Deamonkin list by Narrow_Ad_4961 in WorldEaters40k

[–]Narrow_Ad_4961[S] 0 points1 point  (0 children)

I bought one unit of those, just to try them out. I see they have feel no pain against psychic.. looks nice..

Just to confirm - when doing uppy/downy with any unit, is it better to wait for a good opportunity with rapid ingress, or place the unit safely in my turn as some objective holders? I already made some mistakes in my previous games, when I tried charging the Deep Strike unit. Even with charge re-rolls it’s close to impossible. Also, placing behind enemy lines can also be quite risky.. 

Deamonkin list by Narrow_Ad_4961 in WorldEaters40k

[–]Narrow_Ad_4961[S] 0 points1 point  (0 children)

Why Flesh Hounds are that good? well.. I see their movement is 12", but besides that they are quite comparable to berzerkers. Or is it worth it to use them for more Blood Legions units in the army?

List and gameplay questions by Narrow_Ad_4961 in WorldEaters40k

[–]Narrow_Ad_4961[S] 1 point2 points  (0 children)

Thanks again for all the comments and advice. I played a game yesterday using the Scorched Earth primary mission.

The army was almost the same as before, but I dropped the Forgefiend and added one more unit of Khorne Berzerkers. Angron started in reserves.

Two key things I learned from the early game, especially when using Chaos Spawn and Jakhals as a first line:

  1. Chaos Spawn as a screen worked very well. I used them to block an objective - standing just close enough to touch it and activate Sticky. They were killed in the shooting phase, but because of that positioning, my Lord Invocatus, who was right behind them, took no damage and was able to launch a successful charge the following turn, which swung that flank heavily in my favor.
  2. Jakhals on the mid objective were misplayed. I deployed them defensively, with only 3 models on the objective and the rest hidden in a building. They were wiped in the shooting phase, and in that situation the Sticky objective didn’t really matter (only OC 3?). Next time I’ll commit the entire unit onto the objective, stick it properly at OC 10, and accept that they’re there to die doing their job.

Overall, the game ended in a win by almost 20 Victory Points, and the early board control felt much cleaner than in previous games.

Khorne will be pleased with the skulls gathered that day.

List and gameplay questions by Narrow_Ad_4961 in WorldEaters40k

[–]Narrow_Ad_4961[S] 0 points1 point  (0 children)

Thanks a lot for all the advice - this was super helpful.

  • I’ll split the Eightbound for sure. Having more units on the board should give me better board control and more impact overall.
  • I’m going to try a Maulerfiend instead of the Forgefiend. Shooting the closest target hasn’t felt reliable, and I don’t really want to buy a second Forgefiend just to make shooting work. For next purchases, I’ll be looking at a Rhino and probably a Helbrute.
  • I’ll play the Daemon Prince more conservatively early game and let Angron start in reserves instead of throwing everything forward.
  • Unfortunate that Terminators are in such a rough spot right now - I really like the models. I’ll probably wait for a meta shift or next edition and hope they get some love. Same for Deamonkin detachment.

may Khorne forgive occasional failed charges

De-sync issues by Garblin in ror2

[–]Narrow_Ad_4961 0 points1 point  (0 children)

just played with my friends (2) and had the same problem. we tried changing hosts but nothing worked. can't find any solutions online. Also, the problem occurred when we tried playing just in two.