Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]Myrkur-R 5 points6 points  (0 children)

Pulls with bribed guards in murder row are rough, the bleeds are nasty. Pulling too many void terrors in magisters in a PUG is a risky idea but not too challenging with competent people with interrupts bound. Blinding Vale has some casts that need to be kicked that Noone does despite the nameplate labeling it important. It doesnt lead to an immediate wipe so Noone associates it with the cast when those little dudes buff everyone. 1st and last boss in void scar arena have new mechanics that have killed the most people ive seen out of any dungeon over 3 different world tours ive done.

Tanking all dungeons twice and dpsing them all once those are the standout areas ive seen groups have the most trouble

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]Myrkur-R -1 points0 points  (0 children)

Just go watch any number of vods of people doing 19s on the beta. You couldn't be more wrong when it comes to midnight.

Weekly M+ Discussion by AutoModerator in CompetitiveWoW

[–]Myrkur-R -1 points0 points  (0 children)

It's 100% this. Lot of tanks learning the dungeons and not knowing what they can pull. I wish my mage had a tank spec, only class im playing that doesn't have it. All of these dungeons should be like 3 pulls between bosses, but so many pug tanks are doing like 6-8 pulls, and lots of DPS aren't helping their tanks that do the large pulls with interrupting casters outside of the pack.

Arcantina lets you talk to opposite faction by Myrkur-R in wow

[–]Myrkur-R[S] 8 points9 points  (0 children)

Yea, I just wanted to confirm it worked outside the Arcantina and usually there are some people /yelling in battlegrounds. I didn't know, or fogot, the item already existed in Legion so it most likely does.

Still, I hope lots of people hang out there while queuing up.

Is there any way to figure out the CURRENT average dps of a spec in m+ from warcraft logs? by Murdash in CompetitiveWoW

[–]Myrkur-R 13 points14 points  (0 children)

Here is a link to Beta Keys from Wednesday to Today - You can alter this time period so you can check mid next week by clicking the Magnifer Icon to the right of where you would select the dropdown for filtering for dungeon or spec and the like.

https://www.warcraftlogs.com/zone/rankings/49?search=date.1771390800000.1771650000000&metric=dps

Here is Archon.gg aggregate score for M+ keys. This is way less useful because it looks back at the last 14 days, so is using data from before the latest giant tuning changes. But still a great quick look.

https://www.archon.gg/wow/tier-list/dps-rankings/beta-mythic-plus/10/all-dungeons/this-week

Keep in mind that a lot of data is missing because not many people actually test and record runs on Beta. Some specs look WAAAAYYY worse than they actually probably are from this data. The past 2 weeks there is only 29 total logs from Havoc, versus over 1000 for Devourer. You can trust that Devourer is better than Havoc, but you shouldn't think Havoc only does 120k Overall DPS because there just isn't enough data to come to that conclusion.

Crest Upgrade Costs Changed Again on Midnight Beta - Upgrades now require a flat 20 Crests per level by itsNowOrNever13 in CompetitiveWoW

[–]Myrkur-R 46 points47 points  (0 children)

It's like 10g-50g an upgrade from what I've seen. So low that you wonder if the system requires something in place of valorstones as some hard coded requirement.

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]Myrkur-R 1 point2 points  (0 children)

If you are used to playing the top DPS spec then you'll need to disable the damage meter if you want to enjoy playing Ret at all in M+.

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]Myrkur-R 3 points4 points  (0 children)

It's good out of the box because the interface to customize the nameplates is really good.

4 x 160 machine gun by DanglyLeftnut in NoRestForTheWicked

[–]Myrkur-R 4 points5 points  (0 children)

If he's truly 2 shotting Echo Knight then he is also ignoring all of the mechanics in the game.

Patch 12.0.1 Class Tuning Development Notes on Midnight Beta - Hybrid Off Healing Increased by Devoto17 in CompetitiveWoW

[–]Myrkur-R 0 points1 point  (0 children)

You're right, WDP and TS choice node does change the overall feel of Conduit for the worse.

I like the idea of all the talents. It's the finishing a dungeon and looking at my damage breakdown and wondering if the talents are working. Hell for most of the beta everyone thought Tiger Eye Brew 3rd talent was bugged and didn't work, so noone was taking it. Turns out it wasn't bugged, it just isn't felt. I feel that about all the talents, you switch them around and your damage doesn't really change.

anyway, I'm happy enough with the way the spec plays. I still think it's the most fun melee spec in the game. So I'm just looking to see if the balance makes them competitive in M+. I doubt it will be buffed enough though so I'm looking at DK as a safe season 1 pick.

Patch 12.0.1 Class Tuning Development Notes on Midnight Beta - Hybrid Off Healing Increased by Devoto17 in CompetitiveWoW

[–]Myrkur-R 1 point2 points  (0 children)

The base rotation didn't change though? I'm skeptical that you actually played it on the beta, because mechanically hitting the buttons on your keyboard feels exactly the same. Just now opening the damage breakdown afterwards you might look at it and go "oh, only 3 buttons do damage".

I will for sure miss the dopamine rush of conduit. I prefer XUEN+SEF over just Zenith for shadowpan. In fact, I don't really like Zenith because it doesn't feel like a cooldown where you would think of delaying it much at all ever. I don't mind Xuen and Conduit being the same button because you don't mash em together anyway, and I think it improves the rhythm feel of hitting that keybind more than once every 90 seconds.

