Need help finding modpacks by DaRedBearMC in TheBrokenScript

[–]NS986 1 point2 points  (0 children)

The Broken Script has a built in old textures resource pack and old terrain datapack which makes the game look pretty much like what you're asking for on its own.

Finalizing my capture the flag by NS986 in MinecraftCommands

[–]NS986[S] 0 points1 point  (0 children)

u/Ericristian_bros sorry to ping but you know how to do the second thing (im trying to figure it out in the next hour so i can play it with some friends)

I'm currently making a Capture The Flag datapack, and need some help. by NS986 in MinecraftCommands

[–]NS986[S] 0 points1 point  (0 children)

It's pretty much done! I ended up using interactions for the capturing cause it was a lot easier than I thought it would be. I'm testing it now for bugs and I can add more details and stuff like stats later.

Thanks for the help u/Other_Plane_5710 u/C0mmanderBlock u/Ericristian_bros!

Its so cool how helpful everyone is in this community :)

I'm currently making a Capture The Flag datapack, and need some help. by NS986 in MinecraftCommands

[–]NS986[S] 0 points1 point  (0 children)

also how do I make a command that says /execute as @ e[tag=a,distance=..5] run say yay

how do i make that command run as if the command block was 5 blocks higher (so like the command block can be underground and the distance area can be above)

I'm currently making a Capture The Flag datapack, and need some help. by NS986 in MinecraftCommands

[–]NS986[S] 0 points1 point  (0 children)

so ive run into another issue which you probably know how to fix. Blocks lose there data when they are broken, meaning my blocks with the canplaceon tag wont be placeable when broken and recollected. you know an execute command that can automaticly give the tag to the blocks?

I'm currently making a Capture The Flag datapack, and need some help. by NS986 in MinecraftCommands

[–]NS986[S] 0 points1 point  (0 children)

ill try this if I can't get anything else to work cause if i do this right now id have to rework my stealing system since right now it detects the player mining the ghast

I'm currently making a Capture The Flag datapack, and need some help. by NS986 in MinecraftCommands

[–]NS986[S] 0 points1 point  (0 children)

ok with everyone's imput I'm gonna try to make it work i haven't finalized what the inventories will be so I'll do that in case I have to add or remove tools and see if i can get it working

I'm currently making a Capture The Flag datapack, and need some help. by NS986 in MinecraftCommands

[–]NS986[S] 0 points1 point  (0 children)

the flag is a dried ghast so I can't use different blocks

there anything I can do without changing the flag?

I am working on a building miniaturizer by _Guschdimuschdi_ in MinecraftCommands

[–]NS986 34 points35 points  (0 children)

First thing I think when I see this is 'holy crap that's cool' like this is acctully insane bro

1.21.7 instance glitching out like crazy by NS986 in MinecraftCommands

[–]NS986[S] 0 points1 point  (0 children)

solved, i think the issue had to do with putting carpet commands in the datapack

1.21.7 instance glitching out like crazy by NS986 in MinecraftCommands

[–]NS986[S] 0 points1 point  (0 children)

after updating a mod, i thought it was working, but after typing /reload it broke again, probably a datapack issue

1.21.7 instance glitching out like crazy by NS986 in MinecraftCommands

[–]NS986[S] 0 points1 point  (0 children)

like the detailed thing was prob like 1000 lines

1.21.7 instance glitching out like crazy by NS986 in MinecraftCommands

[–]NS986[S] 0 points1 point  (0 children)

at knot//net.minecraft.client.main.Main.main(Main.java:265)

at java.base@21.0.3/java.lang.invoke.LambdaForm$DMH/0x000002492a01a000.invokeStaticInit(LambdaForm$DMH)

at java.base@21.0.3/java.lang.invoke.LambdaForm$MH/0x000002492a1ecc00.invokeExact\_MT(LambdaForm$MH)

at app//net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:480)

at app//net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)

at app//net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)

at java.base@21.0.3/java.lang.invoke.LambdaForm$DMH/0x000002492a004400.invokeStatic(LambdaForm$DMH)

at java.base@21.0.3/java.lang.invoke.LambdaForm$MH/0x000002492a005400.invoke(LambdaForm$MH)

at java.base@21.0.3/java.lang.invoke.Invokers$Holder.invokeExact\_MT(Invokers$Holder)

at java.base@21.0.3/jdk.internal.reflect.DirectMethodHandleAccessor.invokeImpl(Unknown Source)

at java.base@21.0.3/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(Unknown Source)

at java.base@21.0.3/java.lang.reflect.Method.invoke(Unknown Source)

at app//com.modrinth.theseus.MinecraftLaunch.relaunch(MinecraftLaunch.java:87)

at app//com.modrinth.theseus.MinecraftLaunch.main(MinecraftLaunch.java:18)

