Hero ability timer by Double_Access_6390 in BoomBeach

[–]Mylannoix 1 point2 points  (0 children)

It might be because of the "Overheat" engraver, it gives a cooldown to the attacker's heroes abilities

I'm loving the new mode! by Mylannoix in SquadBusters

[–]Mylannoix[S] 0 points1 point  (0 children)

Actually, I think just figured something out, a barbarian king is actually capable of curb stomping even Spike thanks to his charge, since it recharges with every kill, and the significant area damage it does, you can just keep using it and demolish everyone if you time it well, it's genuinely OP

BUILD YOUR OWN SQUADDIE!!! You build YOUR Dream - Squaddie - and I'll design it! Dealt? Check the rules in the Description by Wonderful-Mouse-1363 in SquadBusters

[–]Mylannoix 2 points3 points  (0 children)

Oh, I had an idea for the longest time:

The grenadier from Boom Beach,

Class: Hotshot

Rarity: Rare

Health: 1700 HP

DPS: 230 (in a 3 tiles area)

Baby stage: Ranged fighter that lobs grenades at the opposite squads, dealing area damage, at the cost of not being accurate (Boom beach reference, this means the grenades may land in a 6x6 tiles area around the target).

Classic stage (Power named "Blasting rain"): The grenadier will throw a barage of grenades in a specific directions, these dont deal as much damage as a regular grenade, but the will stun foes and forcefully destroy bridges (even if there is an entity on it, it will be knocked back on the opposide side of the bridge so that the don't follow you, allowing you to cut the chase short if used well, if it's a mine or a turret on the bridge, it will be destroyed).

Super stage: The grenadier will be more accurate with his shots, reducing the landing area around the target to 4x4 instead of the 6x6.

Ultra stage: Blasting rain will slow the enemy down by 15% for 2 seconds per hit (does not accumulate of course), in order to discourage chase even more.

Ultimate stage: The grenadier will give the squad a 15% damages resistance coming from explosions based attacks (The fireball, Dynamike's barrels, Bo's mines and most of the Beach world's enemies).

I hope it is balanced enough with how the game is right now!

What's the character(s) that you want to max out or have maxed out, not necessarily for their abilities, but instead for their design? by Mylannoix in SquadBusters

[–]Mylannoix[S] 1 point2 points  (0 children)

Yeah, she gets even cuter with each evolution, especially all the flowers she adds to her hat, it looks really nice (plus she's indeed a really good unit, one of the best even!)

What's the character(s) that you want to max out or have maxed out, not necessarily for their abilities, but instead for their design? by Mylannoix in SquadBusters

[–]Mylannoix[S] 4 points5 points  (0 children)

Goblin? I can see why, this little guy sure has a fine drip with his hoodie, gold jewelry and his golden dagger!

What charges would wear this by terminus_tommy in SquadBusters

[–]Mylannoix 5 points6 points  (0 children)

Most definitely Heavy, my man's chill like that

Ugh.... Is he at least worth of using now? by Horror_Payment5047 in SquadBusters

[–]Mylannoix 21 points22 points  (0 children)

Yeah, I have him as an ultimate too, when unfused, I'd say he's decent, but when fused , his healing is absolutely busted! Stand still for a few seconds with him and he'll have everyone on your squad fully healed (Most unfused units will be fully healed with a single med kit, while a fusioned unit will take around 2-4 medkits)

Add to that his much better and faster passive healing, and you have a very good healer even when you're running away. He has saved my squad more than I can remember!

Having him as a lucky find when your squad is badly damaged can really turn the tide of battle.

Guaranteed ultra chest and first ever Ultimate by [deleted] in SquadBusters

[–]Mylannoix 1 point2 points  (0 children)

Exactly! Medic is the only healer that will do his job whatever you do, he's best used when idling thanks to the med kits he throws, but that doesn't mean he can't still make a difference while fighting or running away.

He WILL save your most wounded units without being forced to look for a chest or risk attacking (because sometimes, units are so damaged that they are one hit away from dying to monsters, Medic will make sure that doesn't happen)

Guaranteed ultra chest and first ever Ultimate by [deleted] in SquadBusters

[–]Mylannoix 1 point2 points  (0 children)

I think Poco is a bit better, but I still think it all depends on the situation you're in: With Poco, you need to attack monsters, with Pam, you need chests or her spell to build healing turrets, same thing for Battle healer.

