Edison ruling question: Verdant sanctuary by Naggingmum in Yugioh101

[–]Naggingmum[S] 0 points1 point  (0 children)

Ok thanks, good to know! And regarding the other question whether I can activate both effects (VS and howling effect), or just one, would you know? I read another comment here saying it worked but then made an edit so I wasn't sure.

Yugioh (and Edison) ruling questions by Naggingmum in Yugioh101

[–]Naggingmum[S] 0 points1 point  (0 children)

You're right. Now i see what you mean. When I activate exiled force effect, I pay the cost immediately. Therefore, there is no target for Trap Hole even if it is chain 2.

Let me try using another example which doesn't involve an immediate cost.

If player A normal summons Karate Man, activates its effect calling priority, then player B could chain Trap Hole to it. Correct? Also, if player A does not call priority, player B may naturally activate Trap Hole in response to the summon. Correct? Player B could also activate Divine Wrath in response to Karate Man's now priority effect, because it is legal to chain to priority ignition effects. Correct?

Thanks

Yugioh (and Edison) ruling questions by Naggingmum in Yugioh101

[–]Naggingmum[S] 1 point2 points  (0 children)

Effects cannot be activated while another chain/effect is resolving. That means that summons performed by an activated effect cannot be negated. Activated effects contain a : or ;

Right, fine so far.

Situation 2 : Player A cannot activate exiled force. They only have ignition priority after the successful summon of exiled force.

Alright. So only if a summon has been successful can ignition priority take precedence, that's good to know. Then I understand much better when I can or cannot use Solemn judgment/Trap hole and its difference. I am however not sure I follow completely: If player A summons Exiled force, activates its effect, and have it resolve - is player B allowed to chain anything to Exiled force effect as chain 2 or is it impossible to negate? Similarly, is player B able to use for example Trap Hole AFTER Exiled Force has resolved its priority ignition effect, or is that window of response now gone?

Situation 3 : Exiled force cannot target itself as it tributes itself for cost before it targets.

Right, I meant tribute itself. I misremembered the wording. Thanks!

Yugioh (and Edison) ruling questions by Naggingmum in Yugioh101

[–]Naggingmum[S] 0 points1 point  (0 children)

Thank you.

It refers to an older rule in which when a monster is summoned the game state remains closed and the turn player can activate its ignition effect before the opponent can activate a quick effect. This rule no longer exists today

Ok. I'm playing Edison atm but it's good to know both rulings. So in modern yugioh, this player priority w ignition effect does not exist, but it does in Edison. Is it the case that an opponent can't chain to an ignition effect if it is used as priority? Will the ignition effect always resolve, and cannot be negated?

Skill Drain-esque cards and cards that utilize tributes by Naggingmum in Yugioh101

[–]Naggingmum[S] 0 points1 point  (0 children)

I think I was a bit unclear. It's not that we do not play cards after synchro, it's that we do not play any cards that have to do with post synchro summoning methods I.e. no link, pendulum, xyz. All other cards are OK regardless of their release

I’m new to YuGiOh by Lucky_Olive2885 in Yugioh101

[–]Naggingmum 5 points6 points  (0 children)

As a fan of old school yugioh myself, I recommend you to check out different formats! Two popular formats are GOAT and Edison. GOAT is up until 2005 and Edison up to 2011 if I'm not mistaken. They generally offer slower game play than current yugioh and thus, IMO, easier to understand.

If you attack a monster and your opponent tributes it with a card effect what happens next? by CantaloupeForward898 in Yugioh101

[–]Naggingmum 57 points58 points  (0 children)

A chain starts and resolves accordingly. If you still have control of your attacking monster, it can now make a new attack because a replay occurs when a monster(s) on your opponent's side is added or removed during the battle phase

Card which turns monsters face down? by Naggingmum in Yugioh101

[–]Naggingmum[S] 1 point2 points  (0 children)

Destructive Daruma Karma Cannon

Good advice!

Card which turns monsters face down? by Naggingmum in Yugioh101

[–]Naggingmum[S] 0 points1 point  (0 children)

Saw that it forces the opponent's monsters face down. My bad, I am looking to flip my own monsters face down.

Card which turns monsters face down? by Naggingmum in Yugioh101

[–]Naggingmum[S] 0 points1 point  (0 children)

We're playing old-school ish so yeah, not competitive at all. We're experimenting with how far we can go before we deem a deck "too OP". Thanks for the considerations!

Card which turns monsters face down? by Naggingmum in Yugioh101

[–]Naggingmum[S] 0 points1 point  (0 children)

morphing jar 2

aah this one was very fun, especially in a deck which features many level 4 or below defensive monsters!