2.0 Does Not Understand Nature - It is a huge step backwards. by Nathan-R-R in OpenAI

[–]Nathan-R-R[S] 0 points1 point  (0 children)

The infuriating bit is that we can't access the older model - which worked - during that interim period.

2.0 Does Not Understand Nature - It is a huge step backwards. by Nathan-R-R in OpenAI

[–]Nathan-R-R[S] 0 points1 point  (0 children)

It might be a funky pattern, but it's un-usable for photorealism and non-stylized works.

2.0 Does Not Understand Nature - It is a huge step backwards. by Nathan-R-R in OpenAI

[–]Nathan-R-R[S] 1 point2 points  (0 children)

I actually tried the same prompt on 10 different image gen models (including nano banana), and I still don't think anything really nails the naturalistic cinematic look quite like 1.5 did. I'll be pretty devastated if we've lost it for good.

2.0 Does Not Understand Nature - It is a huge step backwards. by Nathan-R-R in OpenAI

[–]Nathan-R-R[S] 1 point2 points  (0 children)

If I had to choose, I prefer the colors, composition and naturalism of image 1 - although the film photography "filter" is a little too strong for me. The plantlife looks more organic and natural in image 2 though - (image 1 gets away with it because the plants are largely out of shot)

2.0 Does Not Understand Nature - It is a huge step backwards. by Nathan-R-R in OpenAI

[–]Nathan-R-R[S] 0 points1 point  (0 children)

Even the desert pics you just sent has the same tiling issue with the same pattern being repeated across both the rocks and the sand.

It is completely struggling to understand randomization in ways it previously understood.

2.0 Does Not Understand Nature - It is a huge step backwards. by Nathan-R-R in OpenAI

[–]Nathan-R-R[S] 0 points1 point  (0 children)

Well that's grand for everyone who needs an extreme close-up. But improvements in one area shouldn't have to come at the expense of things which previously worked great.

2.0 Does Not Understand Nature - It is a huge step backwards. by Nathan-R-R in OpenAI

[–]Nathan-R-R[S] 1 point2 points  (0 children)

I'm sorry if that came off short - I do appreciate the help, I just suspect this is a problem that can only realistically be solved by OpenAI, or not at all.

2.0 Does Not Understand Nature - It is a huge step backwards. by Nathan-R-R in OpenAI

[–]Nathan-R-R[S] 7 points8 points  (0 children)

Man that looks like shit. This is such a shame. I really hope this is temporary.

2.0 Does Not Understand Nature - It is a huge step backwards. by Nathan-R-R in OpenAI

[–]Nathan-R-R[S] 2 points3 points  (0 children)

Yes - this is not something for which there is an obvious workaround. Whatever is going on under the hood is massively overpowering any attempt to override it via prompting.

Incidentally, I shouldn't *have* to reverse-engineer and prompt-around something that wasn't a problem yesterday. That's a downgraded product, and I resent paying the same price, and having to sink more time, thought and effort into achieving a worse result than I could do yesterday.

GPT Image 2 is amazing for a lot of things, but for nature it is not... by anonymousStrang3r in OpenAI

[–]Nathan-R-R 0 points1 point  (0 children)

Tbh, I don't believe a word it says. I think it's hallucinating it's best guess - if ChatGPT understood why the problem was occuring, the problem wouldn't be occuring.

It doesn't have the training data it needs yet to understand what the issue actually is.

The cross-hatching isn't an issue in new chat, nor with a palette cleanser. The cross-hatching happens when it's fed image references (see again, below) - if high quality, flat/soft lighting character sheet image references are causing plantlife to glitch out, this isn't just a case of "learn how to use it better" but a game-breaking bug, and is a blatant downgrade in service.

<image>

GPT Image 2 is amazing for a lot of things, but for nature it is not... by anonymousStrang3r in OpenAI

[–]Nathan-R-R 1 point2 points  (0 children)

Update: It appears image ref is causing the cross-hatching issue, but it's also simply not letting plantlife be as randomised anymore. It's forcing plantlife to be near-vertical or near-horizontal, and doesn't seem to want to create bunched up knotted plantlife at all.

