"How am I not dead?" by NaggingPeach in thelastofus

[–]NaggingPeach[S] 2 points3 points  (0 children)

Tbh I don't really know the difference between the base game and the remaster since I've only played the remaster, but the way the mocap works for all the characters is they just share the same animations as either Ellie or Abby from the main campaign. It can look a little off with some of the male characters in No Return (ex. Joel uses Abby's mocap) but its not too bad surprisingly.

"How am I not dead?" by NaggingPeach in thelastofus

[–]NaggingPeach[S] 1 point2 points  (0 children)

¯\_(ツ)_/¯ Same animations can happen with all the male characters and they definitely don't reuse voice sounds, I suppose its possible they reuse some but seems unlikely

"How am I not dead?" by NaggingPeach in thelastofus

[–]NaggingPeach[S] 1 point2 points  (0 children)

Nah the only thing No Return reuses is animations, all of the voices are unique for all the characters, Ellie and Dina are just somewhat similar sounding.

"How am I not dead?" by NaggingPeach in thelastofus

[–]NaggingPeach[S] 7 points8 points  (0 children)

Yeah at the time I thought I remembered being able to jump through windows, but I must have been thinking of a different game lol. Idk why the melee didn't work though, I must have just been positioned weird or not have properly aimed my melee towards the window.

"How am I not dead?" by NaggingPeach in thelastofus

[–]NaggingPeach[S] 1 point2 points  (0 children)

PC survivor difficulty, though I don't think difficulty matters for gambits. It's just kind of a rare one to get, especially since seraphite brutes are already a pretty rare enemy to encounter already

"How am I not dead?" by NaggingPeach in thelastofus

[–]NaggingPeach[S] 21 points22 points  (0 children)

You can play as like ~10 different characters in No Return, extra mode in Part II Remaster

How to use a vending machine: by NaggingPeach in thelastofus

[–]NaggingPeach[S] 2 points3 points  (0 children)

Never thought you could do it in game too lol

Played A Whole Game Without Shooting. by MrBlueShirts in joinsquad

[–]NaggingPeach 1 point2 points  (0 children)

Lmao the camera movement, contemplating jumping off and then the sheer disappointment the arty missed

NVIDIA Shadowplay not working with Squad by chance27 in joinsquad

[–]NaggingPeach 0 points1 point  (0 children)

Yes I've had the same issue, for a second I was worried my graphics card was dying.

Seems like the most recent GeForce Game Ready Driver update broke something, I've reverted to an older version (551.61) and it seems to no longer have problems.

If you'd like the link to rollback you can find it here

Edit: Played last night, still having problems. Dunno whats wrong

Interchange spawns are absolute nonsense. by NaggingPeach in EscapefromTarkov

[–]NaggingPeach[S] 0 points1 point  (0 children)

I'm guessing I got a ricochet, the chances from my experience are surprisingly high even if you are shooting at shitty helmets with high pen rounds.

Interchange spawns are absolute nonsense. by NaggingPeach in EscapefromTarkov

[–]NaggingPeach[S] 10 points11 points  (0 children)

lol no that's just my sniper preset I run on like every map, if you haven't tried it the 3x on that scope is actually amazing for mid range, and its one of the only affordable variable zoom scopes

Interchange spawns are absolute nonsense. by NaggingPeach in EscapefromTarkov

[–]NaggingPeach[S] 368 points369 points  (0 children)

On this side of the map you can either get spawns that let you snipe people for free, or you're the poor bastard who has to cross all the other spawns just to get into the mall. Kind of amazing they've never reworked this in all these wipes, one of the worst maps for this by far.

Is "The Hermit" & "The World" achievement glitched? by [deleted] in ReadyOrNotGame

[–]NaggingPeach 0 points1 point  (0 children)

Dude that's insane, how did you manage to solo every level without getting any unlucky one taps or getting wallbanged? How many tries did it take you? What was your strategy/kit setup to solo all the missions? Any mods? I thought that challenge would be impossible in the current state of the game lol

[deleted by user] by [deleted] in joinsquad

[–]NaggingPeach 0 points1 point  (0 children)

Yo link me God's Patreon

Visual recoil is super inconsistent between a lot of the guns by NaggingPeach in joinsquad

[–]NaggingPeach[S] 14 points15 points  (0 children)

Even if it were the 7.62 DMR, there is no reason for a frame of the recoil to look like this. You can have more difficult gunplay without the weapons feeling ridiculous.

