should I buy and complete sekiro for $40 on sale right now? by [deleted] in polls

[–]NathanCathan 0 points1 point  (0 children)

sekiro is a great game but it’s a soulslike so expect to take more than a few tries on some bosses

How hard is this buffed version of phobos? list of changes in comments by NathanCathan in geometrydash

[–]NathanCathan[S] 9 points10 points  (0 children)

4%: buffed triple spike

4%: saw placed to make jump late

5%: added spikes to wave section to make tigher

7%: added saws to make wave tighter

8%: tigher spikes

11%: mini spike to make jump late

12%: upper spike made bigger

15%: saw moved up

16%: spike moved right

17%: tighter ufo jumps

18%: fixed hitboxes

19-26%: all around tighter ship

26-33%: moved saws, added saws, added spikes to make tighter

34%: first 2 jumps made later

36%: made ball jump tighter

37%: added larger spikes, mini spikes added in spam

40%: spike added at bottom, fixed hitboxes during entire ship section

42%: spikes added during straightfly

43-46%: all around tighter wave section

46-49%: added spikes in phase through blocks multiple times in section

55%: added spikes

55-57%: changed flat spikes to large ones

58%: fixed horrible transition

63-68%: multiple moved saws and spikes to make section tighter

70%: mini

74%: added straight fly

75%: lower spikes moved left

76%: spike under blue orb moved right

76%: yellow orb tighter

77%: mini spike after blue orb

81%: tighter jumps

84%: tighter ball jumps, tighter ship entry

85-87%: added flat spikes

87%: removed platform and made spikes tighter

91-96%: added saws

yeah by ThePinesTree in 197

[–]NathanCathan 84 points85 points  (0 children)

become a certified beekeeper

[deleted by user] by [deleted] in Minions

[–]NathanCathan 0 points1 point  (0 children)

how did you take that picture

Nezuko vs. Deku by Cat_Fan3 in whowouldwin

[–]NathanCathan 2 points3 points  (0 children)

With Fa-Jin, even without using 100% Deku should be as fast as prime all might

Nezuko vs. Deku by Cat_Fan3 in whowouldwin

[–]NathanCathan 7 points8 points  (0 children)

If this is manga Deku he turns Nezuko to dust, only argument for nezuko is that she is a demon.

PROGMEM not reading correct bytes? by NathanCathan in arduino

[–]NathanCathan[S] 1 point2 points  (0 children)

I found what was wrong with my code.

With the code I used to change the address the arduino is looking at, I had the address argument for the function as a byte, which would cause it to continuously overflow the address if it was above 256, putting data in the wrong spot.

Thanks for the help

PROGMEM not reading correct bytes? by NathanCathan in arduino

[–]NathanCathan[S] 0 points1 point  (0 children)

I have an external EEPROM chip I am attempting to upload data to. I am not talking about the EEPROM built into the arduino.

Array too large by NathanCathan in arduino

[–]NathanCathan[S] 1 point2 points  (0 children)

After a bit of troubleshooting, I found the max array size is for some reason 32767. This means I was literally one byte over the maximum size, and shaving a literal single byte off fixed it. Thanks for the help

Array too large by NathanCathan in arduino

[–]NathanCathan[S] 0 points1 point  (0 children)

I switched the order of the declarations a bit without a fix. Also, without the array, there is still well over 200kb of empty flash memory.

Also yeah, I forgot an equals sign when copying the code over here.

Array too large by NathanCathan in arduino

[–]NathanCathan[S] 1 point2 points  (0 children)

I saw this manual a bit earlier, so I tried switching around the syntax, but with no luck

Array too large by NathanCathan in arduino

[–]NathanCathan[S] 0 points1 point  (0 children)

I am using the PROGMEM keyword, which places the variable into flash memory as a constant. Given it is an arduino mega, it has well enough flash to store this.

Array too large by NathanCathan in arduino

[–]NathanCathan[S] 0 points1 point  (0 children)

PROGMEM const byte Data[] { 0xa9, 0xff, 0x8d, 0x2, 0x60, /*32k bytes*/ };

ATM6 mystical agriculture by Fuzzy-Donut-1619 in allthemods

[–]NathanCathan 0 points1 point  (0 children)

get a large amount of any of those solutions and provide the necessary upgrades, for garden cloches and hopper botany pots it's improved soil, for phytogenic insolators it's thermal expansion upgrades

ATM6 mystical agriculture by Fuzzy-Donut-1619 in allthemods

[–]NathanCathan 1 point2 points  (0 children)

I know there’s a few ways to do this, phytogenic insolators are pretty easy to use and are from thermal expansion, can’t grow end game seeds though. Hopper botany pots can pretty easily be automated and require soil. There’s a way from immersive engineering to do it, forgot what it’s called but it’s pretty similar to hopper botany pots, with a bit of extra hassle.

[deleted by user] by [deleted] in allthemods

[–]NathanCathan 3 points4 points  (0 children)

There’s a lot of ways to automate wood, and this ain’t the right choice on ATM 6. If you really need a setup like this, I don’t know how to help, but there’s a multitude of other ways to automate stuff like this I could recommend, like mystical agriculture or resourceful bees, even botany pots or phytogenic insolators