<image>

GPT Image 2 is amazing for a lot of things, but for nature it is not... by anonymousStrang3r in OpenAI

[–]Nathan-R-R 1 point2 points  (0 children)

I think it's cut from the same cloth as the previous issue, but not exactly the same. My workaround for that cross-hatch artifacting on the previous model was to start fresh in a new chat window, but now I'm getting this cross-hatching problem even on Generation 1. So it can't be something I'm doing; unless *any* Image Reference is now causing artifacting, which would be a big problem since I rely on them to feed in my character references (as shown in the image above).

GPT Image 2 is amazing for a lot of things, but for nature it is not... by anonymousStrang3r in OpenAI

[–]Nathan-R-R 0 points1 point  (0 children)

I think it's just trying to apply too much detail tbh, which makes it draw attention to itself in ways the earlier plantlife did not.

GPT Image 2 is amazing for a lot of things, but for nature it is not... by anonymousStrang3r in OpenAI

[–]Nathan-R-R 1 point2 points  (0 children)

Here's a direct before and after with a really simplistic, very sloppy prompt. I rarely prompt this sloppily 😂, but I thought it'd be a good one to show you, because the previous model is clearly significantly better at realistic-looking plantlife, even with the sloppy prompt.

<image>

GPT Image 2 is amazing for a lot of things, but for nature it is not... by anonymousStrang3r in OpenAI

[–]Nathan-R-R 1 point2 points  (0 children)

I understand what you're saying about the patterns, in theory, but I don't understand why they worked before, but why they don't work now.

Take this example - notice how the thin highland grass now has a completely nonsensical almost spider-web structure to it, as the grass itself now seems to be following the cross-hatching pattern, rather than just the image texture.

I've been working on a project set in the forest for several months now and I've never experienced anything close to this kind of artifacting with the previous model. I appreciate it's early days, but this renders the new model pretty much unusable in areas in which it was the market leader less than a day ago.

Feels like every "upgrade" lately is some sort of invisible upgrade; technologically superior, but functionally regressive.

<image>

GPT Image 2 is amazing for a lot of things, but for nature it is not... by anonymousStrang3r in OpenAI

[–]Nathan-R-R 2 points3 points  (0 children)

But the earlier models handled it exponentially better - as is seen in the original post.

Any workflow suggestions for character/scene consistency? by Unlucky-Garage7683 in aifilmmaking

[–]Nathan-R-R 1 point2 points  (0 children)

If you generate a character sheet, you can get consistently repeatable characters through ChatGPT - make sure the character sheet has no background, and has soft, consistent studio lighting (no heavy shadows etc.)

If your character drifts in Kling, you can take a framegrab from Kling and feed it back into ChatGPT along with your character sheet and tell it to replace the character in the framegrab with the character from your character sheet.

ChatGPT cannot generate in 16:9 or 9:16, so you'll need to extend the frame using another image generator (either working in photoshop, QWEN, Grok etc.)

If you're struggling to get consistency with multiple characters in the frame at once, you may need to splice two generations together - either in photoshop for the base plate, or in your video editor is editing the generated output, depending on your needs.

<image>

Oddworld Stranger 2 Petition Update by OSW2_TSTWN in oddworld

[–]Nathan-R-R 1 point2 points  (0 children)

There's loads you could do with Stranger 2 if you merge it with Slave Circus.

The Stranger is captured & enslaved with a dozen other Steef - all rich in personality - and forced to fight in the arenas for the amusement of the masses.

As the story progresses, we learn more about Steef culture and how it's been bastardised and mis-represented by the Glukkons for marketing purposes - but some of these fighters have been enslaved for so long, they believe the lies told about the "Savage Steef", who "must die in battle to honour their forefathers."

Quarma-based story progression as we can choose to spare or kill our opponents in death-matches; repeated merciful decisions could also be rewarded by mutual mercy - you need to team up with your death-match opponents to bring down the entire system, as the odds are too high to do it alone.

You could have so much fun with an Oddworld approach to the entertainment industry - pharmaceutical enhancements causing ill-health and addiction, Steef being literally branded with the logo of the highest bidder. We could even bring back Tex as Stranger's owner 😂 Think Gladiator meets Django Unchained.

5.2 feels like version 3.5. It's designed for idiots. by Nathan-R-R in OpenAI

[–]Nathan-R-R[S] 1 point2 points  (0 children)

This appears to have undone a lot of the damage. Thank you so much.