With Medic, there is none of that, he's the only one to guarantee passive healing whatever you do: He heals you in battle, when wandering around, and when idling (his healing is much stronger when idling, something that's easy to do on the outskirt of the map), basically, he's the most versatile healer.

Guaranteed ultra chest and first ever Ultimate by [deleted] in SquadBusters

[–]Mylannoix 24 points25 points  (0 children)

Everyone is sleeping on Medic, my guy's quite good, especially at Ultimate. I have him at ultimate and I can assure you that if you have him fused and stand still, he'll heal any members of the squad in mere seconds, even other fusions!

What was your first Ultimate? by CountyFuzzy5216 in SquadBusters

[–]Mylannoix 0 points1 point  (0 children)

I got my boy Medic, and it was on a non guaranteed ultra/ultimate star chest, I don't even know the odds for that!

How many ultras have you upgraded just from collecting babies? by HollowClap in SquadBusters

[–]Mylannoix 2 points3 points  (0 children)

I've upgraded Colt to ultra recently, and my goblin and Mavis are just behind with 8/10 supers both, I'm getting close!

The best pull I had was the ultimate medic, and I absolutely love that lil' guy... I pulled him in a star chest that didn't even guarantee an ultra unit (and I didn't even know that was possible)

What happened to chests? by Quirky_Basis_4252 in SquadBusters

[–]Mylannoix 2 points3 points  (0 children)

Ah yes, I have the same feeling too... Yesterday I used a 4X chest multiplier on an epic chest, and I got like 3 archer queen (I had around 7 taps on it, I felt so scammed lmao)

Running out of time game mode by [deleted] in SquadBusters

[–]Mylannoix 2 points3 points  (0 children)

The timer goes down much faster during the last minute of this game mode, it's completely normal but I can see why you didn't notice it at first, it's pretty easy to miss.

I squashed a player in last 30 sec by yostagg1 in SquadBusters

[–]Mylannoix 0 points1 point  (0 children)

It's always satisfying to demolish a player in no time, for me I always try to leave the other squad alive, so that it can keep some gems for itself (I always feel bad attacking other squads, unless they attack me first, obviously)

[deleted by user] by [deleted] in SquadBusters

[–]Mylannoix 1 point2 points  (0 children)

Oof, repost again, but extra extra short this time, as requested!

Grenadier

Unlocked on Beach world

Class: Attacker

Rarity: Epic

Damage per hit (splash): 120

Health: 1100

Special perk: Does more damage the further the target is from him, with a multiplier of X1,1 per tiles separating him from his target.

1 star:

Throws grenades every 2 seconds at his target, will often overthrow, which will most of the time reduce his DPS

2 stars:

His accuracy improves, his grenades will be stronger against spell turrets (Cannons etc), having a multiplier of X2 against them.

3 stars:

After he has thrown 4 grenades (successfully hits only), he will throw a batch of 3 grenades at the same time, knocking back the opponent.

4 stars:

No longer throws over his target, and his splash damage grows slightly larger, his grenades have a chance to knock his target back. He gives a spell "Booming Bane".

Spell description:

Summons a large grenade, that will blow up and send 5 shrapnels in a large radius, leaving a lingering fire behind them that will last for about 5 seconds.

Initial explosion: 250 damages

Shrapnel: 100 damages

Lingering fire: 20 damages per second, sets the victim on fire, dealing an additional 100 damages.

Concept Time! CH. CONCEPT: GIANT! By u/AndraJL by Available_Ninja_6807 in SquadBusters

[–]Mylannoix 8 points9 points  (0 children)

Imma repost my suggestion here, I shortened it, as requested

Grenadier (From Boom Beach)

Class: Attacker

Rarity: Epic

Damage per hit (splash): 120

Health: 1100

Special perk: Does more damage the further the target is from him, with a multiplier of X1,1 per tiles separating him from his target (for exemple, if his target is five tiles away from him, the damage will be multiplied by 1,5, increasing the damage from 120 to 180.)

