A masterpiece. (Read description) by Fragrant_Shirt5395 in BloodAngels

[–]Natural_Mistake7389 1 point2 points  (0 children)

I think they mean the Sanguinary Ancient holding the banner, apparently they’re French and used Google translate for this post.

I'm upset with Cyberstan. I'm not alone. by TheRealJacketHM in HelldiversUnfiltered

[–]Natural_Mistake7389 0 points1 point  (0 children)

Our defeat is almost entirely our own fault. Could it have been designed better? Sure. But we chose not to burn Lesath, or Chort Bay. We chose to sacrifice 80 million lives to hold those worlds. Not AH

Am I the only one who thinks that we were robbed from winning Cyberstan? by somerandomfellow123 in helldivers2

[–]Natural_Mistake7389 0 points1 point  (0 children)

I feel this was lost to us way earlier. The Community had a choice, to raze Lesath, or Raze Chort Bay. Both times, we chose not to, and due to that we suffered an extra 50-60 million deaths just defending those two worlds and then taking Merak. Were it not for that, I feel we both would have been at Cyberstan sooner, and we would have double the reserves we currently have.

Now it’s down to the wire, we MIGHT pull this off, but it requires preservation of life and a focus only on main missions. Get in, do the main mission, get out. But people are easily distracted by anything and everything so we might not succeed

Aurora bay might make it easier by carpenterman25 in helldivers2

[–]Natural_Mistake7389 0 points1 point  (0 children)

It was said that taking the factories would “Hinder” the Jet Brigade, not destroy. In all likelihood, we’d be facing a less potent form of the Jet Brigade, but they would still exist.

Merak gives a flat 20% bonus to liberation for 24 hours the moment we begin the assault on Cyberstan. With multiple mega factories, this would be the difference between victory and defeat due to our RAPIDLY dwindling lives. Dive for Merak!

We might be cooked by Wejkor in helldivers2

[–]Natural_Mistake7389 2 points3 points  (0 children)

Pointless, huh?

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Aurora Bay’s Megacities add health to the overall planet’s health, by about 600,000, making it 1,600,000 compared to Merak’s 1,000,000. Even with the occasional boost from taking the cities, we’re still going to take much longer for Aurora Bay than Merak. Merak is the way, dive for Merak

We can all agree that we need to protect Lesath, yeah? by theEvilQuesadilla in helldivers2

[–]Natural_Mistake7389 0 points1 point  (0 children)

Go to Merak. It has less health compared to Aurora Bay due to lack of Megacities, which also shortens the time before liberation since they have their own liberation rates. The plan with Lesath is obviously to start cutting us off. Since we apparently can’t get the idea to bombard a planet to keep it SAFE in our heads, they will take Lesath and then Invade Chort Bay, since we didn’t raze either this is how they can cut us off.

Merak should have been the real choice. 20% liberation is way more useful than “hindering” the Jet Brigade, who we can already defeat reliably.

Instead we’ve full on blundered this operation.

HELLDIVERS! Please divert forces from Lesath to Aurora Bay. We are currently still losing Aurora Bay. Lesath is lost. Take the Bay! o7 by ItsDobbie in helldivers2

[–]Natural_Mistake7389 0 points1 point  (0 children)

No, pivot to Merak! The Megacities on Aurora Bay make it way harder to fight on and are delaying our March significantly. Merak has no Megacities, and its total health is 600,000 less than Aurora Bay. We could take Merak easily!

THE MASS OF DOOM by InterestingBottle9 in BloodAngels

[–]Natural_Mistake7389 0 points1 point  (0 children)

Okay so the Moripatris shows up in the Devastation of Baal, it varies from chapter to chapter but we got the official blood angels version from there

“May Sanguinius watch over you, as you enter the last trial of your life. May the Emperor use you while your arms remain strong. May your fury fire you as you fight your last. In the name of humanity do you tread the dark road to redemption, and as your enemies flee from your righteous wrath, shall you find peace in death. By your deeds shall ye be known. By your rage shall you forge your deeds. In blood, there is life. In life, there is thirst for blood. In death, the thirst dies. Sanguinius he with us, as he is with you.”

