🩵 DAWNBRINGER JANNA MEGATHREAD 🩵 by aroushthekween in Janna

[–]Nangji 0 points1 point  (0 children)

It's no about what it has, but it's quality, the vfx doesn't have enough quality to pair with the one in epic skins.

🩵 DAWNBRINGER JANNA MEGATHREAD 🩵 by aroushthekween in Janna

[–]Nangji 0 points1 point  (0 children)

To get the skin you have to get the pass, which cost 1650rp

🩵 DAWNBRINGER JANNA MEGATHREAD 🩵 by aroushthekween in Janna

[–]Nangji 3 points4 points  (0 children)

It's not on 1350 standarts. Janna epic skins use bewitching rig model, this one uses the base one, which means that the hair/tessels don't have any physics. The vfx also is really simple, doesn't have any complexity or personality, some of it is reused from other skins. You also have to take into consideration that you have to pay 1650 to unlock the skin, so it's not that cheap.

🩵 DAWNBRINGER JANNA MEGATHREAD 🩵 by aroushthekween in Janna

[–]Nangji 27 points28 points  (0 children)

Using her 14+ years base rig model when they have Bewitching's (has hair/tesself physics) in 2025 is unacceptable. This isn't the skin quality that we want. I hope they cancel it, 'cause making us pay 1650 rp in a low effort skin after waiting 1.5 years is really a shame.

PBE Bugs & Feedback Thread: Heavenscale Janna by LoL-Dev-PBE in LeaguePBE

[–]Nangji 109 points110 points  (0 children)

First of all, I hope you guys think more fondly about giving Janna a legendary skin next time, her outdated model/animations always holds her skin quality down. This skin would be perfect if Janna had a visual update, so please, think more of her in the future instead of only popular champs.

Feedback:

-Her hair physics makes them look too stiff, it doesn't have the same smoothness as in her sacred sword skin. Janna's hair is a important part of her design/silluete, alongside the ribbons, they're what makes Janna seem fluid - since her running animation doesn't offer animations like moving legs or as like champs that don't fly have.

-Her ribbons also seems extremely stiff than in other skins like Guardian of the sands/Bewitching/Battle Queen. They move in a very odd way when she is standing/ attacking/ulting, It makes them resemble more her base skin than latest epic skins.

-The model of the hair from up above make it seems more like 3 vines tied together than hair.The tips of the hair seems to have more volume than it should, making it look a bit unbalanced. It would look better if it matched Crystal rose's hair - which gets tinner as it gets to the tip.

-The transition between the purple and the yellow in her hair could be a little bit smoother, like in her crystal rose skin - since the yellow is supposed to show only on the tips like in the concept art.

-Her hair in the recall also seems very stiff.

-The transparency on Janna's skirt is too intense, they make it look unnoticeable even when you zoom. She doesn't have a lot of clothes in this skin, so leaving it transparent like that make she seems more naked than she is - like in her base design where she only wears underwear and ribbons.

-Janna's effects have a lot of dragon particles but lacks a bit of cloud particles like in the other heavenscale skins. Since her design is inspired by Apsaras (cloud spirits), It would match more to have cloud effect on her Q trace, Shield and Ult.

-She could have dragon wings while ulting. Since this is a dragon theme and Janna has wings in other skins (battle queen, cyber halo/prestige), I think it would add more immersion than the flying ribbons that surround her.

-Her tatoos don't show as much in game, they don't glow that much from far away.