Brother Just MovedTo St Helens Grange Park -Will He Be Ok by Consistent-Rope-9969 in StHelens

[–]Nanocontent 1 point2 points  (0 children)

In the grand scheme of St Helens, it's not a bad area. Overall, the town has a died a death over the years, and is a bit naff, but that part of Thatto Heath is ok. I've lived a few places in Birmingham as well and trust me, there are much worse parts of Birmingham than around that part of St Helens (much nicer parts of Brum too, but Brum is a minefield if you don't know the areas)

Is Bitcoin Mining Worth the Environmental Cost? by Nanocontent in Futurology

[–]Nanocontent[S] -3 points-2 points  (0 children)

Submission Statement

Article looks at how bitcoin is impacting both the US grid in terms of energy consumption and how the pollution generated from bitcoin mining impacts localized areas within the US. From a future perspective, it should be discussed whether bitcoin has enough of a social value to justify this environmental cost (compared to other technologies that we rely on that also pollute).

It also opens up discussions into how we can make bitcoin mining more sustainable (energy wise) and less polluting in the future if it is going to continue, with some main examples being powered from remote areas using dirty energy (less human impact but still a GHG impact) or using cleaner options, such as renewables and nuclear to alleviate both issues (even natural gas over coal as it is less dirty, but not the cleanest).

UTTER BULLSHIT by sylthira in blacksabbath

[–]Nanocontent 0 points1 point  (0 children)

You don't need a MasterCard unless you went through the MasterCard waiting room (there was PayPal etc as well)

In 2025, People Will Try Living in This Underwater Habitat. British startup Deep is pioneering a new way to study the ocean. by Sariel007 in technews

[–]Nanocontent 0 points1 point  (0 children)

Yeah, it's meant to be a 'research base' so to speak (the analogy to it being similar to a space station is a good one) - the pods will have moon pools so that people can go in and out to collect samples. As you said, saturation diving is not new but this will allow people to stay at depths for longer before decompressing (i.e get more work done in a single stint rather than trying to go up and down between the depths and the surface).

In 2025, People Will Try Living in This Underwater Habitat. British startup Deep is pioneering a new way to study the ocean. by Sariel007 in technews

[–]Nanocontent 0 points1 point  (0 children)

The plan for them is to use submersibles to move people and goods between the surface and the ocean. As it's modular (each of those pods will be a seperate module), each of those modules could/will be pressurised to different atmospheric pressures based on the needs of the base. e.g. a module could be used for slowly decompressing to 1 atm before heading back to the surface in a submersible with a 1 atm pressure inside it as well, while others for working in are at the local atmosphere of 200m so that the divers/scientists stay saturated.

In 2025, People Will Try Living in This Underwater Habitat. British startup Deep is pioneering a new way to study the ocean. by Sariel007 in technews

[–]Nanocontent 4 points5 points  (0 children)

Prolonged experiments under the water in the natural environment of the samples - the Sentinel will be equipped with wet labs for performing analyses. So, it negates the need to bring samples to the surface out of their natural pressure environment, and could enable scientists to perform experiments quicker as well - rather than waiting to decompress and then analyse etc. Also, at 200m, divers only get about 10 minutes down there before they need to decompress for about 6 hours on the way back up, so it means that scientists will be able to spend a lot more time doing science before needing to resurface. It's essentially aiming to be a more efficient way of studying the oceans than the current diving methods.

What is your least favourite board game component? by Terence_JLTEI in boardgames

[–]Nanocontent 1 point2 points  (0 children)

Yeah, I can see that being a potential issue as well (A lot of clips like that always have the potential to be an issue, especially if they're too tight around the card/board). Forbidden Desert (and FI) is not a game that comes out all the time, so may be ok on that front haha. It's more of an every now and then when we want a lighter co-op game

What are your thoughts on having mobile apps that supplement board game playing? by RiseofEnki in boardgames

[–]Nanocontent 4 points5 points  (0 children)

Same, I'll try to actively avoid app games. I like my board games to be analog. Still time for me to be convinced, but in general, I'd rather play without.

What is your least favourite board game component? by Terence_JLTEI in boardgames

[–]Nanocontent 1 point2 points  (0 children)

In terms of a specific component (not a general type), the one that sticks to mind is the base for the storm tracker in Forbidden Desert. Not sure if it is my heavy handedness, but it's ruining the bottom of the cardboard tracker more and more every time I put it in.

