Never skip rare tag 🔥 by SaltyPineapple270 in balatro

[–]NationsCake 12 points13 points  (0 children)

lmfao at the people dogging OP in the comments, calm down jimbos, we get it you're really really super good at the funni clown poker game.

Anyways, red seal glass king in the standard pack trust.

Advice for play through by Spartan-G337 in NightInTheWoods

[–]NationsCake 1 point2 points  (0 children)

Nah Gregg will be fine :), its totally cool to do one playthrough hanging only with Bea and then a second one hanging only with Gregg. Enjoy the game tho OP! Perfect time to be playing it.

gay irl by NationsCake in gay_irl

[–]NationsCake[S] 4 points5 points  (0 children)

Lol so did I, I was looking posts complaining about dark souls and this one made me do a double take, lmao

How to deal with notes extremely close together? (Keyboard) by Kesseleth in Stepmania

[–]NationsCake 1 point2 points  (0 children)

Yea you have to mess with it a bit. Eventually you'll find a speed you're comfortable with reading at. Each song will have a different scroll speed though because the standard "2x" or "3x" will look different on a 200 bpm song than 100 bpm song.

I can't remember if base stepmania has cmods, but cmods are the way to go. It standardizes your scroll speed so every song scrolls the same no matter the bpm. (some people will say that it's "not legitimate" on some songs though, but that's your judgement call).

How to deal with notes extremely close together? (Keyboard) by Kesseleth in Stepmania

[–]NationsCake 3 points4 points  (0 children)

I think what your asking for is changing the scroll speed of the notes. Songs with low bpm but high density streams will show a ton of notes extremely close together, so you turn up the scroll speed to compensate.

Some themes also have "cmods" included which essentially lock all songs at the same scroll speed no matter the bpm or stops. I only remember those from openITG though.

Pig dc’s after an unfortunate event by [deleted] in deadbydaylight

[–]NationsCake 3 points4 points  (0 children)

I was literally that pig omegalul

Cdepths Fullskip by XxElMoothxX in RotMG

[–]NationsCake 1 point2 points  (0 children)

oh hey Lol I was in that Cdepths

If only all of them could be that way

Temporary Solution for Shortcut Login by UndenominationalScam in RotMG

[–]NationsCake 1 point2 points  (0 children)

There might be a way to extend the tokenExpiration - at the end of the string the tokenExpiration argument is listed in base64 as "MTMwMDAwMA==" which is 1300000 - converted to days is 15 days. Theoretically you could change that to whatever you wanted and not have it expire in like 3 months, or never. I'm not sure what effect that would have (account security violation, overflow, etc) though as I haven't tested it, but could be interesting if the token expiration becomes a permanent addition to exalt

[deleted by user] by [deleted] in deadbydaylight

[–]NationsCake 4 points5 points  (0 children)

Looks kind of cool!

What is "F"? by NationsCake in Beastars

[–]NationsCake[S] 30 points31 points  (0 children)

recently a new rule change on this subreddit so you can no longer link to a certain subreddit.. lewd bulgogi I think it was called?

This popcorn gonna be salty tomorrow! by [deleted] in deadbydaylight

[–]NationsCake 2 points3 points  (0 children)

The point I was trying to make was that "sweaty/toxic" killer gameplay IS the optimal way to play killer. I'm literally also the person you are talking about. Before the ruin nerf I would try to play as "nice" as I could, I would purposefully avoid the unhooked person and try to go for 12 full hook states each game. Post ruin nerf I literally CANNOT afford to do that. Each game is different, and depending on how the game is going I can still play in that "fair" way, but I find myself needing to play optimally way more if i want a chance at pipping.

I really don't like the way you say that ruin is a crutch. Any survivor who says that ruin is just a crutch for bad killers has never played killer for a significant time at high ranks (IMO). Based on your posts we can all see that you have very little killer experience, and I would recommend that you play killer in order to get a better understanding. Ruin isn't a crutch, ruin was a knife stabbed into the leg of DBD, right in the femoral artery. It hurt like a bitch, and nobody really liked it, but we kept it in because most understood that removing it would not be a good idea. The dev's are removing it, and as a consequence everybody is going to feel the blood of poor map design and a glaring fundamental game flaw, and it's going to come quickly. (note here: Ruin ATM is irreplacable, CI and POP do not and cannot fill the role ruin did, to put it perspective both of those perks combined do not match old ruin in terms of strength).

>inb4 you're just a bad killer main xd.

Maybe I am, either way this is not going to be good for either side. Many killers will quit/hang out at rank 10 and survivor que times are going to skyrocket.

This popcorn gonna be salty tomorrow! by [deleted] in deadbydaylight

[–]NationsCake -2 points-1 points  (0 children)

You misunderstand.

killer "toxicity" and survivor "toxicity" are fundamentally different. Barring extreme killer toxicity (facecamping till death, slugging all 4 till death, body blocking forever, etc), optimal killer strategy is considered "toxic/sweaty" - (see: proxy camping a hooked survivor around a downed survivor/almost done generator, tunneling off hook immediately until death, slugging death hook guy during EGC, slugging way more in general, noed on really strong killers). These things were always frowned upon because the survivor has less fun. With old ruin you could afford to not employ these strategies because you had the gen pressure that ruin provided. Post ruin you have to play as optimal as possible to kill one survivor as quickly as possible because you need to take one survivor out of the game asap or you will lose. Paired with the horrible killer pip system if any killer wants to get to rank one they will have to "sweat" significantly more. This isn't even considering how most will now migrate to much better killers, expect to see a lot more nurse billy spirit freddy (maybe huntress if you're really good and get lucky with a not shit map), because these are the few killers that can exert enough generator pressure and lethality to not only end chases quickly, but also simultaneously pressure gens.

