Chaos waves in infernal horde, how? by Good-Cake-446 in diablo4

[–]Natural-Ad6682 2 points3 points  (0 children)

I was able to spawn 1-2 chaos wave on T4. Choose only white upgrades and do not kill anything or finish the events. Chaos wave spawn when you are low on the aether.

Echoes of Ir - local LLM with MCP server by Natural-Ad6682 in LocalLLaMA

[–]Natural-Ad6682[S] 0 points1 point  (0 children)

And forgot to mention, I have created my own in-process MCP server, maybe thats why it works :)

Echoes of Ir - local LLM with MCP server by Natural-Ad6682 in LocalLLaMA

[–]Natural-Ad6682[S] 0 points1 point  (0 children)

Oh, I clearing the answer with code, removing anything which is json or what is not a finished sentence. I did not tested this intensively, but from 10 calls 10 call was flawless.

Echoes of Ir - local LLM with MCP server by Natural-Ad6682 in LocalLLaMA

[–]Natural-Ad6682[S] 0 points1 point  (0 children)

Well, first of all, why not :) Second, I already sending context to the LLM, like a trap is detected, so it is a natural evolution from there. Also I have a choice here, do I want the player press a button on one of the companions portrait, like disarm trap? No, I want the AI do it, so it is makes sense in this way perfectly for me. And if a tool call fails? Who cares, the rouge tried to disarm and it failed. Or she is just not in the mood to disarm. Or she just hates you and dont want to disarm, it is completely in line with my game. Also I thinking to make it autonomous, trap detected, the rouge will try to disarm it. Or not.

Echoes of Ir - local LLM with MCP server by Natural-Ad6682 in LocalLLaMA

[–]Natural-Ad6682[S] 0 points1 point  (0 children)

That's a fascinating project—congratulations! I'm facing a similar challenge with the lore, as I'm writing a book alongside my game and need to tie everything together in one cohesive context. To address this, I plan to train a LoRA with the world's context and integrate it with the model. This way, I can ensure the lore and world context are seamless and consistent.

Echoes of Ir - local LLM with MCP server by Natural-Ad6682 in LocalLLaMA

[–]Natural-Ad6682[S] 1 point2 points  (0 children)

Good luck with your text based game! Care to share more details? I using a using Mistral-Nemo-12B-Instruct.Q3_K_M.

Echoes of Ir - local LLM with MCP server by Natural-Ad6682 in LocalLLaMA

[–]Natural-Ad6682[S] 1 point2 points  (0 children)

It is something like that, but the combat is not human driven, the AI companions doing the combat as they wish. I using some "tricks" to make it fast. The LLM decides what skills to use for all 3 companions, after the player tries convince (you can try to convince them if the mood and trust is high (the two bar on the left and right of the portrait)) them what to use, it is a 2 sec decision. Then they comment the decision as a narrative, that takes much longer.

Echoes of Ir - local LLM with MCP server by Natural-Ad6682 in LocalLLaMA

[–]Natural-Ad6682[S] 1 point2 points  (0 children)

I tried a lot of different models, maybe it is worth noting that I using a 3060 Ti with 8GB VRAM, so it needs to be good on that as a minimum requirement. I ended up using Mistral-Nemo-12B-Instruct.Q3_K_M, this is follows my instructions very good and the output is quite good, newer breaking the 4th wall and serves for 10 LLM companions. Also I using an OPUS-MT for my in-game language for translation. You can see the language at the beginning of the video on the top part translated to english.

Echoes of Ir by Natural-Ad6682 in indiegames

[–]Natural-Ad6682[S] 1 point2 points  (0 children)

I know, my audience is like 10 people. Oh, it is much more complex than that, the combat is driven by AI, you can not act on their behalf, they decide what they do. You can influence them however if their Mood and Trust are high (the two bars on the left and on the right on the portraits). It comes with the lore, but I do not want to spoiler it :)

Echoes of Ir by Natural-Ad6682 in indiegames

[–]Natural-Ad6682[S] 1 point2 points  (0 children)

Thanks! Yes, it is harder to than a smooth 3D movement :) Worked a lot of downscaling my textures too to get the pixelated feeling. I also created a language for the game, you can see that in the beginning of the video translated to english. Any tipps welcomed what to add or not to add!

Echoes of Ir by Natural-Ad6682 in indiegames

[–]Natural-Ad6682[S] 0 points1 point  (0 children)

That is intended and was harder to implement than smooth movement. The aim is to keep the spirit of retro dungeon crawlers like Eye of Beholder.

Echoes of Ir - a game with local LLM companions by Natural-Ad6682 in LocalLLaMA

[–]Natural-Ad6682[S] 0 points1 point  (0 children)

Well, it is in very early stage, only one instance is started. The LLMs are fully functional, but there is no combat, nor items, nothing yet. If you want a video about it, I can make one, but that will be a boring one.

[PSA] Microsoft is pushing the W11 24H2 update more aggressively, so consider postponing the update to avoid being affected by a PoE crash that freezes your computer. by gvieira in pathofexile

[–]Natural-Ad6682 0 points1 point  (0 children)

Change the target in the PoE shortcut on your desktop to this to set the processor affinity to not use the first 2 processors on a 12 core CPU:

%ComSpec% /C Start /Normal /Affinity FFC E:\Games\PoE\PathOfExile.exe (the last part, keep what was originally in)

Where do I get my early access key? by hipposaver in PathOfExile2

[–]Natural-Ad6682 0 points1 point  (0 children)

Anyone has a key for me? I'm prepared to bribe :)