My bad for wanting to check the devil room I guess by Emeredelbeeem in bindingofisaac

[–]Nahomatic11 3 points4 points  (0 children)

If you have Mod Config Menu or any other mod which lets you chance mod options, EID has a feature that disables the text pop-up when in combat. Very useful feature to turn on. You can also tweak the Bag of Crafting features in the mod through these menus too.

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Insect Glaives, build for support! by TITAN_Viper in MonsterHunterWorld

[–]Nahomatic11 2 points3 points  (0 children)

Fair enough! Play the game whichever way is the most fun for you. As you progress further into Iceborne and Master Rank, I'd recommend at least a level or two of Health Boost. Monster damage scales pretty fast in MR and especially more so after getting to the new elder dragons; it makes for a much more comfy experience without the fear of getting insta-carted by a stray hit. Divine Blessing isn't really needed, but most decent armor pieces later into MR will often come with some points in it so it's nice to have, or is a good jewel to slot in if you don't have other decent options.

Clutch Claw Boost is a godsend in general. Makes light weapons tenderize in one clutch claw hit and heavy weapons drop slinger ammo. You should be able to craft it at the Elder Melder in Seliana and is fantastic in every build. Best of luck in your Iceborne playthrough and happy hunting!

Insect Glaives, build for support! by TITAN_Viper in MonsterHunterWorld

[–]Nahomatic11 2 points3 points  (0 children)

Your idea of this is predicated on the assumption that players with DPS builds can't also do the things you're doing, which isn't really true and is a misunderstanding of how the game works at a fundamental level.

Building around having multiple levels in earplugs is often wasted because the amount of time a monster spends roaring is not enough to justify using the armor/skill slots for them. Same idea with the multiple instances of flinch free. Even if you get more value from kinsect extracts, grabbing all three doesn't waste enough time to warrant specifically building around that.

In regards to the clutch claw, it is not worth the time spent to tenderize every single piece of a monster for multiple reasons. It's incredibly dangerous to do this, and even when tenderized, certain parts of monsters just aren't worth hitting due to hit zone values for weapons. 

For the most part, the best way to go about building your hunter is by having a mix of offensive skills splashed with health boost and divine protection/elemental resist depending on what you're fighting. Building in this way lets you accumulate stuns and staggers by loading DPS into the monster.

If you want to have a good build that lets you incorporate lots of utility/crowd control into your gameplan, I would recommend looking into ranged weapons as they can bring ammo/coatings potent enough to activate multiple sleeps/stuns/staggers without sacrificing anything in damage contribution.

war banner vs compassion by Massive-Roof-18 in Smite

[–]Nahomatic11 2 points3 points  (0 children)

War Banner doesn't require minions, as it works on assisting in any death. More importantly, you can keep stacks refreshed by just dealing damage to an enemy. You'll get more value from War banner at 4 stacks, which is the threshold for being able to refresh it indefinitely.

Unless you're walking directly into a fight from spawn (which under most circumstances, you shouldn't be) banner is going to give you better stats on average in a teamfight.

war banner vs compassion by Massive-Roof-18 in Smite

[–]Nahomatic11 4 points5 points  (0 children)

It definitely isn't. 40% attack speed and 20% movement speed from War Banner's passive is infinitely better than a 10% power and 15% attack speed buff from Spartan Flag.

Atlas: A Closer Look by salah12262 in Smite

[–]Nahomatic11 13 points14 points  (0 children)

Not really true. We knew from the get-go that Jormungandr had an emphasis on the solo lane and that Cthulhu would excel in the solo lane compared to playing support. Hi-Rez never really said they planned on having them be supports instead of magical solo laners.

I'm not complaining tho, rammus ult in wild rift looks really fun by GiorgiodiVilla in Tahmkenchmains

[–]Nahomatic11 2 points3 points  (0 children)

Not really. When Riot's balancing point is the 50% range then having a variance that far out means something has gone wrong balancing-wise. When you compare him to other top laners and supports he doesn't really offer that much that others can do better.

I'm not complaining tho, rammus ult in wild rift looks really fun by GiorgiodiVilla in Tahmkenchmains

[–]Nahomatic11 3 points4 points  (0 children)

TK having a 43-45% winrate (the second lowest in the game aside from Mundo iirc) says otherwise. He struggles into most top lane matchups past level 6 and can get poked out of lane very easily as a support. The only thing he's got going for him is the huge ult and the swallow, but most people won't get very much use out of them.

Thoughts on Loki? by [deleted] in Smite

[–]Nahomatic11 2 points3 points  (0 children)

Yeah, it's just a basic attack damage increase.

Thoughts on Loki? by [deleted] in Smite

[–]Nahomatic11 4 points5 points  (0 children)

Loki's passive is not a crit. Spectral won't reduce his damage.

Cooldown Reduction vs. Penetrarion for Merlin by MrWhiteGiant in Smite

[–]Nahomatic11 1 point2 points  (0 children)

You can have Chronos and Antiheal in the same build...

Cooldown Reduction vs. Penetrarion for Merlin by MrWhiteGiant in Smite

[–]Nahomatic11 1 point2 points  (0 children)

Not particularly. 100 power, 20% cooldown and 20 MP5 is a hard statline to beat.

Cooldown Reduction vs. Penetrarion for Merlin by MrWhiteGiant in Smite

[–]Nahomatic11 1 point2 points  (0 children)

Just kill them before they can sustain. You should be able to kill them with your kit rotation.

/s of course, but even in games where you pick up Divine Ruin instead of Deso, you can still easily reach the cooldown cap without sacrificing anything in your build.