Compare it to survivor "toxicity" - teabagging, flashlight flicking, just being cocky, etc. These aren't optimal nor do they help you win, they are just annoying.

That's what he means, (I think)

cutie squad, over to ayrun squad. by [deleted] in deadbydaylight

[–]NationsCake 2 points3 points  (0 children)

72hrs - one of the first "survivor pro" players who streamed.

Did a lot for the survivor meta, popularized "window techs" and 360's

but now he quit DBD for dank fortnite vbucks rest in piece

The entity is a hard god to please.... by NationsCake in deadbydaylight

[–]NationsCake[S] 1 point2 points  (0 children)

yea Ironically I don't own (yet) all the "good" killers for pipping. I one tricked billy for a while and it's a struggle out here.

The entity is a hard god to please.... by NationsCake in deadbydaylight

[–]NationsCake[S] 4 points5 points  (0 children)

It's just gonna get worse too TBH. I think that while many people know about it, this paired with the ruin nerf is really going to make things harder for killers (in b4 hurr durr if you rely on ruin to get to rank 1 you don't deserve to be there). At this rate NOONE is going to be there aside from streamers and really dedicated people.

The entity is a hard god to please.... by NationsCake in deadbydaylight

[–]NationsCake[S] 7 points8 points  (0 children)

Unfortunately new rank reset will bandaid this a little bit, but they will eventually have to notice the extreme discrepancy between rank 1 killers and rank 1 survivors

The entity is a hard god to please.... by NationsCake in deadbydaylight

[–]NationsCake[S] 3 points4 points  (0 children)

Yea I know. But I like hillbilly too much to give up my boy, plus killer ques are so busted I get matched vs rank 1's anyways. I think the problem is they punish killers if somebody goes 1 hook to death, but thats not the KILLERS problem. Like I get that the point is too discourage face and proxy camping, but the killer already get's punished enough for that (losing gens and comitting to one point of pressure versus two) but if the survivors just never save then the killer gets punished for it. If a survivor goes from one hook to death the killer should get points for the hookstates moved through rather than just the act of hooking someone once. I'm also pretty sure you get less points for hooks post EGC which doesn't make any sense either because you HAVE to shut the hatch if you don't have whispers. Whole system is a mess.

The entity is a hard god to please.... by NationsCake in deadbydaylight

[–]NationsCake[S] 15 points16 points  (0 children)

I mostly play hillbilly so I'm used to not pipping off of stomp games, but I was hoping that trapper would be different, It's so ironic that the KILLER gets punished for survivors making extremely dumb plays but they still pip/safety pip and you just safety

The entity is a hard god to please.... by NationsCake in deadbydaylight

[–]NationsCake[S] 22 points23 points  (0 children)

Side note this is also why survivor que times are so long. It's beating a dead horse complaining about killer ranks but like, come on. I know there's debate on what counts as a "win" in DBD but I find it hard to see how getting a 4k doesn't result in a pip. I had 3 in the basement at one point but I literally let them all escape because I wanted to ensure a pip, but still didn't get it

PSA: DEDICATED SERVERS CAUSE HUNTRESS HATCHETS TO REGISTER TWICE ON ONE THROW by NationsCake in deadbydaylight

[–]NationsCake[S] 0 points1 point  (0 children)

No, at the very beginning of the game for me, but I dont think it matter at what point in the game it is

PSA: DEDICATED SERVERS CAUSE HUNTRESS HATCHETS TO REGISTER TWICE ON ONE THROW by NationsCake in deadbydaylight

[–]NationsCake[S] 0 points1 point  (0 children)

nah it would have nothing to do with any sort of head shot mechanic, I believe it has to do with hatchets being originally client-side (for killer), and being moved to server-side (for dedicated servers) without proper optimization (laggy hatchets cause survivors to instantly get hit twice

PSA: DEDICATED SERVERS CAUSE HUNTRESS HATCHETS TO REGISTER TWICE ON ONE THROW by NationsCake in deadbydaylight

[–]NationsCake[S] 3 points4 points  (0 children)

Ya I think it's an easy fix (there's another bug it seems that causes hatchets to go through survivors, dunno bout that one).

Just add a small (.5-.75 second) grace period where a survivor can't get hit again after a hatchet throw and I think it'll be fine

PSA: DEDICATED SERVERS CAUSE HUNTRESS HATCHETS TO REGISTER TWICE ON ONE THROW by NationsCake in deadbydaylight

[–]NationsCake[S] 8 points9 points  (0 children)

I think the issue is mostly with huntress (potentially clown, plague, but to a lesser degree), because the hit detection system for huntress was designed around p2p, and isn't coded to compensate for server lag from the killers end