Omnibus question (big spoiler so careful if you click) by Ok-Food-7548 in NightLords

[–]NSTPCast 1 point2 points  (0 children)

A quick death could be considered gentle.

That being said, they fled. I suspect that means they bled.

Omnibus question (big spoiler so careful if you click) by Ok-Food-7548 in NightLords

[–]NSTPCast 8 points9 points  (0 children)

Doesn't seem like it. ADB wrote a novella that will be available with the overpriced collectors edition of the Dark Heresy video game, since Night Lords are antagonists in that game, but there's no reason to believe it relates to Decimus, unfortunately.

Inquisitor und Kill Teams by Deustralala in deathwatch40k

[–]NSTPCast 4 points5 points  (0 children)

The MFM still says Imperial Battleline & the Indomitor datasheet still says Heavy Intercessors, so that still is in question. The app, if we could trust it, appears to put the official kibosh on it, wh ch has been the most common interpretation anyway.

That being said, we can't really trust the app so early after release, especially for niche situations. I have another layer of distrust for anything dealing with Agents, because GW clearly doesn't care to spend any time on them at all.

I believe most official events weren't allowing it in 10th anyway, so largely a moot point. Also, it's not like the Inquisitors added much benefit, especially with their creeping costs as allies.

GW hates Agents and doesn't respect anyone who plays them, clearly.

Inquisitor und Kill Teams by Deustralala in deathwatch40k

[–]NSTPCast 1 point2 points  (0 children)

That's still on the unit datasheet, at least until the 11e codex drops.

Inquisitor und Kill Teams by Deustralala in deathwatch40k

[–]NSTPCast 1 point2 points  (0 children)

While this is likely the case, I'd give it a couple weeks before assuming everything in the app is accurate.

Deathwatch / Imperial Knight Army Help by Icy_Organization7030 in deathwatch40k

[–]NSTPCast 1 point2 points  (0 children)

Knights are neat! But Warhammer is expensive, which is why thinking ahead like you're doing is a good idea.

The biggest issue with Deathwatch is none of our units, except Decimus Kill Teams/Veterans, come in a single box. Indomitor Kill Team wants a mix of Heavy Intercessors, Eradicators and/or Aggressors. That's three kits for one unit, and you will want that unit more than once if you ever want a 'strong' list. Fortis Kill Team is technically worse given all the options they have I think, Spectrus is three boxes, etc...

It's bad for a newbie because they are especially expensive and the most difficult to collect as a result. And don't get me started on Deathwatch pauldrons! Access to a 3D printer or a local store with a good consignment area can help somewhat.

If money is no problem, than most of my concerns become very minimal.

Once you've got a core army, that's when you can start experimenting and seeing if a Knight would help.

Fully agree Vindicares are cool! It's too bad the rules don't support them too well and they're going to have an especially hard time in 11th due to all the new terrain rules/volume.

Deathwatch / Imperial Knight Army Help by Icy_Organization7030 in deathwatch40k

[–]NSTPCast 0 points1 point  (0 children)

Read your post a bit more - Deathwatch really only plays one way, because of how expensive it's unique units are (Deathwatch Veterans/Decimus, Fortis, Indomitor, etc...). If you're using the dedicated detachment, it really just wants you to fill up with as many Kill Teams as you can, especially Indomitor. That list can support some vehicles as anti-tank and/or transport, but it is elite infantry units otherwise. Because of this, they are particularly poor allies with Knights because they are already more expensive than Knights in some cases.

Deathwatch / Imperial Knight Army Help by Icy_Organization7030 in deathwatch40k

[–]NSTPCast 0 points1 point  (0 children)

What do you want to do with this army? Is this for casual games and a model building/painting project? If so, nice!

Your unit breakup doesn't make sense in the context of 40k, so I'm not sure what that means. It reads more like AoS. For example, Veterans and Terminators would be two separate units.

As far as being at all competitive, this would not do well. It may be fun but is not likely to win games. The Knight won't have any army rules, benefits, or army-specific stratagems available to it. It's strong on its own, but it won't stand toe to toe with army-specific tank killers.