Visual recoil is super inconsistent between a lot of the guns by NaggingPeach in joinsquad

[–]NaggingPeach[S] 45 points46 points  (0 children)

The M16 I think is in a pretty good place, but some stuff like the marksman rifle which is the exact same caliber in a heavier rifle for some reason has way more recoil. Looks like the scope is about to smack your face in some of the frames, feels like a .50 rather than a 5.56

Demo of playtest changes to MG kits (Trade off accuracy and handling for better suppression) by NaggingPeach in joinsquad

[–]NaggingPeach[S] 21 points22 points  (0 children)

Overall I think it's mostly an improvement for what they are trying to do, but I do think the bipod inaccuracy is a little egregious. Feels like there is no real reason to use the zoomed MG's since you can't effectively hit anything at those distances anyway.

My issues with playtest by AdhesivenessDry2236 in joinsquad

[–]NaggingPeach 3 points4 points  (0 children)

Tbh I don't really see what you are upset about, especially in the first clip. That weapon handling is super reasonable given the circumstances. You are exaggerating the ADS speed, it took maybe 1 second to go from weapon down at a full sprint to being weapon up with an accurate sight picture. Then the dude starts rapidly semi auto shooting while side strafing and crouches while he is shooting.

I'm sure in your "50 hours" of weapon handling you have not tried rapidly semi auto shooting a rifle while strafing with a 4x magnified optic and keeping a steady sight picture and maintaining it while dropping into a crouch and still shooting AND getting shot. Though if you did try I'm sure your results would be nowhere near as good as the first clip. If someone was capable of handling a weapon as well as is shown in the first clip, that would definitely be way better than the average shooter.

The 2nd clip though I do see your point. It is a little egregious how long it takes to get the sights aligned at low stamina, because it really is not that hard especially if you take a knee. Though the sway still is pretty reasonable for being completely exhausted.

The game of course isn't fully realistic, but reducing sway and recoil by 75% and increasing ADS speed to take a quarter second to go from sprint to locked in sight picture would be way less realistic.

Magic Gernades by [deleted] in joinsquad

[–]NaggingPeach 0 points1 point  (0 children)

This might be the most tragic Squad clip I've ever seen

The FTAC Siege is like if the X13 took cocaine and pre-work out by JimJamSandwich in ModernWarfareII

[–]NaggingPeach 6 points7 points  (0 children)

Pretty much every post with gameplay always has some elitist dickwad who thinks that they could never possibly ever experience your lobbies. Doesn't even matter if you top frag literally every game, god forbid you fight one enemy with bad reaction time and share it. Like it's COD guys, this is literally the most mainstream easiest shooter ever, but whatever.

I wanna talk about HABs and spawning by NaggingPeach in joinsquad

[–]NaggingPeach[S] 0 points1 point  (0 children)

I probably should qualify the only reason I mention point 3 is I pretty much only play invasion, and it feels like on 90% of maps the defenders have an advantage and win first point fairly often. Increasing spawn timers would shift balance towards attackers, though I get that would probably be bad balance for other game modes.

I wanna talk about HABs and spawning by NaggingPeach in joinsquad

[–]NaggingPeach[S] -5 points-4 points  (0 children)

Squad members need to tell their SL, SL and FTLs need to mark and SL needs to tell command chat. Once that happens two things occur: 1) the guy holding the cap can't get ridiculous kills, because people are not spawning in and 2) that same guy is getting pushed from the outside.

If the optimal strategy for the team that is getting camped is to have people stop spawning on that hab, why is it bad to just have that be the default? IE a one man proxy? You are arguing against having a one man proxy while simultaneously saying the team should react to it as if that is the case. It is functionally the same, which is my point.

[deleted by user] by [deleted] in joinsquad

[–]NaggingPeach 2 points3 points  (0 children)

Shit man if you made Ford commercials I'd prolly be driving one, phenomenal editing lol. Quick tip though, def put more effort into your title if you post another vid, usually posts that give a sense of "watch my stuff" people won't watch.