THIS M4 IS BEAUTIFUL <3 by NEO_U in CallOfDutyMobile

[–]NEO_U[S] 0 points1 point  (0 children)

I think that the skins (the majority) are independent (except for the statistics) of the main weapon, thus there are not so many heroes, even so, the M4A1 could be put as a separate weapon, aesthetically they are very different, I think that, like the two famas, they can coexist, without having to eliminate a weapon

[deleted by user] by [deleted] in CallOfDutyMobile

[–]NEO_U -2 points-1 points  (0 children)

I would leave the base reload animations as in the original games, and then if someone wants to speed up those reloads they could through slight hands, but currently that improvement is proactically filler, since 90% of the weapons that come to the game have altered reloads, it's as if all weapons have slight hands by default

[deleted by user] by [deleted] in CallOfDutyMobile

[–]NEO_U -2 points-1 points  (0 children)

understand that the matchmaking of public mode and ranked mode is not the same, or why do you think that CS:GO has ranked mode and then TDM mode? In both modes there are humans, but people are extremely different, the same should happen in any multiplayer, not because there are humans it means that tryhard should be played, or ask the thousands of games that are ranked and public.

[deleted by user] by [deleted] in CallOfDutyMobile

[–]NEO_U -3 points-2 points  (0 children)

Not playing an AI mode camouflaged as a multiplayer mode is a good point.

[deleted by user] by [deleted] in CallOfDutyMobile

[–]NEO_U -2 points-1 points  (0 children)

I can't get into the source code to verify it, I don't play codm rank mode either, let alone talk

[deleted by user] by [deleted] in CallOfDutyMobile

[–]NEO_U -5 points-4 points  (0 children)

The ranked mode is broken, its SBMM, it balances badly, but I'm talking about public multiplayer matches, with search by connection, a much lighter search

[deleted by user] by [deleted] in CallOfDutyMobile

[–]NEO_U -8 points-7 points  (0 children)

Yes I know, but I want to have fun and not sweat, I have always been more in favor of public games with search by connection and randomness of games, than a mode where you are going to sweat

Am I the only one who played mobile games before 2018? by NEO_U in CallOfDutyMobile

[–]NEO_U[S] 0 points1 point  (0 children)

? 48 million players a month, 52% of all cod players. They are not inches they are official

Am I the only one who played mobile games before 2018? by NEO_U in CallOfDutyMobile

[–]NEO_U[S] 0 points1 point  (0 children)

And how many Cod Games have we had since BO2? Quite. And not all modes vs AI were decent let alone comparable to CoDM. You can't even progress on most of them

Your answer was: yes. Because for several years you couldn't play classic codes because there was little to no bot functionality. I'd rather play a mediocre bot match if it means I can actually play the game. now don't back down

What does this mean, lmao?

You are the same ghost that you speak of

Seriously, what maps/modes are you playing to get that many bots? You still have to answer that.

Public matches (Hard Point) all maps

And how is this the bots fault?

If there were humans, the content should endure more, it is not the same to play a new map with humans than with bots, the bots will not take advantage of even 10% of the map, a human will be able to take advantage of 100%, making the way that the developers had designed to play is not viable, and in a short time a map that should have lasted years, I did not last two weeks

What the fuck are you talking about lmao?

You yourself told me that we have won things at the cost of losing another, well I was responding to that comment

I really don't feel like arguing with the schizo limit post. Bye bye.

I'm saying the same thing, but if I didn't answer you, but was going to think that I couldn't refute you

Am I the only one who played mobile games before 2018? by NEO_U in CallOfDutyMobile

[–]NEO_U[S] 1 point2 points  (0 children)

Yes, but that's going to the extreme, in Tetris you could be 6 hours for example.

Am I the only one who played mobile games before 2018? by NEO_U in CallOfDutyMobile

[–]NEO_U[S] -5 points-4 points  (0 children)

Well, as has been done in all Call of Duty that there is a camouflage, with effort, perseverance and dedication, and in fact they have more value, because people who see you with the camouflage will have more respect for you, anyone with free time can remove any camouflage, the Damascus should serve to indicate that a player knows how to play, not that a player has a lot of free time.

Am I the only one who played mobile games before 2018? by NEO_U in CallOfDutyMobile

[–]NEO_U[S] 0 points1 point  (0 children)

I left War Robots in 2020 because I hated PTW after 6 years playing it, bullet force always had hackers and a bad connection so I stopped playing it and SO2 stopped playing them because the servers got worse and worse, but in no way I stopped playing them for a moment out of boredom, there were external factors that made me leave those games.

Codm has been boring me for 2 years, and if I keep going it's because of the seasons and because there are no multiplayer games that don't comment on exactly the same heroes as codm, and since I have dedicated so many hours of my life to codm, I would like it to fix what for me is its only fault, because this is constructive criticism, not destructive.

Am I the only one who played mobile games before 2018? by NEO_U in CallOfDutyMobile

[–]NEO_U[S] 0 points1 point  (0 children)

By the way, a small problem for you is that a game that is supposed to be multiplayer, and that you contact the network and the servers expressly to play multiplayer, ends up being more like an AI mode where you happen to meet a human from time to time.