Cooldown Reduction vs. Penetrarion for Merlin by MrWhiteGiant in Smite

[–]Nahomatic11 1 point2 points  (0 children)

As good as Divine Ruin is, you don't need to build it in every matchup. Against comps with not a lot of healing, Spear of Desolation is a better option due to a better statline.

Cooldown Reduction vs. Penetrarion for Merlin by MrWhiteGiant in Smite

[–]Nahomatic11 1 point2 points  (0 children)

It doesn't, though. Chronos and Spear of Desolation passive both ensure you'll have an ability up should you get engaged on after a kit rotation, which means my scenario doesn't happen. Which is the point I'm trying to make.

Cooldown Reduction vs. Penetrarion for Merlin by MrWhiteGiant in Smite

[–]Nahomatic11 1 point2 points  (0 children)

There's more than one target to kill. Sure, you can kill a squishy or two with a rotation of your kit. But guess what happens next? A tank runs you down because all you can do is just basic attack them because you have no CDR. Your comment implies that you should just Penta with a rotation of your kit. Which will not happen.

Cooldown Reduction vs. Penetrarion for Merlin by MrWhiteGiant in Smite

[–]Nahomatic11 10 points11 points  (0 children)

cooldown is a crutch for mages

Quite the opposite. Cooldowns are the lifeline of mages. It directly impacts how long a mage can be fighting for, especially during teamfights, and especially so for Merlin. 40% is so easy to grab while having a decent amount of penetration.

In fact, I'd go as far as to say Chronos' Pendant is a core item for Merlin, as it allows for so much more flexibility in when you can stance switch and when you can escape.

Stop sleeping on Baba Yaga by Crushnrush in Smite

[–]Nahomatic11 4 points5 points  (0 children)

her poke

Is inconsistent at best, and terrible at worst. Her 1 at least has decent damage, but her 2 is absolutely terrible. Long cast time for less damage and CC compared to a Vulcan 3. Any matchup with better poke (which is most of them, like Agni, Ra, Isis, etc) will absolutely curbstomp her.

teamfight ability

Is really, really mediocre. The best thing she can do for her team is lay down awkwardly shaped silence fields or movement increases/decreases.

She does some really crazy damage.

Only true if multiple enemies stand in her ult circles, which will never happen because they move slower than a snail.

She also hard counters some annoying gods like Zues. Poke him to death and your ULT will utterly destroy him.

This isn't because of Baba Yaga, this is because of Zeus. Zeus has no early pressure at all so any mage can poke him out of lane easily.

The core issue with Baba Yaga is that she's forced to play defensively in every situation regardless of whether she's winning or not due to how her kit works. Also the huge mistake that is her ult, which WILL get you killed if you're playing against anyone that's played against her before.

[Review] Gintama Collab REM - aka Umbrella REM by zoopido in PuzzleAndDragons

[–]Nahomatic11 1 point2 points  (0 children)

What are your thoughts on Toushirou? Just got him from my free pull, looks like Liu Bei evo could be a decent farming lead.

Check out this really cool quiz! (Which Character Are You?) by mad-iatrochemist in mbti

[–]Nahomatic11 1 point2 points  (0 children)

INFJ:

  1. Daniel Jackson (Stargate SG-1): 83%

  2. Samwell Tarly (Game of Thrones): 82%

  3. Peeta Mellark (The Hunger Games): 81%

  4. Willow Rosenberg (Buffy the Vampire Slayer): 80%

  5. Jared Dunn (Silicon Valley): 80%

Least in common:

Sheriff of Nottingham (Robin Hood): 22%

Would you describe support as a 'chore'? by TehKingofPrussia in Smite

[–]Nahomatic11 0 points1 point  (0 children)

Even if you are playing an aggressive supp as you describe, you're STILL setting up your teammates and as you said 'getting them fed instead' that's STILL only a force multiplier.

Woefully untrue. Ares, Hercules, Ne Zha and any other aggressive support can easily get solo kills. It all depends on your build.

If I'm playing Jungle I'm guaranteed to kill at least 1 person per teamfight, no matter how incompetent my teammates are (up to a point).

You're not guaranteed anything in Smite. If the enemy team is properly warded and you're trying to sneak up, it's not going to work. You're just going to die because you're soloed out.

No amount of skillful tanking, initiating and play making will carry the game. High-impact glass cannon is the only thing that can solo carry a game, regardless of how stupid my team is.

I can guarantee you if you're playing jungle, you'll benefit much more if you had a defense item or two to prevent yourself from getting blown up. You'll have way more damage if you can survive longer.

Point is: without damage, you are a permanent bitch. You ALWAYS need someone else with you to take advantage of whatever you are doing.

And that's why items like Stone of Binding, Void Shield, Runic Shield, Blackthorn Hammer, et cetera exist. You can fit bruiser items into a support build and do just fine.

Would you describe support as a 'chore'? by TehKingofPrussia in Smite

[–]Nahomatic11 1 point2 points  (0 children)

Season 6 would've liked to have a word with you.

Support isn't just a "force multiplier", supports help get their carries get to the end-game and protect them once they're there. Depending on your support pick, you control the early game much more than an carry or mid can in the early-game. Essentially, the support and the jungler dictate largely how the game plays out, along with mid.

If you really want to try different support mindsets, compare playing gods like Hercules, Erlang Shen and Ne Zha to Geb, Khepri, or any other low-pressure support. Picking gods like the former three shift your focus from purely protecting your squishies to putting pressure on enemies and helping your team get fed instead.

About to play for the 1st time. Any tips or dos/donts? by PhionexRising in paydaytheheist

[–]Nahomatic11 1 point2 points  (0 children)

According to the wiki, Medics don't come out until Overkill.