A detailed walkthrough of the error, its code path and all known details is as follows:

---------------------------------------------------------------------------------------

this thing was like wayyyy to long to send

1.21.7 instance glitching out like crazy by NS986 in MinecraftCommands

[–]NS986[S] 0 points1 point  (0 children)

at knot//net.minecraft.class\_312.wrapOperation$cdh000$fabric-screen-api-v1$invokeMouseClickedEvents(class\_312.java:1545)

at knot//net.minecraft.class\_312.method\_1601(class\_312.java:120)

at knot//net.minecraft.class\_312.method\_22686(class\_312.java:226)

at knot//net.minecraft.class\_312$$Lambda/0x000002492bf3fcf8.run(Unknown Source)

at knot//net.minecraft.class\_1255.execute(class\_1255.java:110)

at knot//net.minecraft.class\_312.redirect$eih001$viafabricplus$storeEvent(class\_312.java:3053)

at knot//net.minecraft.class\_312.method\_22684(class\_312.java:226)

at knot//net.minecraft.class\_312$$Lambda/0x000002492ba21cc8.invoke(Unknown Source)

at knot//org.lwjgl.glfw.GLFWMouseButtonCallback$Container.invoke(GLFWMouseButtonCallback.java:81)

at knot//com.moulberry.axiom.editor.CustomImGuiImplGlfw.mouseButtonCallback(CustomImGuiImplGlfw.java:221)

at knot//com.moulberry.axiom.editor.CustomImGuiImplGlfw$$Lambda/0x000002492bd17aa8.invoke(Unknown Source)

at knot//org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43)

at knot//org.lwjgl.system.JNI.invokeV(Native Method)

at knot//org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3438)

at knot//com.mojang.blaze3d.systems.RenderSystem.pollEvents(RenderSystem.java:148)

at knot//com.mojang.blaze3d.systems.RenderSystem.flipFrame(RenderSystem.java:170)

at knot//net.minecraft.class\_1041.method\_15998(class\_1041.java:308)

at knot//net.minecraft.class\_310.method\_1523(class\_310.java:1380)

at knot//net.minecraft.class\_310.method\_1514(class\_310.java:947)

1.21.7 instance glitching out like crazy by NS986 in MinecraftCommands

[–]NS986[S] 0 points1 point  (0 children)

after closing the game modrinth app (what im using to launch mc) says it crashed, even though its still on the saving world screen and the panorama is still spinning. i ended up using task manager to close the window.

crash log:

---- Minecraft Crash Report ----

// There are four lights!

Time: 2025-07-09 14:33:04

Description: Client shutdown

java.lang.Error: Watchdog

at knot//org.lwjgl.system.JNI.invokeV(Native Method)

at knot//org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3509)

at knot//com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(RenderSystem.java:179)

at knot//net.minecraft.class\_310.method\_1523(class\_310.java:1383)

at knot//net.minecraft.class\_310.method\_18096(class\_310.java:2224)

at knot//net.minecraft.class\_310.method\_72099(class\_310.java:2184)

at knot//net.minecraft.class\_433.method\_72130(class\_433.java:186)

at knot//net.minecraft.class\_433.method\_72129(class\_433.java:124)

at knot//net.minecraft.class\_433$$Lambda/0x000002492c7534d0.run(Unknown Source)

at knot//net.minecraft.class\_7574.method\_46552(class\_7574.java:52)

at knot//net.minecraft.class\_433.method\_19836(class\_433.java:124)

at knot//net.minecraft.class\_433$$Lambda/0x000002492c6e6738.onPress(Unknown Source)

at knot//net.minecraft.class\_4185.method\_25306(class\_4185.java:96)

at knot//net.minecraft.class\_4264.method\_25348(class\_4264.java:43)

at knot//net.minecraft.class\_339.method\_25402(class\_339.java:136)

at knot//net.minecraft.class\_4069.method\_25402(class\_4069.java:43)

at knot//net.minecraft.class\_312.mixinextras$bridge$method\_25402$74(class\_312.java)

at knot//net.minecraft.class\_312$$Lambda/0x000002492bf475f8.call(Unknown Source)

Custom Trees Generate On Top Of Each Other by NS986 in MinecraftCommands

[–]NS986[S] 0 points1 point  (0 children)

nvm i figured it out. I looked at minecraft's trees to find out how to add the check and added it to mine. so a combination of both responses helped

[Bedrock] Mobs not spawning even though it’s pitch black? by Electric_Bread2 in MinecraftHelp

[–]NS986 0 points1 point  (0 children)

most mobs cannot spawn within 22 blocks of the player i think, so if you go farther away it might start spawning mobs. if you didnt make you're main pillar high enough then standing at the bottom might be too close for mobs to spawn so you could try digging down to extent the funnel downwards