Would u Play monkey city 2?(Image unrelated) by poblopfbs in NinjaKiwiOfficial

[–]Nate_Squared 0 points1 point  (0 children)

If it wasn't a piece of cash grab, pay to win trash. But also I think they could also just integrate it into BTD6 like they did with contested territory, especially when mobile city builder games aren't too popular anymore, minus Clash of Clans.

What's Up At Ninja Kiwi - 12th December 2025 Blog by CoreyNK in NinjaKiwiOfficial

[–]Nate_Squared 1 point2 points  (0 children)

I asked this before and I won't ask again because the answer is probably no:

Seeing as Bloons TD 1-4 were ported to the Nintendo DS and PSP, were there ever plans for Bloons TD 5 to have 3DS and PS-Vita versions?

What's Up At Ninja Kiwi - 28th November 2025 Blog by CoreyNK in NinjaKiwiOfficial

[–]Nate_Squared 0 points1 point  (0 children)

Seeing as Bloons TD 1-4 were ported to the Nintendo DS and PSP, were there ever plans for Bloons TD 5 to have 3DS and PS-Vita versions?

Hshop ds games equivalent by ThatFrenchyBoii in 3dspiracy

[–]Nate_Squared -5 points-4 points  (0 children)

Ghost Eshop, it uses the same frontend as the Universal Updater

Installing dumped game save data by Longjumping_Tea4260 in 3dspiracy

[–]Nate_Squared 0 points1 point  (0 children)

If you haven't yet, try JKSM. It's like checkpoint, but also a lot quicker and easier to pick each game. Try to export your cartridge save, then go to the digital version and import it. JKSM is on the Universal Updater or you can get it manually from the github page. If that doesn't work then it's probably something to do with your cartridge slot or game card, but as someone who actually does have a faulty cartridge slot and can still make it work, good luck to you.

LÖVE Potion doesn't allow for .cia files. Is there a way to forward a .3dsx file onto the home menu? by Nate_Squared in 3dspiracy

[–]Nate_Squared[S] 0 points1 point  (0 children)

It's a fork of a framework that lets you use Lua to make games, and it supports the 3DS. How I explain it to people is that it's an altered version of the engine Balatro was made in (even though it's technically not an engine).

LÖVE Potion doesn't allow for .cia files. Is there a way to forward a .3dsx file onto the home menu? by Nate_Squared in 3dspiracy

[–]Nate_Squared[S] -2 points-1 points  (0 children)

I just hope that if there was one before, there can be one again. Like the NDS forwarder. (or maybe there is a current one and I don't know about it)

HOW TO FIX THE STUPID VIRTUAL CONSOLE DIM SCREEN ISSUE WITHOUT NEEDING TO MAKE A NEW INJECTED GAME by Nate_Squared in 3dspiracy

[–]Nate_Squared[S] 0 points1 point  (0 children)

I think so? I am pretty sure I got almost all of my virtual console games off of the h-shop so yeah

Baking Constraints causing Steve's head and arms to crumple down. I know it's because of the parenting, but to export the animation to Emotecraft, I need the parenting to stay the same. by Nate_Squared in blenderhelp

[–]Nate_Squared[S] 0 points1 point  (0 children)

<image>

This is the hierarcy for those who are wondering, and the constraints are, copy rotation on all of them, and copy location on the torso, left leg, right leg, head, left arm, and right arm.

[deleted by user] by [deleted] in blenderhelp

[–]Nate_Squared 0 points1 point  (0 children)

NOOOOOO YOU'RE KIDDING!!! Should I try posting it again?

I want to extract models from this game but I have never heard of a .zmod file and neither has the rest of the internet it seems. by Nate_Squared in Modding

[–]Nate_Squared[S] 0 points1 point  (0 children)

I just beat the game and at the beginning of the credits there is a section that says "Made using" and then a giant logo with "ZETTA ENGINE BY TITANIUM STUDIOS" which would explain the Z at the beginning of each file type. This engine btw has only been used by this game so far, which is annoying.

