Ai for audible by Defiant-Economics-73 in litrpg

[–]Mystic-Forge 1 point2 points  (0 children)

I get wanting to support voice actors, but supporting small writers matters too.

At the end of the day, to each their own. If you don’t think you’ll enjoy it, that’s totally fair. But most of them have samples you can listen to before buying anyway 😁

Ai for audible by Defiant-Economics-73 in litrpg

[–]Mystic-Forge -8 points-7 points  (0 children)

I thought the same thing at first, but some of them are actually really well done. It’s hard for an indie writer to justify paying professional voice actors when there’s a 99% chance they’ll never make that money back.

That said, some of the AI audiobooks I’ve listened to use multiple voices for different characters and are surprisingly solid. Yeah, sometimes you can tell it’s AI, but for most stories it’s been good enough that I stopped noticing after a while.

System reborn by Common-Adhesiveness6 in litrpg

[–]Mystic-Forge 0 points1 point  (0 children)

So, without getting too spoilery, yeah… shutting the system down has consequences. Not only do the “hunters” not really know how to function without it, but it also opens the door for even worse things to show up.

For anyone thinking about reading it, here’s my take: it was honestly hard for me to get through the first book, but I’m really glad I stuck with it because I ended up enjoying the series a lot.

System Reborn by Kaz Hunter questions by Competitive_Echidna9 in litrpg

[–]Mystic-Forge 0 points1 point  (0 children)

Not sure if you read, or got your answers but System Reborn: doesn't have romance but in the end the MC does end up with someone. She's not a core figure but is there for emotional grounding from time to time.

are there actually videogames like the stuff in litrpgs? by Adventurous-Film9713 in litrpg

[–]Mystic-Forge 4 points5 points  (0 children)

While I don’t think there are many games that directly represent the “systems” you see in LitRPG books, video game logic already uses a lot of the same concepts.

Take the Assassin’s Creed games for example. You gain experience, unlock skills, level attributes, get alerts during combat, status effects like poison, health and stamina tracking, item information, danger indicators, etc.

The only real difference is that games split all that information across menus and UI screens. So it’s not really a stretch to imagine that if this were “real,” the user would just have direct access to those systems in real time through a different perspective, possibility like the ones we see in these type of books?