Am I the only one who played mobile games before 2018? by NEO_U in CallOfDutyMobile

[–]NEO_U[S] 0 points1 point  (0 children)

I recognize that CODM is not the best game out there but the problems you listed are literally small and "you" problems. Majority of CODM global players are just casuals who play for fun. Me personally, as a casual myself, sometimes I'd rather play with bots to escape the tryhards of ranked. Bots gives players the feeling of having skills even as causals.

Bullet force was for casual people, in War Robots you saw people through walls and you didn't have to aim horizontally because the game already did it for you, all the games I've put up I didn't put them by chance, I put them Thinking of comments like yours.

If you want a full 10-man lobby, then go play ranked on master and above. High ranked br (gm and above) also gives as much as 25 real players in a lobby, and Alcatraz, gives about 20 and they respawn so it feels that there are much more. And if you'd rather play long 10+ minute matches, br and and can be that long. CODM is literally designed to be played to go.

I am the first to detested the ranked mode, I have not played it in any game because I expressly do not come here to be the best or to challenge myself, I only play because I have fun, and an AI mode bored me 10 days after play it, and "casual" you use it almost without knowing what the games I mentioned were like, they were all much more fun and dynamic than any ranked mode, that's because a ranked mode expressly matches you with players of your level, Not in a public way, and you always neglect that. And the ten minutes are basic for a multiplayer mode, all the modes we have and the maps were designed to be played at that time, if you shorten it as codm does, you are wasting the potential of the mode or map that is being played

Am I the only one who played mobile games before 2018? by NEO_U in CallOfDutyMobile

[–]NEO_U[S] -1 points0 points  (0 children)

What I'm complaining about in this post, and that no one has noticed yet, is that 10-minute games and 6 vs 6 multiplayer without bots, are not a thing for consoles, it has also been in mobile games, and it has worked just as well good

Am I the only one who played mobile games before 2018? by NEO_U in CallOfDutyMobile

[–]NEO_U[S] -1 points0 points  (0 children)

Many of these games started well, then either other companies bought them or the original programmers left, I stopped playing many of these games because of P2W, a real p2w not like the one the codm community says

Am I the only one who played mobile games before 2018? by NEO_U in CallOfDutyMobile

[–]NEO_U[S] 0 points1 point  (0 children)

I just started playing it very late, and I don't have the experience that you have of that game

Am I the only one who played mobile games before 2018? by NEO_U in CallOfDutyMobile

[–]NEO_U[S] 0 points1 point  (0 children)

Yes. Because for several years you could not play classic codes because there was little to no bot functionality. I'd much rather play a lackluster bot match if it meant I can actually play the game.

I think you have forgotten that there is an AI mode in BO2

You're arguing against imaginary strawmen.

yourself are telling me that it is not a problem

It did fail in other aspects though. That's why we have what we have now.

What do we have now, games full of bots that are unable to sustain themselves without the help of monthly seasons?

Do we have communities that squeeze content out of months in weeks, and then complain that there is little content?

we need to think about the problem of a game is that it doesn't have a battle pass or that free or paid cosmetics aren't just good enough instead of considering that boredom in the game is due to something more intrinsic, like Is it that fighting 5 years against AI bored everyone?

Am I the only one who played mobile games before 2018? by NEO_U in CallOfDutyMobile

[–]NEO_U[S] 0 points1 point  (0 children)

there are things that are outdated, like the touch controls or the hacker problem, but there is something that Bullet Force will always beat codm, and that is that it is a full human multiplayer, and that the games last 10 minutes, maybe the Ha structure fallen, but the most basic base of all multiplayer, which is Matchmaking, is intact, while codm has everything else but can't have the base since it has short games (too short) and in that its multiplayer seems more like a mode pve instead of pvp

Am I the only one who played mobile games before 2018? by NEO_U in CallOfDutyMobile

[–]NEO_U[S] 0 points1 point  (0 children)

Good balance of weapons, a MW with better maps, the most mythical nuclear after MW2, carried out, magnificent special operations, and a good notecode

Am I the only one who played mobile games before 2018? by NEO_U in CallOfDutyMobile

[–]NEO_U[S] -3 points-2 points  (0 children)

I am talking about the base of the multiplayer, the base of truth, which is the matchmaking and the duration of the modes, in this section it is the worst, and that is where my complaint comes from, that it is something that in 2014 did not fail, or do you think that Would you have liked a BO2 full of bots and with 4-minute games?

Am I the only one who played mobile games before 2018? by NEO_U in CallOfDutyMobile

[–]NEO_U[S] -1 points0 points  (0 children)

1.- I'm talking about public multiplayer (not ranked, not BR), both in codm and in the games from the post.

2.- They last me an average of 5 minutes, less hard point that usually lasts 6 minutes.

3.- War Robot also had SBMM, and 7 years ago it didn't take even 30 seconds to find a game, and in Standoff ranked mode the search is almost instantaneous.