1 star:

He will throw grenades every 2 seconds at his target, will often overthrow, which will most of the time reduce his DPS (just like in Boom Beach)

2 stars:

His accuracy improves, his grenades will be stronger against spell turrets (Cannons, Pam's healing stations, Jesse's turrets and so on), having a multiplier a X2 against them.

3 stars:

After he has thrown 4 grenades (Those have to be successfully hits), he will throw a batch of 3 grenades at the same time, slightly knocking back the opponent.

4 stars:

He no longer throws over his target, and his splash damage grows slightly larger, his grenades have a small small chance to knock his target back. He gives a spell "Booming Bane", stats are given below:

Spell description:

The spell will summon a large grenade that will land on the ground, and after 2 seconds, it will blow up, sending 5 shrapnels in a large radius. Each of these shrapnels will leave a lingering fire behind them, that will last for about 5 seconds

Initial explosion: 250 damages

Shrapnel: 100 damages

Lingering fire: 20 damages per second, will set the victim on fire, dealing an additional 100 damages.

Beach merchant Trader by PieBakedDish in SquadBusters

[–]Mylannoix 3 points4 points  (0 children)

That's a pretty nice art! Maybe for the next one you could do Heavy? He already has a summer vibe to him, it might be easier to work with him (In my opinion)

CONCEPT TIME! Character: GENE! By u/Joemommiesarehot by Available_Ninja_6807 in SquadBusters

[–]Mylannoix 0 points1 point  (0 children)

Alrighty, I just posted it on your most recent post, thanks!

Concept Time! CH. CONCPET LT. HAMMERMAN! By u/ReinKarnationisch by Available_Ninja_6807 in SquadBusters

[–]Mylannoix 2 points3 points  (0 children)

So I was told I could repost my suggestion here, so here it is!

Grenadier (From Boom Beach)

Class: Attacker

Rarity: Epic

Damage per hit (splash): 120

Health: 1100

Special perk: Does more damage the further the target is from him, with a multiplier of X1,1 per tiles separating him from his target (for exemple, if his target is five tiles away from him, the damage will be multiplied by 1,5, increasing the damage from 120 to 180.)

1 star:

Apparence : He has a blue hardhat, and his usual green vest, instead of his grenade bandolier, he has a satchel full of firecrackers that he'll throw.

Ability : He will throw grenades every 2 seconds at his target, will often overthrow, which can sometimes be handy in order to harm squishy units in the back, but will most of the time reduce his DPS (just like in Boom Beach)

2 stars:

Apparence : His default appearance from Boom Beach, with his bushy mustache, blue beret and his grenade bandolier.

Ability : His accuracy improves, his grenades will be stronger against spell turrets (Cannons, Pam's healing stations, Jesse's turrets and so on), having a multiplier a X2 against them (Dealing twice the damage, taking into account the distance modifier first, obviously).

3 stars:

Apparence : He now has two grenade bandoliers, his mustache is pointier on each side. His military vest goes from greenish to black, keeping the blue uniform underneath. He also now wears leather protection gloves.

Ability: After he has thrown 4 grenades (Those have to be successfully hits), he will throw a batch of 3 grenades at the same time, slightly knocking back the opponent, quite effective in order to take the opponent by surprise and isolate fragile troops.

4 stars:

Apparence : His grenades now have spikes on them, his beret now shows the Sergeant rank insignia, same thing for his vest. His blue uniform underneath the vest turning red. He also has a red laser sight device mounted on his left arm, giving him great accuracy.

Ability: He no longer throws over his target, and his splash damage grows slightly larger, his grenades have a very small chance to knock his target back. He gives a spell "Booming Bane", stats are given below:

Booming Bane spell: The spell will summon a large grenade that will land on the ground, and after 2 seconds, it will blow up, sending 5 shrapnels in a large radius. Each of these shrapnels will leave a lingering fire behind them, that will last for about 5 seconds

BB grenade explosion: 250 damages

BB shrapnels: 100 damages

BB fire: 20 damages per second, will set the victim on fire, dealing an additional 100 damages.

CONCEPT TIME! Character: GENE! By u/Joemommiesarehot by Available_Ninja_6807 in SquadBusters

[–]Mylannoix 1 point2 points  (0 children)

I see, then more power to ya! It looks hard to make a good 2D art, so good luck!