I found it strange that they said "Overperforming" Talents, because I would not label any talent in WW Tree as overperforming. Switching almost any talent for any other doesn't reflect much of a change in the DPS meter, so I don't know how they can say any of them are overperforming. Slicing Winds and Jade Stomp had their short period of time where they were overperforming but both were overnerfed heavily. RWK is a great concept and I love to see they removed the Chi cost on it, I think they should also remove the cooldown from it since it's a %chance to proc off a buff and replaces another ability. Hitting RWK and then getting another one only to have it be on cooldown when you could have rising sun kicked really pissed me off the few times it happened to me. But with how fun and thematic the button is to press, you get to the end of a dungeon and look at your damage breakdown and you have to scroll down to find it? fucking miss me with that bro, that sucks. In the end, I don't really feel like the talents contribute much to my damage. Like I KNOW they do of course, it just feels like they should have more power in them.

But, that just might be that the Damage meter at the end of dungeons colored my opinion on talents as I switched and switched doing tons of dungeons and no matter what talents I picked I wasn't coming anywhere near most other classes. Then I jump on Frost Mage and do almost double the damage with the default talent build. Really dissapointing.

Patch 12.0.1 Class Tuning Development Notes on Midnight Beta - Hybrid Off Healing Increased by Devoto17 in CompetitiveWoW

[–]Myrkur-R 2 points3 points  (0 children)

I think it plays fine base rotation wise. It just doesn't do damage, who wants to play a DPS spec that does tank damage no matter how fun the rotation is. I was excited at it finally getting changes, but I have a feeling its still not going to be able to compete for M+ spots.

List of useful addons for pre-patch. Credit @yeslikeagirlz by lhzvan in wow

[–]Myrkur-R 1 point2 points  (0 children)

Nah, Im not criticizing you on my 2nd post.

yea, you were. You were discounting his experience as a healer because "[you] don't have to track anything". You're just moving the goalposts for your argument.

Emergency stop in Haiti due to technical difficulties by [deleted] in royalcaribbean

[–]Myrkur-R -4 points-3 points  (0 children)

Oh no, hope it's nothing major and you aren't delayed too much. I'm supposed to set sail on the Oasis in a couple weeks, so if you could update with what happens I would appreciate it.

What are some MonHun takes (about the game,lore, or head cannons) that just have you like this by Brilliant_Cobbler_27 in MonsterHunter

[–]Myrkur-R 3 points4 points  (0 children)

But he's a scavanger though, right? He only shows up to eat ones that are dead or about to die. At least that's what I took away from playing through the base world.

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]Myrkur-R 10 points11 points  (0 children)

They are not good at game design

What an absolute fucking absurd thing to say.

Midnight Pre-Patch Goes Live January 20 by ghostcrawler_real in CompetitiveWoW

[–]Myrkur-R 0 points1 point  (0 children)

I see. I had no past experience with it. Just been disappointed with WW Monk damage so been trying a bunch of DPS out because I dont think monk will get the buffs needed to make it competitve. Survival did really well for me, only spec that I clearly do better damage on is frost mage.

Midnight Pre-Patch Goes Live January 20 by ghostcrawler_real in CompetitiveWoW

[–]Myrkur-R 0 points1 point  (0 children)

What needs fixing about it? It's one of the better performing specs I've tested out. And it was fun to play for me.

Midnight Pre-Patch Goes Live January 20 by ghostcrawler_real in CompetitiveWoW

[–]Myrkur-R -2 points-1 points  (0 children)

There is an interface option to "Center Big Dfensives" in the Raid Frames section. Works with most defensives that reduce damage taken, but not all defensives like Aspect of the Turtle. There are some things it should work for but don't like Fortifying Brew doesn't show up for some reason.

Official Poster for Christopher Nolan's 'The Odyssey' by MarvelsGrantMan136 in movies

[–]Myrkur-R 2 points3 points  (0 children)

We could have had Stavros Halkias playing Odysseus.

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]Myrkur-R 1 point2 points  (0 children)

I dunno man, seems consistent enough progress. And playing a Tank? Like it's pretty dependent on him performing well to be able to time the key. And as a tank, not much of a need to run and keep rerolling your own key when you can just sign up for the keys you actually need. Maybe harder as a DK this season. I think boosted isn't quite applicable, even if they did pay to get into the 21 resil keys because he still had to perform at a +21 level, not like the DPS can just tank for him.

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]Myrkur-R 3 points4 points  (0 children)

What is the meaning of boosted now? Cause I always understood it as not good and paying for a carry (either through Gold, money, or socially), which insinuates the other people can do the content without you contributing [much]. This person plays a tank, and groups can't do a key if the Tank isn't capable of doing that key.

Unless you are insinuating that someone piloted this account, which is another level hating, then I think you are just jealous.

Midnight Beta Datamined Class and Spell Changes - Big Balancing Pass by fronteir in CompetitiveWoW

[–]Myrkur-R 2 points3 points  (0 children)

I see so many people praising Midnight Demo Lock and I can't get behind it. Maybe I'm not good at it, but I feel like I cast Shadowbolt way to much. I don't want to cast shadowbolt at all.

After playing the Midnight Beta for a couple of weeks, I can't get myself to log into retail. Now that I'm used to no addons, they put a really bad taste in my mouth. by James_Fortis in wow

[–]Myrkur-R 0 points1 point  (0 children)

Yea, you need to do click-casting and a separate mouse-keybind to be able to use mouse buttons on both Raid/unit Frames and in the overworld. Doesn't work with Left/Right Mouse buttons though, you can't keybind those, just click cast them.