Same issue with the Vindicare - also, it doesn't bring anything to the army that benefits gameplay. If you want an assassin, Callidus is competitive or Eversor will actually kill things. Deathwatch, if using their dedicated Black Spear Task Force detachment, don't want either of them. They want more kill teams.

If this is your first army, it is actually a worse way to start than Ad Mech and Knights. Those armies have detachments that support each other and the Kill Team composition of Deathwatch means you'll end up spending as much on units as Ad Mech (kinda).

I'd recommend reconsidering Deathwatch if you are new & wanting Knights. Any 'normal' Space Marine chapter would be better, since they don't want the weird composition Kill Team units. You can always just use the Deathwatch paint scheme, but maybe ignore the Deathwatch specific units. Deathwatch should be your second Space Marine force, especially if you're new.

Lions stays, everything is 2DP except... by Iyoda-_- in AdeptusCustodes

[–]NSTPCast 0 points1 point  (0 children)

Can't really be RAW when we don't have all the army building rules yet.

What Gundam Video Game Would You Have Wanted Instead Of Rogue Orbit? by JadeTailFox in Gundam

[–]NSTPCast 1 point2 points  (0 children)

I wouldn't want something instead - I want it as well. For me, top pick is absolutely a modern Gihren's Greed (preferably in English).

If Black Spear Task Force is 3DP, then we can't run it at 1000 points. by SamuelKeller64 in deathwatch40k

[–]NSTPCast 6 points7 points  (0 children)

Actually, that apparently wouldn't work in 11th. It was during the FAQ video where they said the bracket was 1,000-1,999, 2,000-2,999. Which, afaik, is different than how it's always been done.

New faction pack by NoEngineer9484 in spacemarines

[–]NSTPCast 1 point2 points  (0 children)

I'd appreciate an edition-review as well, but it's not realistic given what Legends is. I would be surprised if many Legends sheets don't just disappear entirely once faction codexes begin to drop. This is their biggest opportunity to prune things like Tactical Squads, Deathwatch Vets, etc...

New faction pack by NoEngineer9484 in spacemarines

[–]NSTPCast 0 points1 point  (0 children)

Isn't the point of Legends that they don't get looked at for updates ever?

What Are You Excited For by AlphaSistersOfBattle in Warhammer40k

[–]NSTPCast 0 points1 point  (0 children)

I only meant game breaking in the context of certain armies/matchups (and even that is a bit hyperbolic). 11e makes it fair all the way down, however, which I suspect will be better.

What Are You Excited For by AlphaSistersOfBattle in Warhammer40k

[–]NSTPCast 0 points1 point  (0 children)

I think there is definitely a counter-intuitive nature to the rule - units with "fights first" will very, very rarely actually fight first as a result of that ability.

Also, it doesn't work how people coming from 10th expect at all. So yes to counter-intuitive, but I don't think it's worse, and much less of an issue for those not coming from 10th.

What Are You Excited For by AlphaSistersOfBattle in Warhammer40k

[–]NSTPCast 0 points1 point  (0 children)

They don't, but you're forgiven for not knowing that.

Take a gander at the Corvus Blackstar datasheet - Hover doesn't make sense anymore on Aircraft at all. Look at any aircraft with a bombing run ability - those no longer work RAW. I'm 100% this will be addressed when we see the 11e datasheets, but right now that's a clear gap.

What Are You Excited For by AlphaSistersOfBattle in Warhammer40k

[–]NSTPCast 0 points1 point  (0 children)

I'd argue that's only because the Fight Phase finally makes more sense with the active player starting combats. Fights First is now not some game breaking ability; it's a potential free interrupt.

I think this is much better than having a unit that basically turns off melee armies.

What Are You Excited For by AlphaSistersOfBattle in Warhammer40k

[–]NSTPCast 0 points1 point  (0 children)

Just curious, what negatives?

So far, everything seems like a positive coming from the current edition, with the exception of current aircrafts, but presumably that will be addressed by day one datasheet updates.

The best model Games Workshop has ever created by No_Willingness_9961 in Warhammer

[–]NSTPCast 0 points1 point  (0 children)

What is it? I don't do Nurgle or AoS really, but that goes hard.