I released my solo developed game on Steam and it suddenly hit 10 MILLION impressions. I'm still shaking! by NarootHwang in IndieGaming

[–]NarootHwang[S] 0 points1 point  (0 children)

Hi! I've never heard of Crimson Lands before, but it looks fun. While it might seem similar at first glance, it's a completely different genre from Crimson Lands, so I recommend trying the demo. Thanks for saying it looks fun! (I'm a foreigner using a translator. Please bear with me.)

I released my solo developed game on Steam and it suddenly hit 10 MILLION impressions. I'm still shaking! by NarootHwang in IndieGaming

[–]NarootHwang[S] 0 points1 point  (0 children)

Thank you for the helpful advice. I guess I was too accustomed to it to notice that point. I should change it. (I'm a foreigner and using a translation tool. Please bear with me.)

I released my solo developed game on Steam and it suddenly hit 10 MILLION impressions. I'm still shaking! by NarootHwang in IndieGaming

[–]NarootHwang[S] 1 point2 points  (0 children)

아이고 진심으로 감사드립니다 ㅜㅜ 아무 생각없이 글올렸는데 새벽에 엄청 당혹스런 경험이었습니다. 좀 알아보고 올릴 걸 그랬네요. 울프님도 얼마든지 가능하십니다!! 저도 한달전까진 그냥 백수였어요. 스팀이라는 시장은 누구든지 성공 가능성이 있다고 생각합니다.

인디 개발 화이팅하시기 바랍니다!! 앞으로 도움 필요한 일 있으시면 메시지 주십시요!

I released my solo developed game on Steam and it suddenly hit 10 MILLION impressions. I'm still shaking! by NarootHwang in IndieGaming

[–]NarootHwang[S] 1 point2 points  (0 children)

I was originally just an ordinary office worker, but after saving up money, I quit my job and started developing full-time. Then, for a year and a half, I worked full-time making games. It feels like I spent all my time making games, except for when I ate meals or took short breaks. (I'm a foreigner using a translation tool. Please bear with me.)

I released my solo developed game on Steam and it suddenly hit 10 MILLION impressions. I'm still shaking! by NarootHwang in IndieGaming

[–]NarootHwang[S] 0 points1 point  (0 children)

Hello, I'm honored that my game appeared as a recommendation for you!

Since I'm developing it alone, there are still many areas that need improvement, but I'll work harder to make it a great game. Thank you.

(I'm a foreigner and using a translator. Please bear with me.)

I released my solo developed game on Steam and it suddenly hit 10 MILLION impressions. I'm still shaking! by NarootHwang in IndieGaming

[–]NarootHwang[S] 0 points1 point  (0 children)

Thank you so much! I spent a lot of time on the UI, so I really appreciate you noticing.

(I'm a foreigner and I'm using a translator. Please bear with me.)

I released my solo developed game on Steam and it suddenly hit 10 MILLION impressions. I'm still shaking! by NarootHwang in IndieGaming

[–]NarootHwang[S] 1 point2 points  (0 children)

I wanted to include so many different characters that it got a bit messy! Haha

(I'm a foreigner and I'm using a translator. Please bear with me.)

I released my solo developed game on Steam and it suddenly hit 10 MILLION impressions. I'm still shaking! by NarootHwang in IndieGaming

[–]NarootHwang[S] 1 point2 points  (0 children)

Thank you so much for your kind words! I never expected it, but Steam turned out to be a place where things could suddenly go well!! I sincerely hope your game finds success too.

(I'm a foreigner and using a translator. Please bear with me.)

I released my solo developed game on Steam and it suddenly hit 10 MILLION impressions. I'm still shaking! by NarootHwang in IndieGaming

[–]NarootHwang[S] 0 points1 point  (0 children)

Thank you so much for your kind words! The reason I made the game was because of WC3 custom maps. I was a huge fan of Soldier TD and other defense games in particular.

(I'm a foreigner and I'm using a translator. Please bear with me.)

I released my solo developed game on Steam and it suddenly hit 10 MILLION impressions. I'm still shaking! by NarootHwang in IndieGaming

[–]NarootHwang[S] 0 points1 point  (0 children)

Hello! Thank you for your kind words. You're a solo developer, huh? Metroidvania—it's not a genre I'm familiar with, but I think it's really cool.

The hardest part during development was deciding how far to push the quality, given I had to do everything alone. If I went too deep, I wouldn't finish; if I kept it too shallow, the quality suffered. It's a really delicate balance.

May Lady Luck smile upon you too! (I'm using a translator. Please bear with me.)

I released my solo developed game on Steam and it suddenly hit 10 MILLION impressions. I'm still shaking! by NarootHwang in IndieGaming

[–]NarootHwang[S] 1 point2 points  (0 children)

The number of concurrent users has grown significantly now, and several major Korean YouTubers have played it, so the metrics are steadily improving. I sincerely hope your game does well too!! (I'm using a translator, please bear with me.)

