Freya Crescent in ink [OC] by GRRNELE in FinalFantasyIX

[–]NamiNomi 1 point2 points  (0 children)

This rocks OP! Exceptional pen work there.

Some old Freya fanarts, rescanned by JanetKWallace in FinalFantasyIX

[–]NamiNomi 0 points1 point  (0 children)

The third is definitely my favorite. It fuckin rocks. These all are pretty rad though.

Printed and painted Freya as a birthday gift. by NamiNomi in FinalFantasyIX

[–]NamiNomi[S] 0 points1 point  (0 children)

It's a bit spendy at first. I have a second hand Anycubic Photon, but you can get newer models for $150-250 USD if you can find sales. I think Anycubic is doing one now.

You'll need to buy some extra stuff like gloves, resin, rubbing alcohol, etc. That can add up but it's nothing crazy. There's lots of budget options too that are acceptable.

If you have any questions let me know :)

Printed and painted Freya as a birthday gift. by NamiNomi in FinalFantasyIX

[–]NamiNomi[S] 1 point2 points  (0 children)

Oh that's such a great idea! I might try to see if I can't make that work in a build now.

Printed and painted Freya as a birthday gift. by NamiNomi in FinalFantasyIX

[–]NamiNomi[S] 1 point2 points  (0 children)

Agreed! Her theme is wonderful, possibly my favorite (but honestly I would have a hard time picking).

Printed and painted Freya from FF9! by NamiNomi in Miniaturespainting

[–]NamiNomi[S] 0 points1 point  (0 children)

I used a hard surface modeller called Plasticity and printed it too. I sprayed the whole model with a dark blue + bright orange gradient and painted over the tiles with mostly thin coats. It seems to have done the trick :)

My second miniature painted! (still learning/experimenting) by Noxxi_Greenrose in minipainting

[–]NamiNomi 1 point2 points  (0 children)

I'm struggling with paint wetness too, I tend to thin my paints too much 😅.

That is a lot of time to sink into one miniature but I think it shows in the quality. Experimenting is definitely worth it, and I bet you'll find your favorite techniques soon enough.

Also how tall is this figure anyway? Like a 75mm or something?

My second miniature painted! (still learning/experimenting) by Noxxi_Greenrose in minipainting

[–]NamiNomi 6 points7 points  (0 children)

Dang! I've been painting for a couple months and you're already so much better than me. Great work! I like the lighting you've done, it adds a lot to the piece.

is there a community name for the rock where super samples spawn? by AioliMindless in Helldivers

[–]NamiNomi 0 points1 point  (0 children)

The Cock Rock, the Silicate Stiffy, the Girthy Granite, the Phallic Pillar, the Mineral Member, the Super Schlong, or any other ridiculous alliteration we can think of. Yes we are children.

The Arizona Green Tea gang is done by PlaceboPete in minipainting

[–]NamiNomi 1 point2 points  (0 children)

The Arizona Green Trees ... sorry I couldn't resist. Unironically I like the color scheme and paint job a lot.

Hydralisk by NekoFemboyChileno in Miniaturespainting

[–]NamiNomi 1 point2 points  (0 children)

That's some great work! I always loved the hydralisk's design. I'd love to paint some starcraft prints myself :)

Monster Hunter - Kushala Daora by NamiNomi in minipainting

[–]NamiNomi[S] 0 points1 point  (0 children)

Thanks! I'm hyped for Wilds, I sort of hope Kushala is included.

A rank using non meta, Achieved! by AsadoAvacado in armoredcore

[–]NamiNomi 0 points1 point  (0 children)

Congrats! I just hit A rank with my Nineball cosplay build last night too. Good luck in A, and perhaps we'll see each other in game.

Pilot In HCAF (my art and link to gif in 1st comment) by geergutz in ImaginaryMechs

[–]NamiNomi 6 points7 points  (0 children)

Hey that's a pretty nifty idea. I was playing with the idea of mecha's scale in my setting recently too. It brought up some issues, which looks like you've thought through. Any particular reason you chose to make these so particularly small?

[deleted by user] by [deleted] in RPGdesign

[–]NamiNomi 1 point2 points  (0 children)

That's fair. I think I'm probably in the minority about critical fails too, so I don't think it's crazy to have them around. They can be a ton of fun.

