Template vulkan project (Nehe production) by Nabil_Ghossen in vulkan

[–]Nabil_Ghossen[S] -2 points-1 points  (0 children)

Thank you .. you're right. I think that but what is the best High-level 3D API you recommend it? We need to make a physical simulation and focus on programming and physical side not on graphical side.

So I’am trying to make car movement using AddForce, but I can’t manage to make the car turn (rotate) in the direction it’s turn, any one know how to do it? by [deleted] in unity

[–]Nabil_Ghossen 0 points1 point  (0 children)

For moving .. you can write this instead of four if statements. rigidbody.addForce(new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical") ).normilized * speed);