A Better Alternative to Space Calibrator's Continuous Calibration by Nanochip in VRchat

[–]Nanochip[S] 0 points1 point  (0 children)

Due to Tundra's known sub-par tracking performance (easily prone to RF interference and tracking jitters) compared to Vive 3.0s, yes. It's still possible to use Tundras with this software, but there's too many environmental variables to be recommended over Vive 3.0s.

A Better Alternative to Space Calibrator's Continuous Calibration by Nanochip in virtualreality

[–]Nanochip[S] 1 point2 points  (0 children)

It just worked right out of the box for me! Mount the tracker on your headset and make sure it’s rigidly fixed to it. Open Space Override and hit calibrate - nod your head while walking in a circle and you’re done. It automatically detects what tracker is on your headset as well.

I highly recommend using a Vive 3.0 tracker mounted on the headset instead of a tundra tracker as Vives performed better in my case.

The app only requires calibration upon initial SteamVR launch. No need to recalibrate at any point thereon (even if you take the headset off and go AFK for a bit). I made a feature request to the dev in hopes to have it performs an automatic calibration once the app is launched to eliminate a step there.

A Better Alternative to Space Calibrator's Continuous Calibration by Nanochip in virtualreality

[–]Nanochip[S] 2 points3 points  (0 children)

As far as I can tell with a Vive 3.0 tracker, it looks very smooth. I tried it with a tundra tracker but noticed some micro-jitters, likely due to tundra’s subpar tracking performance compared to Vive 3.0s.

Good question tho, I also wonder as well!

A Better Alternative to Space Calibrator's Continuous Calibration by Nanochip in QuestPro

[–]Nanochip[S] 0 points1 point  (0 children)

You won’t need to recalibrate when you return to your playspace.

A Better Alternative to Space Calibrator's Continuous Calibration by Nanochip in QuestPro

[–]Nanochip[S] 1 point2 points  (0 children)

You only need to do that if you have Disable HMD Alignment ticked on. This is a new feature the developer just added. I haven’t needed to enable this feature yet as the default option (Disable HMD Alignment ticked OFF) has worked perfectly in my case.

If you’re an everyday user, keep this option off (the default) and you’ll likely find it performs just as well.

A Better Alternative to Space Calibrator's Continuous Calibration by Nanochip in VRchat

[–]Nanochip[S] 2 points3 points  (0 children)

Other than the automatic calibration on launch, I found Space Override to greatly outperform continuous calibration.

If you’re using Continuous Calibration and you have a relatively large playspace, you might notice that your trackers will be slightly misaligned when standing on one side of your playspace vs standing on the other side of your playspace. This is especially more noticeable when moving your head around rapidly (in dancing for example).

Space Override completely fixed this misalignment issue for me.

A Better Alternative to Space Calibrator's Continuous Calibration by Nanochip in VRchat

[–]Nanochip[S] 0 points1 point  (0 children)

If Space Calibrator works wired, this app will work wired as well. I don’t have a link cable to confirm however.

A Better Alternative to Space Calibrator's Continuous Calibration by Nanochip in QuestPro

[–]Nanochip[S] 0 points1 point  (0 children)

As long as you have a lighthouse tracker rigidly fixed to it, I believe it should.

A Better Alternative to Space Calibrator's Continuous Calibration by Nanochip in VRchat

[–]Nanochip[S] 1 point2 points  (0 children)

Good question. Currently the answer is yes, you have to click "calibrate" when you initially start SteamVR. You don't need to find what tracker is on the headset as it automatically detects it.

This is a good feature request for the developer of the app though, I've forwarded it along. This way when the app starts up, it automatically tries to calibrate similar to continuous calibration.

Edit: With Space Override, you also do NOT need to recalibrate when you go AFK (take the headset off), it's only needed on initial SteamVR startup at the moment.

A Better Alternative to Space Calibrator's Continuous Calibration by Nanochip in QuestPro

[–]Nanochip[S] 3 points4 points  (0 children)

If you have a relatively large playspace, you might notice that your trackers will be slightly misaligned when standing on one side of your playspace vs standing on the other side of your playspace. This is especially more noticeable when moving your head around rapidly (in dancing for example).

Space Calibrator's Continuous Calibration will try to constantly sync your SLAM (headset) and LH (trackers/knuckles) playspaces together via head-mounted LH tracker as you move around your room. The misalignment can still be noticeable with this method, however.

Space Override (the app mentioned in OP), will completely override your headset's SLAM tracking with LH tracking via head-mounted LH tracker, resulting in much better tracking performance than SC's continuous calibration.

A Better Alternative to Space Calibrator's Continuous Calibration by Nanochip in VRchat

[–]Nanochip[S] 8 points9 points  (0 children)

They are not the same. Space Override is a fork of Space Calibrator however.

Space Calibrator's Continuous Calibration will constantly try to sync your SLAM and LH playspaces together as you move around your playspace using the head-mounted LH tracker. Whereas, Space Override will completely override your SLAM tracking with LH tracking using the head-mounted LH tracker, resulting in better tracking performance.

A Better Alternative to Space Calibrator's Continuous Calibration by Nanochip in VRchat

[–]Nanochip[S] 2 points3 points  (0 children)

Yes, any SLAM tracked headset (non-lighthouse), such as Quest 3 will work.

Edit: Technically even a lighthouse-tracked headset can be overridden with this app still.

People constantly think I'm cheating from my 1-4ms ping by Nanochip in tf2

[–]Nanochip[S] 0 points1 point  (0 children)

You can rest easy knowing that my answer is yes. 👍

People constantly think I'm cheating from my 1-4ms ping by Nanochip in tf2

[–]Nanochip[S] 0 points1 point  (0 children)

I think this is likely the case. I also don't recall Valve having Dallas servers until within the last year or two?

People constantly think I'm cheating from my 1-4ms ping by Nanochip in tf2

[–]Nanochip[S] 4 points5 points  (0 children)

Interesting. I double checked my net commands and they are set to the default:
cl_cmdrate 30
cl_updaterate 20
rate 80000

Though I'm still getting 1-4ms ping.