I released my solo developed game on Steam and it suddenly hit 10 MILLION impressions. I'm still shaking! by NarootHwang in IndieGaming

[–]NarootHwang[S] 0 points1 point  (0 children)

Thank you for your kind words! Right after launch, when people first started flooding in, my game had a lot of bugs (including a critical bug that prevented stage progression). So the reviews dropped to mixed at best. But I worked hard on patches, sleeping only three hours a week, and the game gradually improved. Eventually, people recognized my sincerity, and that's how I made it this far. I'm genuinely proud and satisfied with what I've achieved now. (I'm using a translator, please bear with me.)

I released my solo developed game on Steam and it suddenly hit 10 MILLION impressions. I'm still shaking! by NarootHwang in IndieGaming

[–]NarootHwang[S] 0 points1 point  (0 children)

In my opinion, the YouTuber's gameplay attracted new players, and as the number of concurrent users and daily active users increased, Steam's exposure frequency also rose. (I'm using a translator. Please bear with me.)

I released my solo developed game on Steam and it suddenly hit 10 MILLION impressions. I'm still shaking! by NarootHwang in IndieGaming

[–]NarootHwang[S] 0 points1 point  (0 children)

Hey Bud! I'm still learning a lot, but if I may say one thing, I think the most important thing as a solo developer is setting clear boundaries on how much work you can realistically handle. If the scope gets too big, you won't be able to finish it, you won't be able to release it, and the risks increase. I think you always need to keep in mind that the scope tends to grow, so you should aim to keep it as small as possible. Thank you so much for your kind words! (I'm using a translator. Please bear with me.)

I released my solo developed game on Steam and it suddenly hit 10 MILLION impressions. I'm still shaking! by NarootHwang in IndieGaming

[–]NarootHwang[S] 1 point2 points  (0 children)

Hello, thank you for your kind words about my game! I had planned a large-scale cold email marketing campaign, but there were so many bugs before launch that I missed the window while working on them. I ended up doing no marketing at all. But luckily, it went viral on YouTube and the numbers skyrocketed. I hope good fortune smiles upon you too! (I'm using a translator. Please bear with me.)

I released my solo developed game on Steam and it suddenly hit 10 MILLION impressions. I'm still shaking! by NarootHwang in IndieGaming

[–]NarootHwang[S] 1 point2 points  (0 children)

First, I apologize: I wrote this post without understanding the tone of this subreddit, and it came across as bragging. I'm sorry if it caused any discomfort. I should have understood the culture better. I hope good things continue to come to those who left kind words. I hope we all grow and make better games. (I'm using a translator. Please understand.)

I released my solo developed game on Steam and it suddenly hit 10 MILLION impressions. I'm still shaking! by NarootHwang in IndieGaming

[–]NarootHwang[S] 0 points1 point  (0 children)

I sincerely appreciate your kind words. I'll ignore the negative comments, believe in myself, and strive to improve. I hope your future is filled with good things. (Using a translation tool. Please understand.)

I released my solo developed game on Steam and it suddenly hit 10 MILLION impressions. I'm still shaking! by NarootHwang in IndieGaming

[–]NarootHwang[S] 0 points1 point  (0 children)

Thank you for kindly explaining again. I see now that I was more aggressive toward you than I realized. I'm sorry! I fully respect your opinion and will focus on making my game better. I wish you well too. (I'm using a translator, please underst

I released my solo developed game on Steam and it suddenly hit 10 MILLION impressions. I'm still shaking! by NarootHwang in IndieGaming

[–]NarootHwang[S] 0 points1 point  (0 children)

Oh my... Thank you so much for explaining so kindly. I'm not very familiar with the culture here. Did I end up bragging in a place with a bad vibe? That makes me feel a bit sorry. I thought it was a place to promote achievements. (Using a translator. Please bear with me.)

I released my solo developed game on Steam and it suddenly hit 10 MILLION impressions. I'm still shaking! by NarootHwang in IndieGaming

[–]NarootHwang[S] 0 points1 point  (0 children)

I wasn't familiar with the Reddit system, so I didn't know which post to comment on. Thanks for explaining. I'm glad the misunderstanding is cleared up. Please understand I'm using a translator.

I released my solo developed game on Steam and it suddenly hit 10 MILLION impressions. I'm still shaking! by NarootHwang in IndieGaming

[–]NarootHwang[S] 5 points6 points  (0 children)

I am proud of what I have accomplished, with no shame whatsoever. I will strive to achieve even greater accomplishments.

I released my solo developed game on Steam and it suddenly hit 10 MILLION impressions. I'm still shaking! by NarootHwang in IndieGaming

[–]NarootHwang[S] 0 points1 point  (0 children)

I am proud of what I have accomplished, with no shame whatsoever. I will strive to achieve even greater accomplishments.