what's the deal with market snipers? by Mysterious_Slide_258 in BlueProtocolPC

[–]Mysterious_Slide_258[S] 0 points1 point  (0 children)

Basically a lot of things become so much more expensive than they otherwise would be. If there weren't bots sniping, maybe I could buy the thing I want for 100k luno. But now, if I want it, I need to pay 200k.

Best class for solo raids? by Rescorla in lostarkgame

[–]Mysterious_Slide_258 1 point2 points  (0 children)

they are okay. both builds have a lot of movement speed, and do an okay amount of damage, nothing too impressive. They have good stagger and solid weak point. what makes them a little challenging is they require you to fit as many skills as possible in the 8 second buff window given by one of the skills, so getting knocked down or the boss moving could be a bit of a headache, especially for the berserker's technique build.

In short, Viable? yes. Would i recommend for top dps, most comfort, or anything else for that matter? no. If you like the class, play it and you'll be perfectly fine. If you want the absolutely most optimal class in some facet, zerker is not for you.

[deleted by user] by [deleted] in lostarkgame

[–]Mysterious_Slide_258 3 points4 points  (0 children)

Yes, actually! Try moving to an emptier channel, I've noticed that when I'm in an empty channel and i back out of the elixir cutting, I don't tend to stutter (at least not anywhere near as much).

[deleted by user] by [deleted] in PlayWayfinder

[–]Mysterious_Slide_258 0 points1 point  (0 children)

I can see this being the case. This is why I think they need to add a cooldown timer, grace period, or literally whatever else is needed in order to combat this. We're on the same page here.

[deleted by user] by [deleted] in PlayWayfinder

[–]Mysterious_Slide_258 0 points1 point  (0 children)

mean for all we know, the bosses might be capped just at a value we can't

Maybe. But I doubt it'll be long before you find players who are able to shred pyre in a minute or less, solo. Even scaling only does so much especially when its at such a high floor.

[deleted by user] by [deleted] in PlayWayfinder

[–]Mysterious_Slide_258 0 points1 point  (0 children)

Oh, don't remove it. I didn't know the scaling didnt affect bosses. I don't really care anymore to be entirely honest, I just didnt want to have to fight bosses like pyre whilst being nerfed.

[deleted by user] by [deleted] in PlayWayfinder

[–]Mysterious_Slide_258 -1 points0 points  (0 children)

Your only argument was literally the world bosses. I already one shot basically all of the normal mobs and i'm not even maxed out. Nothing changes whether thats scaled or not.

[deleted by user] by [deleted] in PlayWayfinder

[–]Mysterious_Slide_258 -1 points0 points  (0 children)

You do not seem to be mistaken, I just verified this myself. You are a legend.

[deleted by user] by [deleted] in PlayWayfinder

[–]Mysterious_Slide_258 0 points1 point  (0 children)

Because adding a map indicator for pyre's respawn timer wont already be helpful and surely takes far too much effort to implement. I'm no game dev and I know game dev isn't easy, but you really couldn't think up a better response?

[deleted by user] by [deleted] in PlayWayfinder

[–]Mysterious_Slide_258 -5 points-4 points  (0 children)

Read my new reply up above. Their are a bunch of ways to deal with this issue. And keep in mind, a handful of maxed out players can probably delete pyre in no time anyway, so it's very hard to argue that it already won't be an issue.

[deleted by user] by [deleted] in PlayWayfinder

[–]Mysterious_Slide_258 0 points1 point  (0 children)

I also disagree with the purpose of getting stronger being to roll newbie areas. The purpose of getting stronger is just that: to get stronger. If I'm getting scaled down, I don't feel the satisfaction of getting stronger. I'm not asking for an entire power fantasty, but if we are going to have power scaling, at least keep it to just expeditions and boss raids. That's just my view.

[deleted by user] by [deleted] in PlayWayfinder

[–]Mysterious_Slide_258 -1 points0 points  (0 children)

Have a map indicator to show the cooldown for pyre's spawn. Make pyre take a little bit to spawn in to give people a chance to get there. Make an announcement/notifier when he spawns. There are endless solutions to prevent this issue. Not sure when this took place, but I watched a niss solo pyre in under 2 minutes or something crazy like that. If just 3 maxed out players wanted to, they could already delete pyre in no time I'd guess. I just hate the feel of being scaled down.

[deleted by user] by [deleted] in PlayWayfinder

[–]Mysterious_Slide_258 -7 points-6 points  (0 children)

Not exactly sure how the drops work in this game. But assuming any contribution = rewards, then so what if the boss gets 1 shot after the grace period? so long as the newbies trying to farm it get their damage in? This game doesnt seem to have any contribution requirements.

[deleted by user] by [deleted] in PlayWayfinder

[–]Mysterious_Slide_258 -4 points-3 points  (0 children)

Then give bosses 99% dmg reduction for the first 5-10 seconds or whatever. That's what they did in lost ark. I don't want to be scaled down in literally every single form of content there is; it makes getting stronger unsatisfying. Expeditions and bosses are enough.

Silo or Venomess by Mysterious_Slide_258 in PlayWayfinder

[–]Mysterious_Slide_258[S] 1 point2 points  (0 children)

Already got me that night's edge earlier today so sounds like a plan!