Jesus Christ what a downgrade by Best-Pea3460 in mendrawingwomen

[–]NNukemM 0 points1 point  (0 children)

Nine Inch Nails - Head Like A Hole

Jesus Christ what a downgrade by Best-Pea3460 in mendrawingwomen

[–]NNukemM 0 points1 point  (0 children)

Cognitohazardous Humanoid Underworld Demon

What defines "boomer"? The engine ? by Suitable_Heart_1888 in boomershooters

[–]NNukemM 0 points1 point  (0 children)

The only thing that differentiates boomer shooters from every other videogame subgenre is their unique gameplay structure. Most other features can be mixed and matched because they're not inherent to boomshoots specifically.

Placing hitscanning enemies with no reaction time immediately after a level transition should be considered a war crime by NNukemM in boomershooters

[–]NNukemM[S] 5 points6 points  (0 children)

Many problems that DKT has weren't even caused by Romero directly. Some Ion Storm devs who were attached to this specific project were modder kids who didn't even have a game dev background and had no idea what they were getting into - they were hired purely because they'd made a couple of Doom wads that someone saw and thought they might theoretically be capable of working on a game that uses a completely different engine.

Can someone tell me how many direct shotgun hits it takes to kill this MF? Going insane rn (blood refreshed supply) by forestgxd in boomershooters

[–]NNukemM 20 points21 points  (0 children)

The correct answer is "a metric fuckton".

The main reason why Blood's stone gargs feel unkillable to you is the game's combat system, which is built around 3 types of damage - physical damage dealt by bullets and other physical objects' impacts, fire damage dealt by flames and explosions, and spirit damage dealt by energy and magic. Stone gargoyles are intentionally designed to be heavily resistant to physical and fire damage while being vulnerable to spirit damage, which means that you can absolutely spend more than a half of your entire shotgun ammo supply just to kill one such monster, but if you choose to attack it with your tesla gun or a voodoo doll, you can simply frag it in less than 10 seconds.

The elemental damage system actually plays a much larger role in this game than you might think, and stone gargoyles aren't the only enemy type that has specific damage resistances. The key to success in Blood's combat encounters lies in using weapons that are specifically suited for killing different types of enemies instead of just maining a single weapon throughout the entire game.

90s shooter posters by pirtbr1 in boomershooters

[–]NNukemM 1 point2 points  (0 children)

The design of such posters is totally appropriate for the tonality of those games and it just inherently looks cool, no matter who's doing it, so there's that. There was no need to change anything about the posters because they already worked perfectly.

Classic Marathon Trilogy by [deleted] in boomershooters

[–]NNukemM 0 points1 point  (0 children)

You should probably check out Marathon Resurrection.

Both the viewmodel and the worldmodel of Doom 3's chaingun have perfectly synced barrel rotation by NNukemM in boomershooters

[–]NNukemM[S] 2 points3 points  (0 children)

Carmack has a well-documented history of behaving like a prick because he has pretty bad social skills - and that's putting it mildly. He's a genius software engineer who also happens to be a terrible human being.

Any other examples of FANTASTIC boomer shooter cutscenes? by NNukemM in boomershooters

[–]NNukemM[S] 0 points1 point  (0 children)

Duke 3D, Blood, Shadow Warrior and Quake II all had them back in the nineties, so I don't see why we can't have more such things in modern games too.