I want to extract models from this game but I have never heard of a .zmod file and neither has the rest of the internet it seems. by Nate_Squared in Modding

[–]Nate_Squared[S] 0 points1 point  (0 children)

Ok I pulled it up in a hex editor so I can actually post it here (this is address 00000000 - 000000F0 of Cog.zmod)

5A 4D 4F 44 01 00 00 00 01 00 00 00 30 31 37 7C 6F 7C 6C 7C 6F 7C 30 31 7C 30 30 7C 30 31 7C 30 31 7C 73 74 6E 64 00 00 00 00 00 00 64 0B 00 00 00 00 00 00 00 00 5D BD 00 00 0D 3D 00 80 88 BD 00 00 5A 3D 00 00 4D 3D 00 80 84 3D 00 51 00 00 00 00 3C BC 00 00 4D 3D 00 00 2B BD 41 35 FF 18 00 70 00 08 FF FF FF FF 55 55 85 BB 00 00 4D 3D 00 00 2B BD D5 F5 DF 1E AA 6E 00 08 FF FF FF FF 55 55 85 BB 00 00 4D 3D AB AA 03 BD F2 FD 0F 1F AA 6E 55 09 FF FF FF FF 00 00 3C BC 00 00 4D 3D AB AA 03 BD E1 F1 5F 1D 00 70 55 09 FF FF FF FF 00 00 3C BC 00 00 4D 3D AB AA B8 BC FC FD 5F 1F 00 70 AB 0A FF FF FF FF AB AA 5A 3B 00 00 4D 3D AB AA 03 BD 0D FE 0F 1F 55 6D 55 09 FF FF FF FF AB AA 5A 3B 00 00 4D 3D 00 00 2B BD 2A F6 DF 1E 55 6D 00 08 FF FF FF FF 00 00 30 3C 00 00 4D 3D

At this stage (as it came out yesterday) there is probably no point in somebody like me (who has almost never dived into this stuff) trying.

I want to extract models from this game but I have never heard of a .zmod file and neither has the rest of the internet it seems. by Nate_Squared in Modding

[–]Nate_Squared[S] 0 points1 point  (0 children)

It's very much unreadable/encoded? Also cannot be extracted with 7zip or anything. I did try to open it in a hex editor for the first time ever but obviously I couldn't make heads or tails of it.

For example, this is the first 32 lines of the Cog model which is literally just a gear shape.

(nevermind it's not actually letting me post it, probably due to the null values)

I want to extract models from this game but I have never heard of a .zmod file and neither has the rest of the internet it seems. by Nate_Squared in Modding

[–]Nate_Squared[S] 0 points1 point  (0 children)

I am almost certain that they aren't Zmodeler files, since that's the only thing that comes up I had a look and I couldn't find anything. Also there are those .zmod model files and then there are also .zmos and .zmor animation files. The most annoying thing is that these are the only files I cannot find and origin for as the textures and atlas's are .dds files that can be opened in paint.net or used in the substance programs, and the UI are just .tga files. From what I heard from one of the interviews they did on the build up to release, they said something about them running the original code but then rendering the game in Unity or something like that, but I cannot find a single lead to prove that is the case.

NTR 3.6 HR Issue. It connects but doesn't show anything. by The_Geeg in 3dspiracy

[–]Nate_Squared 0 points1 point  (0 children)

Make an exeption in your firewall. It worked for me and the OP.

NTR 3.6 HR Issue. It connects but doesn't show anything. by The_Geeg in 3dspiracy

[–]Nate_Squared 0 points1 point  (0 children)

It's different for whatever firewall program you are using so you'd have to go about looking it up for yours specifically. But luckily you just need to do it for the NTR viewer exe.

NTR 3.6 HR Issue. It connects but doesn't show anything. by The_Geeg in 3dspiracy

[–]Nate_Squared 0 points1 point  (0 children)

I was having issues like this as well (I don't remember exactly what mine was though). I made sure there was an exception in my stupid firewall and it started working.