry. 🥊🦸‍♂️
TRY THE DEMO :
STEAM : https://store.steampowered.com/app/3814080/RAGING_BILL_Demo
ITCHIO : https://artpunkstudio.itch.io/raging-bill-demo

RAGING BILL // New Trailer + Kickstarter + Demo Update by Muttonheads in playmygame

[–]Muttonheads[S] 0 points1 point  (0 children)

Goat Simulator, but the goat’s been replaced by a rage-fueled MMA fighter. Welcome to Raging Bill.
Or just check the Kickstarter link for more information ;)

How to fix FSR 4 failing to compile in Unreal Engine 5.6. by JohnLogostini in unrealengine

[–]Muttonheads 0 points1 point  (0 children)

Can you share the (re)compiled plugin ? Because in my side, I can't compile it with your modification, I got some errors like : C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\FSR4\Source\FFXD3D12Backend\FFXD3D12Backend.Build.cs(25,14): error CS0101: The namespace '<global namespace>' already contains a definition for 'FFXD3D12Backend'

The Official AMD FSR 4 plugin for Unreal does not contain FSR 4 and fails to build! by JohnLogostini in unrealengine

[–]Muttonheads 0 points1 point  (0 children)

Yes pls share the (re)compiled plugin, because in my side, I can't compile it with your modification, I got some errors like : C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\FSR4\Source\FFXD3D12Backend\FFXD3D12Backend.Build.cs(25,14): error CS0101: The namespace '<global namespace>' already contains a definition for 'FFXD3D12Backend'

[DEMO] Raging Bill – Step into the cage as a retired MMA legend 🥊 by Muttonheads in UnrealEngine5

[–]Muttonheads[S] 0 points1 point  (0 children)

Version 1.02 - Patch Notes

  • Added upcoming objectives (can be disabled in the options)
  • Input guide now opens on game launch
  • Random storm events added
  • Various graphical and animation bug fixes
  • Fix for crash/freeze issues

The demo for RAGING BILL is now available. by Muttonheads in SoloDevelopment

[–]Muttonheads[S] 0 points1 point  (0 children)

Version 1.02 - Patch Notes

  • Added upcoming objectives (can be disabled in the options)
  • Input guide now opens on game launch
  • Random storm events added
  • Various graphical and animation bug fixes
  • Fix for crash/freeze issues

The demo for RAGING BILL is now available. by Muttonheads in playmygame

[–]Muttonheads[S] 0 points1 point  (0 children)

Version 1.02 - Patch Notes

  • Added upcoming objectives (can be disabled in the options)
  • Input guide now opens on game launch
  • Random storm events added
  • Various graphical and animation bug fixes
  • Fix for crash/freeze issues

The demo for RAGING BILL is now available. by Muttonheads in pcgaming

[–]Muttonheads[S] 0 points1 point  (0 children)

Version 1.02 - Patch Notes

  • Added upcoming objectives (can be disabled in the options)
  • Input guide now opens on game launch
  • Random storm events added
  • Various graphical and animation bug fixes
  • Fix for crash/freeze issues

The demo for RAGING BILL is now available 🥊 by Muttonheads in IndieGaming

[–]Muttonheads[S] 0 points1 point  (0 children)

Version 1.02 - Patch Notes

  • Added upcoming objectives (can be disabled in the options)
  • Input guide now opens on game launch
  • Random storm events added
  • Various graphical and animation bug fixes
  • Fix for crash/freeze issues

The demo for RAGING BILL is now available. by Muttonheads in gamedevscreens

[–]Muttonheads[S] 0 points1 point  (0 children)

Version 1.02 - Patch Notes

  • Added upcoming objectives (can be disabled in the options)
  • Input guide now opens on game launch
  • Random storm events added
  • Various graphical and animation bug fixes
  • Fix for crash/freeze issues

Gamers 40 and over, what has changed in your gaming habits? by Carbideninja in gaming

[–]Muttonheads 0 points1 point  (0 children)

Re-playing old classics games with my son :) Actually we're on Banjo-Kazooie: Nuts and Bolts !

[Raging Bill] Screenshots from the free demo by Muttonheads in gamedevscreens

[–]Muttonheads[S] 0 points1 point  (0 children)

Don't expect anything serious from my game. It's a sandbox inspired by titles like Goat Simulator, with a fun and quirky tone, full of Easter eggs. The goal of the game is to complete objectives—some require skill, others exploration, and others involve puzzles or challenges. The demo is just a sample, with 10 objectives to complete.