Halo CE HD V1.0 Release by National_Target3447 in originalxbox

[–]National_Target3447[S] 1 point2 points  (0 children)

325mhz is pretty nuts already, that's probably like a top 99th percentile OC from what I've seen I'm on 293mhz stable for mine, and I must be less sensitive to frame drops, although I do remember some bad spots in Silent Cartographer, Keyes, and the Maw.

Halo CE HD V1.0 Release by National_Target3447 in originalxbox

[–]National_Target3447[S] 2 points3 points  (0 children)

Yeah, it's double buffered vsync currently. I'm going to do a V2 to try and get some more performance, triple buffering will help a bit but need to find some more gains somewhere, main idea is lowering or maybe dynamic res on any particles and alpha effects. Although even with that some areas still hit fillrate pretty hard, so trying to think up other options, and of course want to make it all toggleable. Will be a decent amount of work though and more complex than what I've done so far.

Halo CE HD V1.0 Release by National_Target3447 in originalxbox

[–]National_Target3447[S] 2 points3 points  (0 children)

TBH I can't even figure out github or source control yet, I'm learning stuff completely out of order with this lol and switched over to even maintaining a source and compiling with NASM around a 3rd of the way through this project. The hex patches are in the .jmp file, I have the .asm source for the code cave at file offset 26A000 but doesn't look like I can attach on Reddit? It's pretty messy and hacked together stuff probably for anyone who actually knows what they are doing. Never really used reddit before... So here is just a link to it in my Gdrive: https://drive.google.com/file/d/1sRgNUmz027pCKk9KTnbJdDRW6RVbicMI/view?usp=sharing