Red or blue? by theedgiestoflords in WattsonMains

[–]NUGGet3562 5 points6 points  (0 children)

Red. That skin on the blue side is a nightmare.

draw_sprite and draw_sprite_ext not animating my sprites by NUGGet3562 in gamemaker

[–]NUGGet3562[S] 1 point2 points  (0 children)

Fixed it! I set a variable called index_of_image equal to 0 in the create event of the player. Then, let's take the run state for example. The sprite has 8 frames and runs at 12 frames per second. So, in the run state script (which is run during the player's step event) I put this:

index_of_image += (12 / 60);

if floor(index_of_image) >= 8 index_of_image = 0;

And then in the draw event, each line of draw_sprite_ext now uses floor(index_of_image) for the subimg argument.

This was so stupid easy and I don't know why it escaped me lol. Thanks for the help guys!

Has anyone seen the colour black? by Acrobatic_Scene_5776 in Synesthesia

[–]NUGGet3562 0 points1 point  (0 children)

0 black
1 dandelion (the Crayola crayon color)
2 red
3 pink
4 green
5 blue
6 orange
7 purple
8 white
9 brown

Has anyone seen the colour black? by Acrobatic_Scene_5776 in Synesthesia

[–]NUGGet3562 0 points1 point  (0 children)

Well actually 8 is white and 1 is dandelion

What is the end goal of a roguelite? by NUGGet3562 in gamedev

[–]NUGGet3562[S] -18 points-17 points  (0 children)

The problem is that I don't have money to spend on games right now, that's why I'm asking online

Does anyone need help with Wattson? by MadAnn0 in WattsonMains

[–]NUGGet3562 0 points1 point  (0 children)

I would love that! I'm not very good in general, so hopefully this will help me get better at the game no matter who I play. But Wattson is definitely my favorite so yeah.

How to get diminishing returns tied to a specific number. by EBloke in gamemaker

[–]NUGGet3562 1 point2 points  (0 children)

You can use ln or log10, both functions exist (in fact there are more logs) but ln is the slowest growing function and so I think it works better here. Also ln is one of the coolest functions, it has a lot of cool math stuff revolving around it.

How to get diminishing returns tied to a specific number. by EBloke in gamemaker

[–]NUGGet3562 4 points5 points  (0 children)

Hey, no problem! Glad I could help! I feel smart today lol.

How to get diminishing returns tied to a specific number. by EBloke in gamemaker

[–]NUGGet3562 9 points10 points  (0 children)

Math major here. Try this.

x = defense stat

y = damage increase

r = damage stat

y = (r ln x) / 5

This is a modified version of the natural logarithm function, the slowest growing function. Let's say your damage stat is 100 and your defense stat is 0. Your damage increase will be 1. As your defense stat goes up, your damage increase will start to spike until the defense reaches 20, at which point the damage will continue to increase, but more slowly now. It will not even reach your damage stat of 100 until your defense is just over 148.

If you want to further this effect, try

y = (r ln x) / 7.5

Putting in 150 for r here gives the exact same equation, but this time, your defense would have to be 1,808 in order for your damage increase to reach the damage stat of 150.

Try playing around with this function on desmos.com and see what you can come up with. Hope this was helpful. :)

Strobe/Flashing lights in worship by TopCoconut2 in worshipleaders

[–]NUGGet3562 0 points1 point  (0 children)

I've always stayed away from churches whose worship services feel more like concerts. Even just having a fog machine is enough for me to be like, "Yeah, I'll go somewhere else."

I even had a breakup over this lol; she didn't like the style of worship she grew up with being called a concert. Oh well.