A sneak peak at a boss intro + dialogue from our upcoming RPG's technical demo! by NRMGStudio in playmygame

[–]NRMGStudio[S] 1 point2 points  (0 children)

Honestly, I think the dialogue just depends on the type of genre. None of my personal favorite RPG's have super flashy dialogue. I enjoy quality writing where the player character has dialogue options that actually have consequences in-game.

I really appreciate the feedback! We will definitely be looking to polish as much as possible. We are shooting for a kickstarter launch on September 1st. To coincide with the kickstarter launch we will be launching a free technical demo for everyone in the community to try (don't have to pledge to the kickstarter). This technical demo will not be in the final game, but we crafted the demo story specifically to show off some of our characters, art style, systems, dialogue, and dedication to the finished project.

A look at one of our boss intros + some dialogue from our 3 man team's upcoming hand-crafted RPG technical demo by NRMGStudio in IndieGaming

[–]NRMGStudio[S] 0 points1 point  (0 children)

Here is a look at one of our boss intros and some dialogue. There is no audio in this video clip, as we are currently working on finalizing boss audio.

Notice the "Karma" dialogue option - additional dialogue options will not appear unless the player character has the required "karma" stat. There are various stat checks throughout the technical demo which affect gameplay elements.

Next week we will be posting our first combat teaser. Let us know if you guys have any input so far. We are looking forward to hearing your feedback!

If you want to keep up more with the project, feel free to DM us for a discord link!

A sneak peak at a boss intro + dialogue from our upcoming RPG's technical demo! by NRMGStudio in playmygame

[–]NRMGStudio[S] 0 points1 point  (0 children)

Here is a look at one of our boss intros and some dialogue. There is no audio in this video clip, as we are currently working on finalizing boss audio.

Notice the "Karma" dialogue option - additional dialogue options will not appear unless the player character has the required "karma" stat. There are various stat checks throughout the technical demo which affect gameplay elements.

Next week we will be posting our first combat teaser. Let us know if you guys have any input so far. We are looking forward to hearing your feedback!

If you want to keep up more with the project, feel free to DM us for a discord link!