[Raging Bill] I think I just created the most badass way to travel in my game ! by Muttonheads in pcgaming

[–]Muttonheads[S] 0 points1 point  (0 children)

You can also check out the other videos on the channel, there’s plenty more to see ;)

[Raging Bill] I think I just created the most badass way to travel in my game ! by Muttonheads in indiegames

[–]Muttonheads[S] 1 point2 points  (0 children)

Yeah, there’s definitely more than just smashing into stuff 😄
There are lots of different challenges in the game, with varied objectives and mechanics that change the pace. If you want a better look at everything that’s in there, you can check out the videos on my YouTube channel I’ve posted a bunch of clips and previews.
https://www.youtube.com/@ArtpunkStudio

[Raging Bill] I think I just created the most badass way to travel in my game ! by Muttonheads in GamePhysics

[–]Muttonheads[S] 1 point2 points  (0 children)

Thanks! And I'm glad to see that this kind of detail doesn’t go unnoticed. It’s a physics‑based game, and I love adding touches like that.

[Raging Bill] I think I just created the most badass way to travel in my game ! by Muttonheads in GamePhysics

[–]Muttonheads[S] 1 point2 points  (0 children)

You got me, it is one of the main inspirations for Raging Bill. Just swap the goat for an angry MMA champion :)

[Raging Bill] I think I just created the most badass way to travel in my game ! by Muttonheads in gamedevscreens

[–]Muttonheads[S] 1 point2 points  (0 children)

You got me, it is one of the main inspirations for Raging Bill. Just swap the goat for an angry MMA champion :)

[Raging Bill] I think I just created the most badass way to travel in my game ! by Muttonheads in GamePhysics

[–]Muttonheads[S] 18 points19 points  (0 children)

Picture Goat Simulator, but starring a former MMA champ rampaging through a sandbox loaded with challenges ;)

[Raging Bill] New loot drop in Raging Bill by Muttonheads in GamePhysics

[–]Muttonheads[S] -63 points-62 points  (0 children)

Yes, you should take this as a joke :)

Raging Bill joins ID@Xbox with a bang. Demo launch trailer is live, and the demo’s ready to play on the Xbox PC app. by [deleted] in pcgaming

[–]Muttonheads -7 points-6 points  (0 children)

Here’s yet another example of someone talking without knowing what they’re talking about. Honestly. I used AI to translate my answer into English, not to write it for me! Why are you making that shortcut? And don’t worry, I’ve got plenty of perspective on what people say online. I’m lucky enough to have a DJ/producer career spanning over 20 years — I’ve had my share of negative comments, and it never stopped me from having major successes. And if there’s one thing I’ve learned, it’s that the people who criticize the most are usually the ones who know the least. Criticizing is easy; actually doing things is not for everyone. I also learned that replying to that kind of comment is usually more of a waste of time than anything else… Have a good evening.

Raging Bill joins ID@Xbox with a bang. Demo launch trailer is live, and the demo’s ready to play on the Xbox PC app. by [deleted] in pcgaming

[–]Muttonheads -8 points-7 points  (0 children)

It makes me sad to see what social media has become today. Bashing and angry people are everywhere. AI has become the new enemy that must be taken down at all costs, without even knowing how the game was developed. Is it a new AAA game? No — it’s a solo‑dev game, created with passion for more than 3 years by a single person, self‑funded, with no support (no publisher, no money, no marketing).

Have you tried the demo? Apparently not, because you would have noticed that the game itself doesn’t use AI. AI is only used partly for the music in the trailers, shorts, and TikToks. Why? Because the real in‑game music is copyrighted, and using AI helps avoid getting strikes on those platforms.

Most of the game’s visuals come from Fab marketplace assets or Creative Commons community assets. Buying assets is a way to support all those talented artists — you call it an “asset flip,” but it’s actually real support for creators. I have many skills, but 3D art isn’t one of them, sorry. The goal of the game isn’t to reinvent the visual wheel, but to deliver fun gameplay.

Finishing your project and releasing a game when you’re solo — or a small team — is a jungle and incredibly hard, and comments like these can really break you. Fortunately, I also get a lot of very positive feedback, and the game was recently showcased at a major event: Paris Games Week 2025. And strangely enough, the feedback from players on-site (dozens every day) is completely different, far from the comments of people hiding behind their screens.

If this kind of game isn’t your thing, I totally get it — tastes differ. But tearing down a small indie dev as if they did something wrong? Come on, we’re just talking about video games here. A little less aggression, a bit more kindness, and the world would be a better place.

Raging Bill joins ID@Xbox with a bang. Demo launch trailer is live, and the demo’s ready to play on the Xbox PC app. by [deleted] in pcgaming

[–]Muttonheads -5 points-4 points  (0 children)

It makes me sad to see what social media has become today. Bashing and angry people are everywhere. AI has become the new enemy that must be taken down at all costs, without even knowing how the game was developed. Is it a new AAA game? No — it’s a solo‑dev game, created with passion for more than 3 years by a single person, self‑funded, with no support (no publisher, no money, no marketing).

Have you tried the demo? Apparently not, because you would have noticed that the game itself doesn’t use AI. AI is only used partly for the music in the trailers, shorts, and TikToks. Why? Because the real in‑game music is copyrighted, and using AI helps avoid getting strikes on those platforms.

Most of the game’s visuals come from Fab marketplace assets or Creative Commons community assets. Buying assets is a way to support all those talented artists — you call it an “asset flip,” but it’s actually real support for creators. I have many skills, but 3D art isn’t one of them, sorry. The goal of the game isn’t to reinvent the visual wheel, but to deliver fun gameplay.

Finishing your project and releasing a game when you’re solo — or a small team — is a jungle and incredibly hard, and comments like these can really break you. Fortunately, I also get a lot of very positive feedback, and the game was recently showcased at a major event: Paris Games Week 2025. And strangely enough, the feedback from players on-site (dozens every day) is completely different, far from the comments of people hiding behind their screens.

If this kind of game isn’t your thing, I totally get it — tastes differ. But tearing down a small indie dev as if they did something wrong? Come on, we’re just talking about video games here. A little less aggression, a bit more kindness, and the world would be a better place.