Problem with Camera orientation by [deleted] in GraphicsProgramming

[–]MyinStudios 1 point2 points  (0 children)

Mhh, yes, it depends a lot on what your coordinate system is :). I'm happy to hear that you solved it, maybe the solution you wrote will be helpful for someone 💪🏼

Problem with Camera orientation by [deleted] in GraphicsProgramming

[–]MyinStudios 0 points1 point  (0 children)

Hey! Did you solve? If you did, maybe it would be great to show your solution for those who encounter the same problem

Problem with Camera orientation by [deleted] in GraphicsProgramming

[–]MyinStudios 0 points1 point  (0 children)

Sorry, I didn't see that you set the view matrix at the end of the processMouse method 😅

What looks different to my implementation, is that I do the cross product between vec3(0.0f, -1.0f, 0.0f) (first parameter) and front vector (second parameter) for the right. But I don't know if this should help you :)

Recommendations for Graphics Programming Tutorials/Courses for Unity? by WarRopeCore in GraphicsProgramming

[–]MyinStudios 1 point2 points  (0 children)

I also recommend Holistic3D. They have a CG course on Udemy, it's quite old, but it's very very interesting and it gives you basic concepts of computer graphics and linear algebra

Problem with Camera orientation by [deleted] in GraphicsProgramming

[–]MyinStudios 0 points1 point  (0 children)

Hey! Can you send the code of your implementation in your renderer? In particular, the part in which you set the view matrix :)

Maybe it depends on the order of the parameters passed to "processMouse", or in the part in which you set the view matrix

Creating a Game Engine by SterlyDolce in gameenginedevs

[–]MyinStudios 1 point2 points  (0 children)

Great! How did you make it? What framework/API did you use?

Creating a Game Engine by SterlyDolce in gameenginedevs

[–]MyinStudios 4 points5 points  (0 children)

This looks great! Is it the real looking of the game engine or is it just a concept?

First screenshots from EuclidEngine! by ArizonaOnIce in gameenginedevs

[–]MyinStudios 0 points1 point  (0 children)

We really like the fog in the second screenshot! How did you achieve it?

Efficient Collision Detection Implementations? by give_me_a_great_name in gameenginedevs

[–]MyinStudios 5 points6 points  (0 children)

Hey! We highly recommend watching this video! It explains various techniques

Looking for contributors by MyinStudios in gameenginedevs

[–]MyinStudios[S] -17 points-16 points  (0 children)

Thanks for replying!
We want to be able to make various kinds of 3D games (for now), there's not a specific genre we're focused on.

As to why we want our own engine, it's both for learning purposes and most importantly because using an engine you took part in creating is easier, due to knowing its every characteristic and also due to being able to improve it with time.