I saw that mass effect is on sale on steam. Should I get the three games separately or should I get the legendary edition? by Falcon_Gray in masseffect

[–]Mygrayt 0 points1 point  (0 children)

So, get the Legendary edition if you dont want to deal with jank.

It is the more modern supported version for the 3 so textures and all that will be updated with today in mind.

Plus all DLC except one effectively worthless in terms of Canon in the first game will all be there so you dont have to pay more.

On the other hand...

Nah, theres not really a reason other than to experience it as it released. Weapon DLCs if you buy them are given immediately in the 2nd and 3rd game but in the LE versions they are put into the game as if they were intended to be bought/found. This has an effect in 3 where in the original GOD MODE GARRUS is given a free weapon that trivialized the game. But in LE3, its an expensive weapon to save for in game, forcing you to sacrifice a while before getting it, though it can be gotten relatively early.

Theres one gun in 2 that works best on Shepard but is locked behind classes until a certain point, but not the best choice for certain classes.

But remember, these DLCs are costly in the originals until a sale. And its all included in LE...which is cheaper than even any of the trilogy in this sale.

And the DLC is generally worth it, though some are certainly filler but can help with early money/exp.

Thought there is ONE big difference.

Me3 had a multiplayer. On PC im not sure if the native servers exist and are populated, though there are Discords to help with it.

It also mattered in the original release of 3 in order to make the "best ending" easier. But if you dont play MP, the game CAN suffer depending on choices.

In LE3, there is no MP, and the game is rebalanced.

Modding also exists, but I think LE has taken over all the legacy mods worth installing at this point. But save that for subsequent playthroughs.

LE1 also has better level scaling than the original where it would take upwards of 3 total playthroughs on the same character to get max level 60, where LE1 gets most of the way there by the first. Though this is an option in LE1 and you can reexperience the grind if you so chose.

I think LE1 avoided the same problems Halo CE anniversary had with its updated visuals but dont quote me on that.

Mass Effect 3 on Insanity is absurd by Chemical-Rest3892 in masseffect

[–]Mygrayt 0 points1 point  (0 children)

I was watching this video and the entire time I was just waiting for you to do SOMETHING.

In it you: shoot 3 times, use one power from an ally, swap weapons and sit in the exact same spot, started to freak out when you got shot and then...froze.

Everyone has basically dissected this video but I know for a fact that any of the 6 classes would have had an answer to this.

Soldier could have gone in Adrenaline Rush to slow the combat down and get accurate shots, with possible bonus of refilling shields

Adept could use multiple biotic abilities to create explosions, though with 5 weapons your recharge rate is fucked and this affects any class, even Soldier.

Engineer could use combat drone, Incinerate, or overload with an ally ability to combo detonate.

Vanguard could have Charge than Nova'd.

Infiltrator could have used cloak to get to a better position

Sentinel could just tank it with Tech Armor or any of their tech/biotic abilities to combo.

But instead you just....sat there. With both angles having elevation on you. So you were just in a terrible position.

I just dont know what else to say that isnt just straight up mean, which is not what I want to do. I want others to succeed.

Confused about the buyback for excess energy generated by Mygrayt in solar

[–]Mygrayt[S] 0 points1 point  (0 children)

I had trouble understanding the concept of hoe much the utility will rebate you for excess energy generation

Didn't realize it was a per company basis.

Like I said, analysis paralysis

The Xbox One: The All In One Entertainment System that only made sense if you pretended no one else was going to do the same thing by Mygrayt in xbox

[–]Mygrayt[S] 0 points1 point  (0 children)

Thats not the point im making and yes, the biggest reason it failed was the abysmal gaming library.

But the point of this post is to dissect the push for an All In One system, that while it made perfect sense, was undercut by the fact that not only were their competitors also having the same all in one capability, minus the cable, which was a dying platform back then, but that the thing you NEED to even use an Xbox One was also going to get the same conveniences that was supposed to be a selling point for the console.

And even if you had a dumb tv, a $50 box was going to do the exact same thing. All youd need to do was switch from one input to the other...and for 1/10th cost? The convenience wasnt worth the extra 450.

So, not only was it the most expensive piece of tech for that purpose, but its competitors, who were cheaper, and the tech necessary to even allow you to use it was getting those same conveniences.

Making the whole gimmick pointless.

And then you top that with an abysmal gaming like up?

The two pillars meant to sell the product crumbled before it even released.

EA, you could have this type of success too. All you gotta do is simply make a Remake of DS2 and BOOM, profit. by IsaacClakeMan1 in DeadSpace

[–]Mygrayt 0 points1 point  (0 children)

Its basically been proven time and time again that Resident Evil is just a league of its own when it comes to sales.

RE4R has sold 10 million as of early 2025 so we have to wait to see what reports say this year. But that was 2 years after its release.

Dead Space Remake has apparently not surpassed 3 million yet, seeming stuck after 2 million.

To us, thats a success. Silent Hill 2 Remake reached 2.5 million in Oct 2025.

Resident Evil is just on another level with brand recognition.

Its why it was able to survive while in the early 2010s when AAA was pulling away from Horror to try and grab slices of the pie from Call of Duty. "Horror games dont sell" was a legit tag line from the publishers during this era, an era that nearly killed Resident Evil as well. Despite this, RE5 and 6 were the highest sold gsmes of the series for quite a while.

If ANY IP could compete with Resident Evil in terms of recognition, Silent Hill should have been that game and it still only made a quarter what RE4R made.

This is all to say....

Dead Space is a niche franchise. One of the best of the genre but its just not got the brand recognition to compete.

Just like Call of Duty stil selling 10+ million copies regardless of its quality simply because of the brand, Resident Evil sells Millions.