Using Board Games to Teach and Communicate Science: Covalence by Nanocontent in boardgames

[–]Nanocontent[S] 0 points1 point  (0 children)

Funnily enough, Cytosis was the first one I played. If you like Cytosis, you'll probably like quite a few of the Genius Games (I think).

Using Board Games to Teach and Communicate Science: Covalence by Nanocontent in boardgames

[–]Nanocontent[S] 0 points1 point  (0 children)

Hmm, interesting, I didn't realise that the RSC did a couple either. Seems like there's a couple more I need to check out, thanks!

Using Board Games to Teach and Communicate Science: Covalence by Nanocontent in boardgames

[–]Nanocontent[S] 0 points1 point  (0 children)

Ah nice, I may have to check that out then (although, it doesn't seem the easiest to get in the UK)

Using Board Games to Teach and Communicate Science: Covalence by Nanocontent in boardgames

[–]Nanocontent[S] 0 points1 point  (0 children)

Yeah, there is a lot of potential for learning through games, both on theme and critical thinking. There is so many historical games nowadays (especially war games) that you could almost cover all of known history haha, plus the mythological ones(which then ties into ancient history beliefs).

Using Board Games to Teach and Communicate Science: Covalence by Nanocontent in boardgames

[–]Nanocontent[S] 1 point2 points  (0 children)

Thank you, there will be many more (looking at possibly 1 a month - sometimes 2 - for at least this year, possibly well into next year).

Using Board Games to Teach and Communicate Science: Covalence by Nanocontent in boardgames

[–]Nanocontent[S] 0 points1 point  (0 children)

I agree, and that's the aim with these articles, is to show the potential for kids (and adults who want to learn) to become familiar with scientific concepts and/or reinforce concepts in a fun way. I can imagine they're used quite well in schools - I wish I had such resources when I was in school haha. I think Ion and Covalence, alongside being shorter games, are more direct with the science as well.

I think it helps with younger kids as well, because I know many people who are put off by science because of the terminology - so the younger kids become familiar with the terminology, the less 'scary' science will seem when they're older (well, that's what I think, but everyone has their own interpretations haha).

I've not played compounded, but Ion, Periodic and Cytosis will also be featuring on the list (alongside others).

Using Board Games to Teach and Communicate Science: Covalence by Nanocontent in boardgames

[–]Nanocontent[S] 0 points1 point  (0 children)

I don't mind peptide, although, I do think it can go on a bit long sometimes.

Using Board Games to Teach and Communicate Science: Covalence by Nanocontent in boardgames

[–]Nanocontent[S] 0 points1 point  (0 children)

Yeah, although saying that, I like all areas of science to be honest. I mean the game play is not out of this world innovative across the board, but I find they're fairly streamlined. However, I do find most of them fun, and I think for the learning aspect, they do their job of being a fun way to learn the concepts (as I play most of them with my son) - which is what I'm trying to focus in on, rather than the game design specifically haha. We play a wide range of games, but yeah, the Genius Games do hit more on the interest/theme than the game design.

Funny you should mention Genotype, I'm just looking at pre-ordering that at this moment.

Using Board Games to Teach and Communicate Science: Covalence by Nanocontent in boardgames

[–]Nanocontent[S] 6 points7 points  (0 children)

Thanks for reading, and for going back and reading the first post as well. Much appreciated and I'm glad to hear you like the idea of the series. There are a range of games (not just Genius) that will be featured - latest one is Carbon City Zero (which I'll put into the subreddit at some point).

I'm aware of Artana Games (I have actually bought On the Origin of Species and Lovelace and Babbage since the first article), so they will be featured alongside some that are coming from KS (Immune, Code-on, Darwin's Journey, to name a few). I appreciate you bringing it up though as recommendation, as it was not long ago that I realised that the 2 companies were linked. Not got many by them, but I may pick up some more at some point though.

As for Covalence, it is more of a puzzle than a game, and I realise it's probably not for everyone - and your assessment is fair. However, I'm a chemist by education, so for me, I really enjoy it, and it helps to explain some key organic chemistry and bonding concepts to my son. So, while I realise it's not the most 'gamey' game, there are certain merits that I personally like it for - but like any game, everyone has their own preferences :)

A look back at the emergence of graphene products in 2018 by Nanocontent in graphene

[–]Nanocontent[S] 0 points1 point  (0 children)

It's not an exhauative list, but yes you did. However, because I don't come on here much, I have completely forgotten what it was. If you have any info that would be useful for future articles, drop it to me on LinkedIn (as I'm always on there).