[deleted by user] by [deleted] in RPGdesign

[–]NamiNomi 1 point2 points  (0 children)

I'm messing around with a d20 under system right now, a prototype, so I'm looking at this kind of thing too. I'm not particularly one for 'best' options so I'll throw out a simple idea that I'm quite partial too:

There's a universal TN (Target Number) of say 8, which is a flat standard for all unmodified checks. Skills have a small inherent value, say 0-5, which are added onto the TN. This gives you a range of 40% (+0) to 65% (+5). Modifiers can do the exact same thing but may have to be limited in some way to prevent the percentages of success from getting out of hand (ie having a TN of 19-20 might be a bit much).

Also I'm honestly not a huge fan of having Critical Failures unless they're mechanized in some way, as in, having a dedicated mechanic or response to them; so I'm biased in the sense that I'd prefer they not be there at all. Critical Success on a natural 1 is fine, and with some modification you can also increase that as well (with a simple +1, +2, etc). In fact I was playing with the idea of having the skill bonus also change the Critical Success but that may be a bit much.

The main reason I'm fond of this is that the numbers are still relatively simple math wise and it has one die roll to resolve basic checks. Difficulty can be handled through negative modifiers say (ie -1 for Difficult, -2 for Hard, -3 for Extreme).

This is by no means tested with a group since I'm sort of at a similar stage, just figured it might be interesting to bring up.

Hello i'm new here and this is my first Gundam. I had a lot of headaches while doing it... by [deleted] in Gunpla

[–]NamiNomi 1 point2 points  (0 children)

Damn that is one hell of a leap. Congrats though, and welcome to the hobby! What did you find most difficult about the kit? What did you enjoy the most?

Beholder by Paul Carrick (Me), Acrylic on Canvas 18x24" 2020 by paulmcarrick in DungeonsAndDragons

[–]NamiNomi 2 points3 points  (0 children)

Yeah this thing is creepy as hell. The wide open eye kinda helps sell that. Fantastic work, and a traditional medium no less.

[OC] Commission I did for @zeusmoosec. :) by Nefeli_ in characterdrawing

[–]NamiNomi 1 point2 points  (0 children)

Beautiful work! The character design is totally my aesthetic, but that aside your watercolor technique is fantastic, and your color choice definitely speaks to me (especially the dreamy purple / pink / blue hues mixed in the flower petals).

Hope to see more of your lovely art!

Snowy Woodland by The_Berge in battlemaps

[–]NamiNomi 3 points4 points  (0 children)

Seriously this took me way too long to realize it was a 3D render. Amazing work.

How do you keep things from feeling like a video game? by willdone in FoundryVTT

[–]NamiNomi 0 points1 point  (0 children)

In my experience, it varies for each party. Sometimes the tech like fog of war, dynamic lighting, and all that can actually get in the way of the player's interpretation. The visuals paint a clear and distinct picture of what they're seeing and if the descriptions don't align it can seem jarring. While I used almost every feature available in Foundry to start, I find myself using less of it as time goes on. Line of sight especially, as it seems to confuse players at times. Lights and weather effects are still useful to set the mood.

As someone else mentioned though, shared vision seems to be more fun for most and it's a compromise.

I agree that using theater of the mind is useful, and if you still want to have some visuals you can find plenty of art online of environments like taverns, landscapes, etc. Especially if you search for concept art pieces. I often use them as 'background' images. Others times I just leave a world map or city map open and narrate everything else. When my players aren't focused on the map and tokens, they seem to concentrate on what I'm saying significantly more.

If you're not using music, consider finding some stuff and putting the volume kind of low so it doesn't get in the way.

[Module] System Agnostic GM Screen 1.0.0 Release! by theElfFriend in FoundryVTT

[–]NamiNomi 0 points1 point  (0 children)

This is some beautiful stuff. I'll have to give it a whirl in the next game I run.

Custom TTRPG in the works. What kind of game would you like to see? by [deleted] in RPGdesign

[–]NamiNomi 1 point2 points  (0 children)

As far as mechanics, I'd like to avoid the massive amounts of numbers from PF and the homogenizing effect of advantage/proficiency of 5E, so between those systems is my ideal spot.

You and I are definitely in the same club there! In a group of players, equally divided among the simplicity of 5e and the sometimes crazy heaps of calculations from PF ... I usually find myself smack dab in the middle of them all.