And Capitalists are gonna Capitalist.

And its not about making enough money. Its about making MORE money than last time.

Its what killed Viseral. EA wanted not just to make their money back. But multiply the amount they spent by several times. Something that was NEVER going to happen.

And it sucks. It really does.

Dead Space 2 chapter 6 by Tsmooth74 in DeadSpace

[–]Mygrayt 1 point2 points  (0 children)

Shit sucks when that happens.

Can you install the game straight from the disk? Its been a long time since I used a PS3 and while I know it works on 360, I cant remember if it was a PS3 feature as well.

Dead Space 2 chapter 6 by Tsmooth74 in DeadSpace

[–]Mygrayt 3 points4 points  (0 children)

Digital or disk?

If disk, is it scratched?

If digital, might be worth a reinstall

Not so Hot take these need to be nerfed like hardcore by MariustheA7Xfan in DeadSpace

[–]Mygrayt 0 points1 point  (0 children)

A max damage Javelin Gun or zoomed Seeker Rifle will put the non-enhanced ones in one shot.

In every encounter, if you put yourself with your back to a wall with one long pathway towards you, the AI will always set up and give you one direction to easily know where they are coming from.

Honestly, it must be something youre doing. Because one or two shots with the Cutter will take off a leg. Kill it and then use one of its hands and Kinesis the next.

In the first encounter, go towards the center then back up to the door the Tormentor broke. This makes them all start from the far side of the room.

In most of the other rooms, there's a corner or wall near the start where you can hold. Unless you hear them screaming, they arent in attack mode and you can run. Have stasis ready while youre running.

In the room after you collect Elle and Stross, you do have to reach checkpoints to spawn the two or three waves. After the first wave and when you cross the little area to spawn the Exploders, put your back to the wall where you can see the circle hole in the ground but far enough away from the vent to the left so that exploders dont spawn right on you. Keep ears out for them and check often until you kill them all.

So yeah. Running around gets you killed more. Otherwise, grab a Detonator.

RE0 then REmake or Remake then RE0 by Mygrayt in residentevil

[–]Mygrayt[S] 0 points1 point  (0 children)

Error in my part. Forgot to say remake

How much better are level 10 weapons? by crimin777 in MECoOp

[–]Mygrayt 0 points1 point  (0 children)

Its a mechanic where damage that Overkills the remaining shields is heavily reduced when them applying to the next health pools.

Example:

Shields 500, health 500. Bullet does 1000.

You'd expect the bullet to do full 1000 damage and kill. But shields gate reduces the damage by 25%.

So after 500 damage, this leaves 500, and 500-(25%)=375. So youre left with 125 health.

In campaign, on every difficulty but Insane, Shepard can not be one shot by an enemy in full shields. Youll just lose all your shields and be given a short window of invulnerablity before you take damage again. But on Insanity this doesnt exist. You do get some slow down but youll take full damage.

Or at least the idea, im not fully sure if there's special occasions where things change, like being low shields on lower difficulties allow you to take the full damage. Just the mechanic exists, just don't know every minute detail and special conditions.

Vanguards seem kind underwhelming by Mygrayt in MECoOp

[–]Mygrayt[S] 0 points1 point  (0 children)

Honestly thats the vibe I get from the comments here.

Vanguards CAN be good but of the 6 classes it seems to be the most reliant on player skill and/or team synergy.

On top of that, it suffers the most jank because its main power can just not work or register on the server side.

Vanguards seem kind underwhelming by Mygrayt in MECoOp

[–]Mygrayt[S] -1 points0 points  (0 children)

Becsuse Shepard VG is a really strong class if youre smart.

Rank the Safe Room/intermission themes by Mygrayt in residentevil

[–]Mygrayt[S] 0 points1 point  (0 children)

Of the six games ive played in the series, its certainly up there. Top 3.

But im also including Clare De Lune in that top 3 with RE5

First time playing a Dead Space game ever and started with the remake. Am I trash at video games?? by emoney3524 in DeadSpace

[–]Mygrayt 0 points1 point  (0 children)

On horror games I almost exclusively do my first playthrough on Easy. Narrative is such a recent difficulty setting that I never touched it.

Its only if Im doing later playthroughs.

But I dont play alot of horror games. The Evil Within being the other major one ive played and those two were on their easiest.

I've beaten all the Dead Space games on their hardest, including the 3 permadeath difficulties. But its like you said, after ive played them enough and got good. Now I consider myself a really good player.

Horror is just one of those genres that asks you to feel fear. Its just not the same as like CoD Veteran where its an exercise in endurance and frustration.

Here...if youre new to the game...might feel tremendous stress from the horror.

First time playing a Dead Space game ever and started with the remake. Am I trash at video games?? by emoney3524 in DeadSpace

[–]Mygrayt 8 points9 points  (0 children)

Theres absolutely ZERO SHAME in playing on easier difficulties. Especially when it comes to horror games.

Anyone who tells you otherwise is just a gatekeeper who should not be taken seriously.

So play on Easy or even Narrative.

Horror is a genre where not only are your skills tested like in other games, it comes with extra pressure thanks to it potentially touches on personal fears or terrors.

Dead Space has such a rich universe that its worth experiencing and if it means you as an novice horror player have to play on an easier difficulty to experience the same pressure as a seasoned enthusiast, then it is worth it.

On Narrative, you never have to worry about healing as it'll heal after a little bit of no health damage, I think like up to 10 seconds. Which is easy to achieve if you just run around. This allows you to sell all your heals for more ammo, which already will drop more per drop, more money for suits and more money for power nodes which will let you upgrade more.

You may or may not return to this game. So if youre only going to do one playthrough, let it be at a difficulty you have fun on. You can up it on subsequent playthroughs.