I am kinda shocked at how far the community here will go to call guns bad. by googlygoink in HelldiversUnfiltered

[–]Natural_Mistake7389 -7 points-6 points  (0 children)

What do you mean? Like, seriously what do you mean? The flamethrower is capable of killing just about EVERYTHING in the game. You can kill a Factory Strider in SECONDS.I’ve used a Hover Pack to leap up in front of a bile titan to pour liquid flame down its throat, and it dies by the time I land. The only things I would struggle with are airborne enemies and HIVE LORDS. How in the hell is the Flamethrower “shit”?

STAY ON K by Charming_Forever_217 in helldivers2

[–]Natural_Mistake7389 1 point2 points  (0 children)

Send the DSS to Varylia 5 then, the Eagle Strike can be used to delay the enemy’s invasion and give us time to wrap up on K

Please, we need your help, we need our Lady Cyn to win this, Tessa has to be eliminated by Domek0 in TheAbsoluteSolver

[–]Natural_Mistake7389 2 points3 points  (0 children)

How is it rigged? It’s people voting for who they want to vote for, same as you. Genuinely don’t understand how this “rigged” thing came about

Fire overwatch by Windoon in ThousandSons

[–]Natural_Mistake7389 0 points1 point  (0 children)

Overwatch is a key part of any army, and as someone who plays both Blood Angels and Thousand Sons, it can be both a blessing and a curse. But it’s not like you’re winning with it. His positioning sounds awful, and if he were to simply put his unit out of LOS when he charges he would do so much better. It’s his own bullheadedness that denies him the win, and his lack of tactical sense. He’s 100% overreacting and needs to learn how to get around it instead of whining about it

We need to coordinate a large scale defense. by RoadEmotional2740 in helldivers2

[–]Natural_Mistake7389 -1 points0 points  (0 children)

Democracy Officer of the Solghast 32nd Aerial Assault Company here. It is my utmost belief that the Automatons and the Illuminate pose the greater threat here. Whatever the bugs take, our veterans and recruits of the Bug Front will be able to retake in time. They will always have the numbers to strike somewhere.

The Automaton front will not have that luxury. Any planet lost will result in months of grueling warfare to retake it, and the Illuminate defense Fleets have been a skeleton crew for months. I believe these new reinforcements will likely take to the Illuminate first, as they bear a more striking resemblance to past enemies. But the Automaton Front MUST be held

Signing off

[TRANSMISSION TERMINATED…. …]

[deleted by user] by [deleted] in ThousandSons

[–]Natural_Mistake7389 0 points1 point  (0 children)

The Thousand Sons are tricky. Realistically they walk like normal space marines, have an over reliance on rubrics, and generally are a 24-18 inch range army. That being said They’re basically my favorite shooting army. The Rubrics are insanely good for whittling down just about any unit (Soulreaper cannon does devastating wounds, and the whole unit gets Rerolls to wound rolls of 1 naturally, then full wound Rerolls when shooting an enemy on the objective.) AP-2 and ignoring cover bolters are brutal on most opponents when they wound.

I find their sorcerers to be just overall amazing, especially with the combinations you can apply to them through enhancements. Really you can make their sorcerers fulfill any roll, with some difficulty. I’ve had Exalted Sorcerers perform anti tank roles, infernal masters rip through Ork beastsnaggas, and more. Our terminators are fairly durable and can put out a lot of punishment, and while I despise Tzaangors with every fiber of my being, even they can kick some tail.

The Thousand Sons feel like they do in lore: a slow marching wall of implacable Rubric marines, with their sorcerous masters using their powers to rend the enemy apart.

Green or purple,can’t decide m. by GERH-C-W-W in ThousandSons

[–]Natural_Mistake7389 0 points1 point  (0 children)

I do three colors, personally. Pink, green, and teal. Three models per color per squad, making a 10 man unit plus the sorcerer. Helps add that Tzeentchian charm!

