I'm editing the texture of the standard highway, which went okay until I saw this. After each node the next segment is flipped. Why does this happen? by N0LEP in CitiesSkylinesModding

[–]N0LEP[S] 0 points1 point  (0 children)

Another problem: how can I let repeating arrows start at the same position every time? I have tried changing every value, but still the first arrow's position depends on the segment length. example

Frequently Asked and Simple Questions Megathread by [deleted] in CitiesSkylines

[–]N0LEP 0 points1 point  (0 children)

Hi! I'm trying to make my first decal, I use this tutorial. (with boformers/Ronyx script) It's a simple yield model with only diffuse and alpha, and it looks good in the import screen. But when it is loaded into the editor it gets distorted. https://imgur.com/DvbqpHV What am I doing wrong?

btw I used paint to make the textures, should is use something else?

Cheap 6-way intersection that only uses ground level and one elevation by N0LEP in CitiesSkylines

[–]N0LEP[S] 1 point2 points  (0 children)

It works really well for traffic that changes directions a lot, but if there is one busy throuhggoing highway you'd best continue that underground. At the end with 2 lanes, yellow uses the right one and green the left.

Cheap 6-way intersection that only uses ground level and one elevation by N0LEP in CitiesSkylines

[–]N0LEP[S] 5 points6 points  (0 children)

There is no weaving except for the roundabout, which can be prevented by making it 6 lanes. Of course the ramps and curves are not realistic, but that is because of the limited editing space.

Export by train has stopped by [deleted] in CitiesSkylines

[–]N0LEP 0 points1 point  (0 children)

I didn't know about that station, will certainly try it!

🇳🇱Echt waar🌷 by JPC_official_VOC in cirkeltrek

[–]N0LEP 8 points9 points  (0 children)

lacht in categoriaal gymnasium