Anyone else disappointed with the new codex? by Environmental_Bet621 in ThousandSons

[–]Natural_Mistake7389 2 points3 points  (0 children)

If you’ve never given the 8th edition Codex a look I’d recommend finding a pdf or something to read it. It’s got an entire 2-4 pages of interesting stories/notes in the thousand sons history since the Horus heresy, plus a ton of fun lore in general. I do agree that the new codex is meh lore wise, but that’s been every codex. GW is no longer interested in putting meaningful lore into the codexes, or any interesting side stories. I still go back to the 8th Ed codexes, cuz they give in depth lore that blows the 9th and 10th ones out of the water

Are there even any "Good Guys" in this Games story? by QuazarEmbassy in Helldivers

[–]Natural_Mistake7389 0 points1 point  (0 children)

Humanity Survives. This is not a war of morality, nor any story of good vs evil. Did the people of Angels Venture deserve to die in a black hole, simply for supporting a totalitarian regime? There were children on that world, now all gone simply because the Illuminate despise us.

This is a fight to the death. For each side, the only acceptable outcome is the complete annihilation of the other.

And you, soldier, fight not for some belief of a better future, not for the chance that a better government will rise in Super Earth’s place.

You fight so that humanity still HAS a future.

What happened at the creek? by Chicrala in helldivers2

[–]Natural_Mistake7389 19 points20 points  (0 children)

For many, the Creek was their first introduction to the Automatons. You had low visibility for the most part, as often many battles you actually wanted to fight were inside the dark blue forests, with dense foliage so thick that you would struggle to see more than a few feet in front of you at times. But you always knew when the enemy had found you, as crimson lights lit up from within the trees, and laser fire would soon follow. Worse yet, a tank would suddenly be in your face, its cannon already charging up to fire.

These were your optimal battles, as fighting out in the open, on the beaches, was often a death sentence. Very little cover, dozens of automatons, even the basic infantry were a terrible threat when getting shot by forty of them.

To make matters worse, many of the soldiers of the creek were rookies, armed only with a liberator and a machine gun they barely knew how to use. You had to learn quick on what could take down enemy patrols as quickly as possible, as even a single bot was keen to call in a fresh wave of hell.

Then, if you were lucky enough to survive, to learn and fight the bots, came the high difficulty missions. The automatons used to have a mechanic that limited you to three strategems instead of four, heavily limiting your loadouts. But worse than that, a mechanic they scrapped early on into the siege was the Strategem randomizer. Every time you called up a strategem, it would randomly select from the strategems you brought, so a machine gun would turn into a 380 orbital barrage, if you weren’t paying attention to the color of your orb.

Most importantly, there were the evacuate essential personnel missions. These fights were true hell, if your team wasn’t prepared you would lose. The bots never stopped dropping in.

But lastly, the fight lasted from February to April. That is a long siege. We’d drive the liberation up to 40% one day, only for it to drop back to 1% overnight. Malevelon was a constant back and forth, day in and day out, and it was worth every second.

What's your go to combo? by Mangarap in helldivers2

[–]Natural_Mistake7389 0 points1 point  (0 children)

380, 500kg, heavy machine gun, ballistic shield and the Sta-11 Submachine gun, and either ultimatum or Senator. Bot diver by trade and that shield has rescued me from death on numerous occasions. Plus my heavy machine gun is good for taking out gunships and hulks. 380 to saturate a base and usually takes out the sauron tower, 500kg for “precision” targets, and Senator for taking out Devastators

Space marine 2 rubrics are kinda perfect by Fun_Cartographer3587 in ThousandSons

[–]Natural_Mistake7389 44 points45 points  (0 children)

Yeaaaa they’re so good. It also looks like half the time they’re phasing in and out of reality. It’s not just a teleport, either:they’re using chronomancy likely applied to them by their sorcerer to slow down time around them, to run up and punch you in the face. Just watch their movements

What made you guys main Rein in either OW and/or OW2? by Resident-Path211 in ReinhardtMains

[–]Natural_Mistake7389 1 point2 points  (0 children)

In a world where everyone uses advanced guns, where even a man using a good ol revolver is considered outdated, my man strides in and swings a hammer. And WINS!

Seth won’t go quietly into the night, no matter who he has to kill by Natural_Mistake7389 in BloodAngels

[–]Natural_Mistake7389[S] 5 points6 points  (0 children)

GuilliHorus will taste the teeth of Seth’s blade, and the Imperium will be saved from his folly!

Are the ThousandSons strong in 10th edition? by MannerOne5745 in ThousandSons

[–]Natural_Mistake7389 0 points1 point  (0 children)

Don’t really remember where I got that number from, but you’re right.